Link's Sword - Overpowered?

General discussion about Super Mario Bros. X.

Moderator: Userbase Moderators

Link's Sword Op?

Yes
6
67%
No
3
33%
 
Total votes: 9
PersonNamedUser
Reznor
Reznor
Posts: 2882
Joined: Fri Feb 27, 2015 8:07 pm

Link's Sword - Overpowered?

Postby PersonNamedUser » Sat Nov 21, 2015 5:09 pm

Do you guys think that link's sword is Op? I personally don't but what do you guys think?
Last edited by PersonNamedUser on Sat Nov 21, 2015 7:54 pm, edited 7 times in total.

Mable
Luigi
Luigi
Posts: 5806
Joined: Sat Dec 21, 2013 4:23 am
Contact:

Re: Link's Sword - Overpowered?

Postby Mable » Sat Nov 21, 2015 5:22 pm

No? Thats exactly how it works in tloz. Plus the beam isn't op it's the same like in zelda 2 and easy to loose.

Link isn't easy to control for most people so he's not that op.

Now someone should make a thread about bomb peach or boomerang toad.

PersonNamedUser
Reznor
Reznor
Posts: 2882
Joined: Fri Feb 27, 2015 8:07 pm

Re: Link's Sword - Overpowered?

Postby PersonNamedUser » Sat Nov 21, 2015 5:24 pm

Well, the main issue i really have is that there isn't a nosword code like there isn't a nohammer code.
EDIT:
also,
Tinkerbell wrote:Now someone should make a thread about bomb peach or boomerang toad.
Or maybe even one about both of them.

RudeGuy
Bowser
Bowser
Posts: 4994
Joined: Fri Dec 27, 2013 7:36 am
Flair: local guy

Re: Link's Sword - Overpowered?

Postby RudeGuy » Sat Nov 21, 2015 5:35 pm

Link's movements in general makes him harder to control, balancing what the sword can do.
Also the sword is different from the hammers because it doesn't throw stuff that can kill some enemies at once, and it also even stops Link when he uses the sword, that's why there's no code for the sword

Shidomaru
Spike
Spike
Posts: 256
Joined: Sat Oct 11, 2014 9:24 pm
Pronouns: he/him

Re: Link's Sword - Overpowered?

Postby Shidomaru » Sat Nov 21, 2015 6:31 pm

I've been working on a Castlevania-like episode that can only be played as Link, and turns out his sword isn't as overpowered as I once thought. It can seem OP in levels designed for Mario, where platforming is more important than fighting enemies and it has more jumps and more sparse enemies. I think Link is meant to be played in more action-heavy levels with frequent enemies.

Link's sword DOES, however, break half the vanilla bosses, degrading them to normal enemy status. Boom Boom was already easy to begin with, but Link's sword also makes a normal enemy out of Birdo, Mouser (via picking up his bombs and throwing them back)... and WART! Yes, the second-to-last level of my Castlevania episode has Warts as normal enemies thanks to Link's sword...

...but WAIT! There's a flip side to this coin! If you put any of the two Koopaling bosses in jumphurt=1, both of them take up a sudden rise in difficulty, especially Larry (though you can still break them with the down stab move if you're skilled enough).

So... Is Link's sword OP? Not in the right circumstances. Also, Boos are immune.

bossedit8
Banned
Posts: 6838
Joined: Fri Dec 20, 2013 12:35 pm
Contact:

Re: Link's Sword - Overpowered?

Postby bossedit8 » Sat Nov 21, 2015 6:58 pm

I honestly don't think a Link's Sword is overpowered since well, as any other peoples already said you have a very limited range with your weapon yet once done correctly you can have a great challenge with Link. Also your movement is lower than any other characters since his jumping skills is probably one of the lowest tiers in SMBX. Even with that, he has a shield to block a lot of projectiles.

Talking about Link's sword, yeah, at times you can destroy bosses easily like most of the default SMBX bosses of what they have but even so you can still design around to it for Link specific players or better, levels to have actually fun and/or challenge with it.

Ness-Wednesday
Purple Yoshi Egg
Purple Yoshi Egg
Posts: 1694
Joined: Sun Jun 28, 2015 3:50 pm
Flair: Diverse Scouts
Pronouns: He/Him

Re: Link's Sword - Overpowered?

Postby Ness-Wednesday » Sat Nov 21, 2015 9:01 pm

Since nosword=1 doesn't exist, then I guess it is neutral, but certainly not overpowered.

HenryRichard
Reznor
Reznor
Posts: 2843
Joined: Mon Dec 23, 2013 12:09 pm
Flair: Is this where I type my password?
Contact:

Re: Link's Sword - Overpowered?

Postby HenryRichard » Sat Nov 21, 2015 10:39 pm

Well, it makes SMB2 bosses really easy. Of course, you can then make them just normal, though strong, enemies.

HeroLinik
Larry Koopa
Larry Koopa
Posts: 3464
Joined: Fri Dec 20, 2013 1:28 pm
Contact:

Re: Link's Sword - Overpowered?

Postby HeroLinik » Sun Nov 22, 2015 7:56 am

HenryRichard wrote:Well, it makes SMB2 bosses really easy. Of course, you can then make them just normal, though strong, enemies.
Actually, Link makes every boss look easy, and it's not just the sword, it could be Link himself that's OP.

The thing is that Link is a pretty weird character in SMBX, being the only character that can attack opponents physically without having to use an item such as a Fire Flower. The only downside is that he uses a very different control scheme from other characters, because his moveset is taken straight from Zelda 2. However, it's not just about Link himself, it's how you build levels around Link, given that he can just obliterate everything. As well as this, there's a chance that enemies will drop rupees when killed with the sword. Add that to the coins in several levels, and you'll likely be swimming in lives by the time you beat a few levels in a typical episode as Link.

I also have to add that as we all know, giving Link a Hammer Suit will allow him to shoot sword beams. This is the most overpowered use of a powerup in SMBX because allowing Link to attack enemies from a distance can make easy work of bosses.

RudeGuy
Bowser
Bowser
Posts: 4994
Joined: Fri Dec 27, 2013 7:36 am
Flair: local guy

Re: Link's Sword - Overpowered?

Postby RudeGuy » Sun Nov 22, 2015 8:03 am

Linik wrote:Link makes every boss look easy
What about SMB3 bowser

HeroLinik
Larry Koopa
Larry Koopa
Posts: 3464
Joined: Fri Dec 20, 2013 1:28 pm
Contact:

Re: Link's Sword - Overpowered?

Postby HeroLinik » Sun Nov 22, 2015 8:03 am

RudeGuy07 wrote:
Linik wrote:Link makes every boss look easy
What about SMB3 bowser
Link can block the fireballs using his shield and can attack when Bowser is in the jumping phase.

Artemis008
Boomerang Bro
Boomerang Bro
Posts: 1346
Joined: Mon Jul 06, 2015 4:34 pm

Re: Link's Sword - Overpowered?

Postby Artemis008 » Sun Nov 22, 2015 2:27 pm

Shidomaru wrote:I've been working on a Castlevania-like episode that can only be played as Link, and turns out his sword isn't as overpowered as I once thought. It can seem OP in levels designed for Mario, where platforming is more important than fighting enemies and it has more jumps and more sparse enemies. I think Link is meant to be played in more action-heavy levels with frequent enemies.

Link's sword DOES, however, break half the vanilla bosses, degrading them to normal enemy status. Boom Boom was already easy to begin with, but Link's sword also makes a normal enemy out of Birdo, Mouser (via picking up his bombs and throwing them back)... and WART! Yes, the second-to-last level of my Castlevania episode has Warts as normal enemies thanks to Link's sword...

...but WAIT! There's a flip side to this coin! If you put any of the two Koopaling bosses in jumphurt=1, both of them take up a sudden rise in difficulty, especially Larry (though you can still break them with the down stab move if you're skilled enough).

So... Is Link's sword OP? Not in the right circumstances. Also, Boos are immune.
Too bad not many people make Zelda 2 style levels anymore,

Imaynotbehere4long
Boomerang Bro
Boomerang Bro
Posts: 1389
Joined: Thu Jan 23, 2014 3:00 pm

Re: Link's Sword - Overpowered?

Postby Imaynotbehere4long » Sun Nov 22, 2015 2:52 pm

Linik wrote:it's not just about Link himself, it's how you build levels around Link
^This. Also, anyone else who's thinking about making an "is _____ overpowered?" thread, just take that sentence and replace "Link" with what you're concerned about (and maybe replace "himself" with "itself" or "herself," depending on the context), and that's going to be the correct answer every time.

If your level isn't designed around something, just make sure the player can't bring that something into your level.

Shidomaru
Spike
Spike
Posts: 256
Joined: Sat Oct 11, 2014 9:24 pm
Pronouns: he/him

Re: Link's Sword - Overpowered?

Postby Shidomaru » Mon Nov 23, 2015 2:40 pm

Linik wrote:it's not just about Link himself, it's how you build levels around Link
Imaynotbehere4long wrote:If your level isn't designed around something, just make sure the player can't bring that something into your level.
^ These two guys are geniuses! :D

Imaynotbehere4long
Boomerang Bro
Boomerang Bro
Posts: 1389
Joined: Thu Jan 23, 2014 3:00 pm

Re: Link's Sword - Overpowered?

Postby Imaynotbehere4long » Mon Nov 23, 2015 2:53 pm

Oh, one thing I forgot to mention:
Linik wrote:as we all know, giving Link a Hammer Suit will allow him to shoot sword beams. This is the most overpowered use of a powerup in SMBX because allowing Link to attack enemies from a distance can make easy work of bosses.
Link's sword beams can't kill Eeries or Boos, so in that regard, it isn't as powerful as hammers or Toad's boomerang.

HeroLinik
Larry Koopa
Larry Koopa
Posts: 3464
Joined: Fri Dec 20, 2013 1:28 pm
Contact:

Re: Link's Sword - Overpowered?

Postby HeroLinik » Mon Nov 23, 2015 3:23 pm

Imaynotbehere4long wrote:Oh, one thing I forgot to mention:
Linik wrote:as we all know, giving Link a Hammer Suit will allow him to shoot sword beams. This is the most overpowered use of a powerup in SMBX because allowing Link to attack enemies from a distance can make easy work of bosses.
Link's sword beams can't kill Eeries or Boos, so in that regard, it isn't as powerful as hammers or Toad's boomerang.
Oh, I forgot about that, considering I don't really use Link a lot unless I'm making a Link level.
But I still know about his mechanics, for example, another important note is that Link can bounce along spikes by doing a downstab onto them. If the creator of the level isn't careful and the player can just bounce safely across to the other side, this can lead to some serious sequence-breaking. As well as this, we shall also mention Link's flight-based power-ups; the Super Leaf, Tanooki Suit and fairy pendant turn Link into a fairy, as we all know. We'll leave the fairy pendant aside for now, and focus on the other two.
When Link gets a Super Leaf or a Tanooki Suit, jumps, and presses the jump button again, he can turn into a fairy for a short time, but if he gets a running start and jumps, he'll become a fairy much sooner without having to press the jump button again, and will stay in the air for a lot, lot longer. This can also be used for sequence-breaking purposes such as clearing massive lava pits before getting an event that makes platforms for you. The fairy itself is pretty broken as well, because Link is basically immune to everything for the duration of the fairy. If he gets hit, he's knocked back and doesn't suffer any damage at all, and can willingly become a fairy yet again. Using this, Link can effectively become invincible for a short amount of time!

Imaynotbehere4long
Boomerang Bro
Boomerang Bro
Posts: 1389
Joined: Thu Jan 23, 2014 3:00 pm

Re: Link's Sword - Overpowered?

Postby Imaynotbehere4long » Mon Nov 23, 2015 3:53 pm

Linik wrote:if he gets a running start and jumps, he'll become a fairy much sooner without having to press the jump button again, and will stay in the air for a lot, lot longer. This can also be used for sequence-breaking purposes such as clearing massive lava pits before getting an event that makes platforms for you.
Well, yeah, but Link takes longer to trigger the flight than the other characters since his running is triggered the same way the speed boots are triggered in the GBA Metroid games. Plus, when Link's fairy form runs out, he isn't able to float down like the other characters when they have a racoon leaf, so Link isn't able to fly as far as the other characters. In other words, if Link can bypass the massive lava pit, the other characters can do it with less effort. Also, the fairy pendant isn't a Link-exclusive item as you implied.

Yes, Link has a bunch of abilities that can break Mario-centric levels, but he also lacks many abilities that the other characters have.

P.S. You forgot to mention that Link also becomes a fairy when climbing since Redigit didn't bother to program a climbing animation for him, so if done correctly, the player can use Link to completely tank a ladder section. The downside is that Link can't jump from ladders, so he won't be able to make it as far as the other characters.

FanofSMBX
Ludwig von Koopa
Ludwig von Koopa
Posts: 3878
Joined: Sun Dec 22, 2013 12:01 pm

Re: Link's Sword - Overpowered?

Postby FanofSMBX » Mon Nov 23, 2015 4:56 pm

Imaynotbehere4long wrote:
Linik wrote:if he gets a running start and jumps, he'll become a fairy much sooner without having to press the jump button again, and will stay in the air for a lot, lot longer. This can also be used for sequence-breaking purposes such as clearing massive lava pits before getting an event that makes platforms for you.
Well, yeah, but Link takes longer to trigger the flight than the other characters since his running is triggered the same way the speed boots are triggered in the GBA Metroid games. Plus, when Link's fairy form runs out, he isn't able to float down like the other characters when they have a racoon leaf, so Link isn't able to fly as far as the other characters. In other words, if Link can bypass the massive lava pit, the other characters can do it with less effort. Also, the fairy pendant isn't a Link-exclusive item as you implied.

Yes, Link has a bunch of abilities that can break Mario-centric levels, but he also lacks many abilities that the other characters have.

P.S. You forgot to mention that Link also becomes a fairy when climbing since Redigit didn't bother to program a climbing animation for him, so if done correctly, the player can use Link to completely tank a ladder section. The downside is that Link can't jump from ladders, so he won't be able to make it as far as the other characters.
(Tanking means that he can get hit, then grab back on the ladder so that he can never actually be off the ladder and hurtable. Getting hurt on the ladder just knocks him out of fairy form without loss of health.)


Return to “General”

Who is online

Users browsing this forum: No registered users and 0 guests

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari