Share and discuss custom SMBX graphics.
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Shinbison-Kof
- Volcano Lotus

- Posts: 535
- Joined: Tue Jan 21, 2014 6:56 pm
Postby Shinbison-Kof » Thu Nov 05, 2015 9:58 am
Hello guys! This is other old graphic (some recolors, also) and I decided to post it. The tematic is a robotic/factory jungle.
Please, any error that I need know, tell me!
Screens
Download
I hope enjoy!
Last edited by Shinbison-Kof on Thu Nov 05, 2015 10:16 am, edited 4 times in total.
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Fawful265
- Fighter Fly

- Posts: 35
- Joined: Mon Oct 19, 2015 5:06 am
Postby Fawful265 » Thu Nov 05, 2015 10:08 am
That's very much awesome 0_0 really i must download this but... but... soon... not today 
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Lx Xzit
- Lakitu

- Posts: 472
- Joined: Mon Feb 03, 2014 2:12 pm
Postby Lx Xzit » Thu Nov 05, 2015 10:10 am
These graphics looks pretty good! I like the textures and the colors, especially for the jungle tileset, the decoration is great too. Good job! I will see if I can use this soon!
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ShadowStarX
- Bronze Yoshi Egg

- Posts: 1752
- Joined: Mon Jan 27, 2014 7:21 am
- Pronouns: he/him
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Contact:
Postby ShadowStarX » Thu Nov 05, 2015 10:11 am
Oh my god! Those graphics look amazing, I'm going to make a level with the tileset I think. Good job mate! 
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Fawful265
- Fighter Fly

- Posts: 35
- Joined: Mon Oct 19, 2015 5:06 am
Postby Fawful265 » Thu Nov 05, 2015 10:12 am
DarkMecha wrote:These graphics looks pretty good! I like the textures and the colors, especially for the jungle tileset, the decoration is great too. Good job! I will see if I can use this soon!
Me too  in my future project... because this gfx must be in Final Level.
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Witchking666
- Silver Yoshi Egg

- Posts: 1769
- Joined: Mon Dec 15, 2014 10:47 am
Postby Witchking666 » Thu Nov 05, 2015 2:53 pm
HOLY FUCKING JESUS MOTHER OF GOD
For fucks sake Shinbison-Kof
Thats just Amazing
Using it asap
Props to you man!
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Valtteri
- Birdo

- Posts: 2150
- Joined: Sun Dec 01, 2013 1:16 pm
Postby Valtteri » Thu Nov 05, 2015 3:32 pm
witchking666 wrote:HOLY FUCKING JESUS MOTHER OF GOD
For fucks sake Shinbison-Kof
Thats just Amazing
Using it asap
Props to you man!
Be constructive
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Thu Nov 05, 2015 3:36 pm
While the concept is neat, the shading itself is incredibly mediocre. I like the shading on the grass part of that one tileset, but the rest seems kind of arbitraty. For example: Why is the lightbulb of the lantern dithered the same way the metal is? If it's on, it should emit light (have the lightest colour in the center), and otherwise lamps are transparent. Another good example of arbitrary shading is the left NPC in the first screen. Where does the light even come from?
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Shinbison-Kof
- Volcano Lotus

- Posts: 535
- Joined: Tue Jan 21, 2014 6:56 pm
Postby Shinbison-Kof » Thu Nov 05, 2015 5:52 pm
Thanks guys, I'm happy with the nice comments!
Enjl wrote:While the concept is neat, the shading itself is incredibly mediocre. I like the shading on the grass part of that one tileset, but the rest seems kind of arbitraty. For example: Why is the lightbulb of the lantern dithered the same way the metal is? If it's on, it should emit light (have the lightest colour in the center), and otherwise lamps are transparent. Another good example of arbitrary shading is the left NPC in the first screen. Where does the light even come from?
Thanks for your tips! this tileset is old, the center of tileset is really strange. About the shadow, I not understand about "shadows" , especially when I did the tileset, I'll learn more about this!
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Thu Nov 05, 2015 7:21 pm
I do find the dithering on the lamps to be a bit strange, but aside from that, everything looks good. The color harmony is nice, and it is pretty expansive.
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Ness-Wednesday
- Purple Yoshi Egg

- Posts: 1676
- Joined: Sun Jun 28, 2015 3:50 pm
- Flair: Diverse Scouts
- Pronouns: He/Him
Postby Ness-Wednesday » Thu Nov 05, 2015 7:41 pm
Shinbison-Kof wrote:Robotic
Ahhh! How many times does this word need to be used, I think 4 times is enough.
Joking!
Anyways the design is great, but the best part is the Galoomba because it has that cool robotic eye.
Good job on these graphics!
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Shinbison-Kof
- Volcano Lotus

- Posts: 535
- Joined: Tue Jan 21, 2014 6:56 pm
Postby Shinbison-Kof » Thu Nov 05, 2015 8:00 pm
Ness-Wednesday wrote:Shinbison-Kof wrote:Robotic
Ahhh! How many times does this word need to be used, I think 4 times is enough.
Joking!
Anyways the design is great, but the best part is the Galoomba because it has that cool robotic eye.
Good job on these graphics!
Lol, this name don't have none relation with the "famous robotic levels" (coincidence , maybe ?) XD. Thanks for your feedback!
PROX wrote:I do find the dithering on the lamps to be a bit strange, but aside from that, everything looks good. The color harmony is nice, and it is pretty expansive.
Thanks for your tip ! Maybe I'll fix the lamp!
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Alagirez
- Ludwig von Koopa

- Posts: 3617
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
- Pronouns: He/Him/That wolf
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Contact:
Postby Alagirez » Thu Nov 05, 2015 10:45 pm
Wow finally you release it! i like the cyborg NPCs and recolor thingy! and the tree looks unique and nice shading. i hope this GFX built in PGE
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Rawr
- Monty Mole

- Posts: 109
- Joined: Sat May 23, 2015 6:20 am
Postby Rawr » Fri Nov 06, 2015 2:06 pm
This is an amazing tileset, definitely. I never thought of futuristic jungles before, a pretty neat idea. The custom NPCs are a nice touch, too. There's a big variety of the tiles and BGOs, which I really like. This is a great custom and I'll find a very good use for it.
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Cacazk
- Tweeter

- Posts: 147
- Joined: Sun Mar 09, 2014 10:27 pm
Postby Cacazk » Sat Nov 07, 2015 6:33 pm
These graphics are great, very detailed, the bluish color combined well with the white of the factory, I hope to play it on a level you! But the wood of trees is half ugly, burning it.
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TheKingOfBoos
- Fuzzy

- Posts: 1016
- Joined: Sun Jul 05, 2015 4:16 pm
Postby TheKingOfBoos » Sat Nov 07, 2015 6:40 pm
Cacazk wrote:These graphics are great, very detailed, the bluish color combined well with the white of the factory, I hope to play it on a level you! But the wood of trees is half ugly, burning it.
Cacazk wrote:half ugly, burning it.
Cacazk wrote:half ugly, burning it.
Well then that was dramatic.
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sat Nov 07, 2015 6:43 pm
Cacazk wrote:But the wood of trees is half ugly, burning it.
IMO that's one of the best textures in this pack.
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Cacazk
- Tweeter

- Posts: 147
- Joined: Sun Mar 09, 2014 10:27 pm
Postby Cacazk » Sun Nov 08, 2015 12:09 pm
ThePrinceOfBoos wrote:Well then that was dramatic.
Enjjjjjjl wrote:IMO that's one of the best textures in this pack.
I was kidding. Would get better other wood recolored by me:
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Shinbison-Kof
- Volcano Lotus

- Posts: 535
- Joined: Tue Jan 21, 2014 6:56 pm
Postby Shinbison-Kof » Sun Nov 08, 2015 12:38 pm
Thanks all guys for the nice feedback again!
@cacazk, about the tree, is strange, because is an airship's tile recolored.
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ivanmegafanboy
- Flurry

- Posts: 175
- Joined: Wed Aug 12, 2015 11:47 am
Postby ivanmegafanboy » Sat Dec 19, 2015 6:45 pm
A little cyberpunk-ish, looks great, i would have included some ligths to the trees, like the plants from the megaman x games. But the enemies look awesome. How much time did you worked on this?
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