Super Captain Toad 1 - Treasure Hunter

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Mable
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Super Captain Toad 1 - Treasure Hunter

Postby Mable » Sat Nov 07, 2015 2:49 pm

This is the first sequel to a maybe continues story of Super Captain Toad, starting with SCP1TH.
So CT once again found a new map of a Secret Treasure, to get the Treasure though he has to travel 1 World entirely. But, will he get what he searches?

The Game is still in early devolpement and therefore i only have a few screens done so far + 1 video also to show. Since i practically lost all the other project files i only have this one for now.
Also this won't be a 1 Style project therefore it will use more then just SMB3 or SMW.

Screenshots:
Spoiler: show
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Video:


Important Note: If i ever release a Demo, or the Full Version, you will need LunaLua, in order to enjoy the full experience of this!

Erik
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Re: Super Captain Toad 1 - Treasure Hunter

Postby Erik » Sat Nov 07, 2015 3:17 pm

This looks p. nice so far, keep it up!

Emral
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Re: Super Captain Toad 1 - Treasure Hunter

Postby Emral » Sat Nov 07, 2015 4:06 pm

It's almost as if you could have a finished project if you put all the cancelled ones together.

Mable
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Re: Super Captain Toad 1 - Treasure Hunter

Postby Mable » Sat Nov 07, 2015 4:08 pm

Enjl wrote:It's almost as if you could have a finished project if you put all the cancelled ones together.
Could do that but i lost all of the other files due a hardrive disk crash and had to buy a new one.

The_Legend_of_Link
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Re: Super Captain Toad 1 - Treasure Hunter

Postby The_Legend_of_Link » Sun Nov 08, 2015 9:36 am

This is pretty good!
Good luck on your Project!
(How to install LunaLua?)

PixelPest
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Re: Super Captain Toad 1 - Treasure Hunter

Postby PixelPest » Sun Nov 08, 2015 9:38 am

The_Legend_of_Link wrote:This is pretty good!
Good luck on your Project!
(How to install LunaLua?)
http://www.smbxgame.com/forums/v ... =69&t=6973

HenryRichard
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Re: Super Captain Toad 1 - Treasure Hunter

Postby HenryRichard » Tue Nov 10, 2015 9:33 pm

It looks okay, but I'd advise you replace the SMB3 stuff in that first level with SMB1 stuff. It doesn't look terrible as is, but it'd look better with SMB1 stuff.

PixelPest
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Re: Super Captain Toad 1 - Treasure Hunter

Postby PixelPest » Tue Nov 10, 2015 9:56 pm

HenryRichard wrote:It looks okay, but I'd advise you replace the SMB3 stuff in that first level with SMB1 stuff. It doesn't look terrible as is, but it'd look better with SMB1 stuff.
I actually really like that look. I could see a game's style based around SMB1ish tilesets with SMB3 ?-blocks and NPCs. I was surprised at how much I liked the question blocks and tileset mixed together! The level of design looks quite good too.

Mable
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Re: Super Captain Toad 1 - Treasure Hunter

Postby Mable » Sat Nov 14, 2015 4:41 pm

Omg linear 0/10
Spoiler: show
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