Mario & Luigi: Quest of Fear - In need of a good custom boss designer.

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Mable
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Re: Super Mario Bros Bowsers Annihilation NEW SCREENS+PLOT A

Postby Mable » Wed Sep 09, 2015 3:21 pm

Why are the screens in the worlds spoiler mr. grammarino?

Witchking666
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Re: Super Mario Bros Bowsers Annihilation NEW SCREENS+PLOT A

Postby Witchking666 » Wed Sep 09, 2015 4:02 pm

They are there because of an editing mistake when changing the names of the worlds

Anyway its fixed

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Re: Super Mario Bros Bowsers Annihilation

Postby Witchking666 » Mon Oct 12, 2015 11:26 am

some new screens!
Spoiler: show
Image
Image
Image
Last edited by Witchking666 on Mon Oct 12, 2015 12:10 pm, edited 1 time in total.

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Re: Super Mario Bros Bowsers Annihilation

Postby ShadowStarX » Mon Oct 12, 2015 11:42 am

Judging from the screenshots, the level design is pretty good I think with good atmosphere, placement and gameplay. Good luck with the project, I'm going to play it after it's done I think.

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Re: Super Mario Bros Bowsers Annihilation

Postby Witchking666 » Mon Oct 12, 2015 12:20 pm

Whoops!
i forgot a screenie
here you go!
Spoiler: show
Image

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Re: Super Mario Bros Bowsers Annihilation

Postby Mable » Mon Oct 12, 2015 2:16 pm

Why does the first water only have 1 half with the water layer the player can get stuck there. Also you need to lower most of them by 1 block or the psychic break up.

Also at the second one with the piranha plants theres one missing as well and it would look akward if the player cand stand there normally and them swims

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Re: Super Mario Bros Bowsers Annihilation

Postby Witchking666 » Mon Oct 12, 2015 2:32 pm

Tinkerbell wrote:Why does the first water only have 1 half with the water layer the player can get stuck there. Also you need to lower most of them by 1 block or the psychic break up.

Also at the second one with the piranha plants theres one missing as well and it would look akward if the player cand stand there normally and them swims
Oh shit
I must have accidentaly removed the water tiles

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Re: Mario & Luigi: Quest of Fear

Postby Witchking666 » Thu Oct 22, 2015 1:15 pm

sorry for the double-posting

big change!
hey guys
as you may notice by the title and the edited project topic
i made alot of changes to this project, the biggest of these are:
*I Decreased the amount of levels from 100 to +/-60 so i can make 2 episodes and add more plot and variations
*I dicided to change the name from SMB: Bowsers Annihilation into Mario & Luigi: Quest of Fear because it fits better to the plot
but fear not!
i haven't lost fun in smbx at all so me making less levels isnt because of me having too much work, but because i want to make 2 smaller episodes instead of 1 huge one

i hope you understand

Also
here is a screenie
Spoiler: show
Image

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Re: Mario & Luigi: Quest or Fear

Postby Erik » Thu Oct 22, 2015 2:21 pm

That screen looks really good!, keep up the good work on this project.

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Re: Mario & Luigi: Quest or Fear

Postby AirShip » Thu Oct 22, 2015 2:36 pm

You had no another project?

Btw, the screens are good, I like the fact that you use my goombas, makes me feel special S2.

Good luck with that.

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Re: Mario & Luigi: Quest or Fear

Postby Witchking666 » Thu Oct 22, 2015 3:49 pm

AirShip wrote:You had no another project?

Btw, the screens are good, I like the fact that you use my goombas, makes me feel special S2.

Good luck with that.
If its the sequel you are talking about:
That isnt actually wip yet

And If you mean th cancelled projects
Well, i did have a old version of SMB,bowsers annihilation aswell as som collabs (most of them Including ludwig and herolink)

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Re: Mario & Luigi: Quest or Fear

Postby silent_ » Thu Oct 22, 2015 6:13 pm

you should probably change the title to "quest of fear" instead of "quest or fear"

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Re: Mario & Luigi: Quest of Fear

Postby Witchking666 » Fri Oct 23, 2015 2:48 am

oh shit a typo
fixed it!

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Re: Mario & Luigi: Quest of Fear

Postby xXTEMFLAKESXx » Fri Oct 23, 2015 3:31 am

witchking666 wrote:Hey welcome to my cool little smb3 styled project
It is will be a pretty standard episode with the koopalings as bosses and regular mario gameplay.
i am trying to keep all the levels as original and independent as possible
and i will try not to pretty much have a series of regular grasslevels with no independent gimmicks
but instead make them all have a "kinda" recognizable gimmick
but lets go on with the actual interesting stuff

Plot
Spoiler: show
this story started when something terrible was found, The orb of primal fear (<-- Yes another Ancient Artifact)
an ancient artifact of evil nature with unlimited power that could control bodies, enslave minds and brings everyones worst fears to life, and now its in bowsers hands!
And thats where mario comes in!


Mario found himself waking up in the middle of a battle
He instantly run out the door, still wearing his pyjamas he ran away from his house to help the other citizens of toad town in the fight.
Which turned out to be a good thing because right after he ran away, he saw a big airship flying in the air
They were bombing Toad Town systematicly to ruins, Mario then ran away from his house to look for Luigi, peach and the others.
but when he got to Luigi's house, he found out something terrible, it was bombed to the ground.
Mario then screamed Luigi's name, hoping his brother would answer back, but he didn't
After seeing a similar situation in the house of Captain Toad when he ran by it, he hurried to peach castle as fast as his legs could carry him.
But when he got here he found nothing but a stone foundation surrounded by a bunch of ruined walls
but when mario looked beyond the ruins of the castlewalls, he saw the true scale of this crime
the whole city was either being bombed or set on fire with flamethrowers
the airships stopped bombing the place and were now shooting every citizen on the streets with guns and lasers
but the most astonishing thing was that the whole sky had turned purple and that there was a giant purple wormhole in the sky
which the airships were using to get away from the battle
and when all ships were gone mario and four other survivors being a yellow toad, a blue yoshi, a black yoshi, and a green toad which was only five year old
went to look for these airships so they could avenge the deaths of Luigi, Captain toad, and most of all, Princess Peach!

(Before I get flamed for Luigi, Captain Toad and Peach dying, They don't actually die, they are just kidnapped and can be unlocked in later worlds)

Worlds
Spoiler: show
world 1 Grassy plains (wood/grass/beach)
world 2 Dry Dry Dunes (desert/canyon)
world 3 Overgrown Woodlands (Forest/swamp)
world 4 Horrible Heigths (sky/mountain)
world 5 Burning Tide (Lava/Fire)
world 6 ??? (not gonna spoil this, play the game to find out Instead!)
ScreenShots
Spoiler: show
Wooden Adventure
Image

Gemstone Grotto
Image

Sunny Sand Shores
Image

Sunscorched Sandland
Image

Mice Mice Paradise
Image

Wicked Woods
Image

Cloudy Carrots
Image
If Mario or luigi isnt there and if you see cutoff of some sorts
thats because i playtest stuff and those levels are still in beta

Team
Spoiler: show
Level designer:
witchking666

Boss Designer:
Waddle Derp

Beta Testers
Mario - Ludwig von Koopa
-PROX
Luigi - Utsuho Reiuji (霊烏路 空)
- LordYoshi999
Captain Toad -Utsuho Reiuji (霊烏路 空)
-Witchking666
Ill take 3 random bèta testers (just type a reply) and ill request 3 too
Progress
Spoiler: show
World 1 60%
World 2 10%
World 3 30%
World 4 40%
World 5 0%
World 6 10%
Downloadable Levels Things you may be wondering
Spoiler: show
1 witchking why do you keep cancelling your projects?
* Well, this is actually not happening this time, i just split the episode in half so i can add more plot!

2 witchking why the fuck are you making a fully smb3 styled episode with devkit?
*because i really want this to feel like a singular game and not just a bunch of smbx levels cramped into a game

3 How many levels does your episode have?
*it will have 48 overworld levels, 6 castles, 6 bosses, and a world map

4 How are your levels structured?
* they will all have 2 stars (one secret and one hidden) and 3 star coins delivering a one-up they also provide nonlinear design and a lot of gimmicks

5 Will you be making a world map or a hub system
* world map, since world maps are awesome
Ill enjoy making this project and i hope you will enjoy playing it
ill beta test

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Re: Mario & Luigi: Quest of Fear

Postby Witchking666 » Fri Oct 23, 2015 8:11 am

for what character?
Mario (world 1-6)
luigi (world 3-6)
captain toad (world 5-6)

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Re: Mario & Luigi: Quest of Fear

Postby xXTEMFLAKESXx » Fri Oct 23, 2015 9:54 pm

witchking666 wrote:for what character?
Mario (world 1-6)
luigi (world 3-6)
captain toad (world 5-6)
umm... Mario (because i did iniminimineimo)

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Re: Mario & Luigi: Quest of Fear

Postby Rawr » Sat Oct 24, 2015 11:50 am

This looks like a pretty decent episode! I'm impressed by the design of the screens, I can't wait to play all the levels. ^^

Witchking666
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Re: Mario & Luigi: Quest of Fear

Postby Witchking666 » Sun Oct 25, 2015 1:20 pm

Rawr wrote:This looks like a pretty decent episode! I'm impressed by the design of the screens, I can't wait to play all the levels. ^^
thanks for the praise!
also, you can allready play some of the levels shown in the "downloadable levels" section!

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Re: Mario & Luigi: Quest of Fear

Postby Ethereality » Sun Oct 25, 2015 6:57 pm

Wow! The project is very good! That graphics are awesome! Keep up!

EDIT: When you release the demo?

Witchking666
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Re: Mario & Luigi: Quest of Fear

Postby Witchking666 » Mon Oct 26, 2015 2:19 am

Izturo Mashiro wrote:Wow! The project is very good! That graphics are awesome! Keep up!

EDIT: When you release the demo?
Well, idk if i will make one tbh


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