SMB3 Steep Cave Slopes

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h2643
Reznor
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SMB3 Steep Cave Slopes

Postby h2643 » Wed Sep 23, 2015 11:27 am

Usable only with PGE Editor!!! In vanilla SMBX Editor you'll have a lot of trouble to get these slopes to work.

Anyway I made steep cave slopes, like in SMW:
Spoiler: show
Image
Download link:
http://www.mediafire.com/download/n5etn ... +h2643.zip

Enjoy using these.

PROX
Van De Graf
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Re: SMB3 Steep Cave Slopes

Postby PROX » Wed Sep 23, 2015 12:49 pm

I can't see this being used because they're a pain to go through in a level. They look good though.

RudeGuy
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Re: SMB3 Steep Cave Slopes

Postby RudeGuy » Wed Sep 23, 2015 1:15 pm

These looks quite nice. I wonder why nobody has made them before...

Valtteri
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Re: SMB3 Steep Cave Slopes

Postby Valtteri » Wed Sep 23, 2015 4:03 pm

1. You don't necessarily need PGE to use steep slopes. It does make it slightly easier. But there's a simple technique that involves swapping blocks and a SMBX bug that will not change the block's hitbox upon swapping.
2. Your blocks incorrectly use the Super Mario Advance 4 palette, meaning these aren't compatible with SMBX 1.3.0.1. I shouldn't assume everyone is using our update but a good portion does and hence it would be nice of you to recolor your blocks to match the tileset in 1.3.0.1!
3. Lastly these particular tiles are actually used in the overworld in SMB3. The ones normally used in caves like you are in your screenshot look quite different.

Good job though :P

h2643
Reznor
Reznor
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Re: SMB3 Steep Cave Slopes

Postby h2643 » Wed Sep 23, 2015 4:16 pm

1. I said that it's a bit harder, but possible to do in SMBX :p
2. That's weird, I'm pretty sure I used the block palette from my SMBX folder.
3. They're usually used in caves by people, though.


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