Sibel wrote:Okay let me short go through this:
SPP11 i guess thats the intro one?
- Why is the first section so long when only the 0,5 is used?
- The toad says "It's terrible! Now MARIO's been kidnapped!" Imo it should be "It's terrible! Now MARIO has been kidnapped!" Mario's sounds like more Mario's since theres only one Mario it should be Mario has been.
- What is the use of the yellow pipe in the coin section?
SPP12
- The smb1 Dungeon block doesn't fit into it
- The vine where the hoopster is has cutoff which doesn't look good
- At the end of section 1 the strange warping should be replaced with a pipe and the bgos removed they don't fit
- The Cave section is kinda boring tbh
SPP13
- The waterfall doesn't fit into it and so do the smb2 bgos
- The cutoff looks bad where you swim in the water. If it's actually supposed to look like a sunken shipe level i recommed looking at smw and probably at SMB Revived there is one also
- At the end of section 1 it looks like you just drop them npcs down for like you we're in some hurry. It looks bad and spammy. (probably to get a few 1-ups?)
- Section 2 again random cutoff with the wood tiles
- Section 3 looks bland and theres nothing to get except a few npcs
- Section 4 the airship piece doesn't fit and theres no music anymore so spooky ending
- Overall the music in the ship doesn't fit into it imo
SPP14
- IDK but that levels is really bad
- No single bgo (the vines don't count)
- Vines that have cutoff
- Blue shy guy spam
- Ice block jumping which doesn't look that good
- Nothing interesting
I understand it's only a demo but for the demo now i would only really give a 2.5 at least. I would recommed you to look into some of the Pretty good and Best levels and maybe also into the level design tips thread.
Look around in youtube for some good episodes and learn from these to get a bit better. I don't tell you to use custom gfx bc i feel like people should first make good looking levels by using the vanilla ones.
Good luck further with this
I knew someone would say this...
I had this idea, but I had only a few hours of CPU time left, soI tried my best to put together some decent levels.
I agree completely that there is enemy spam,but it's only there (for now) because since if you play as peach you can float right over enemies, making it pointless.
BGOs, I also agree, now that I look back the levels look bland.
Those Pipes will be used when I start fitting the story together. The peachy Pipes are basically 1-UP challenges, and Coin Pipes are just free coins. and honestly, I don't remember what that stray pipe was for, maybe it was a teleport back to the previous section? Maybe it was just an obstacle? I don't know.
Thanks for the feedback, Sibel, I will take your advice and get my act together.