(CC11 18th place) PGE Pendulum Fissure

Levels that have good quality and are worth playing.

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Alagirez
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(CC11 18th place) PGE Pendulum Fissure

Postby Alagirez » Sat Aug 15, 2015 7:10 pm

My CC11 level. Enjoy! 700th post!
a simple forest level.
Spoiler: show
Image
The Review (if you want to read it)
Spoiler: show
18. andialifbatara Harvey36Dice Camacho - PGE Pendulum Fissure (7.76/10)
  • Bomber57 (8.0/10)
    • 8.5/10 too much GREEN. No seriously, literally every NPC is now GREEN, and this makes it hard to see them sometimes against the GREEN background and the GREEN BGO. What bothers me the most is that you made the fireballs GREEN because why not. This made them hard to see against the background and BGO, which is worse considering they are projectiles. Abundance of GREEN aside, this was a pretty nice level. The water appearing and disappearing gimmick was pretty cool towards the end, and the way you made it transition smoothly was nice. The second pipe elevator in the last section basically trapping the player if they fall down after raising it is a design flaw, and could be fixed by removing the hole to the lower area after the pipe elevator. The level was pretty nice, but next time please cut down on the GREEN.
    bossedit8 (8.0/10)
    • Lovely forest type level with variety, nice designed areas and several gimmicks to spice it up. Everything was a relatively nice designed but sometimes I find your enemy placements rather annoying to deal with especially unreachable enemies but still be able to attack you... since the flames are green they can be difficult to see at times since the level is also mostly green based. I don't like that once you defeat the platform that replaces a "ripper" that you can get stuck there... at leadt make sure that once you defeat it, make standable platforms appear so you won't get stuck there anymore that easily. Other than that I liked this level and good secrets involved.
    Chad (8.0/10)
    • This is a great level! It has a really mystical feel to it, with a lot of variation in the design and hazards. I especially like the climbing areas and those where you have to avoid Munchers, and the way Section 2's path overlaps itself and reuses the elevator is clever. You also make great use of the floating water, and the expanding/contracting effect you gave it is not just visually impressive, but functions well as its own gimmick. I wish that was used in more places. However, I don't like the moving spike platforms. If the level's progression is strongly reliant on that in some spots, making it something you can kill with a thrown object is way too fragile. I don't understand why you didn't just use a moving layer. Also, the first one makes you wait a long time if you miss it. The visuals, though really nice as a whole, are confusing at points. The sizables are nearly identical to the ground, and the green fireballs blend in with everything, making it really easy to get hit from something you couldn't see. The second star is also poorly placed, because players are given no reason to check a previous area. It felt like there wasn't thought put into its placement beyond that it'd be somewhere unexpected.
    Quill (7.3/10)
    • The atmosphere here was super nice. I wish there was less "hit the thing and go back as something new is there" as this is a common theme in the level and it gets pretty boring after a while. The overall design was fairly good, so good job with that. The level doesn't really have too many flaws, it just needs that extra mile to make it really outstanding.
    Valtteri (7.5/10)
    • This is a cool forest level. I appreciate the in-dept instructions throughout the level but you shouldn't have to explain things like hitting switches to the player.
Download PGE Pendulum Fissure Original version!
fixed version will be come later I'm too lazy to upload the fixed version, so if you want to play the fixed version, wait until MxW2 finished.
Last edited by Alagirez on Tue Mar 22, 2016 3:57 am, edited 3 times in total.

Shinbison-Kof
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Re: (CC11 18th place) PGE Pendulum Fissure

Postby Shinbison-Kof » Sat Aug 15, 2015 10:55 pm

Well, this level is great, I like the green and calm atmosphere, the graphics helped in this! The level design is nice and fun, have various things for me explore. I saw few erros, I recommend remove some npcs, especially the piranha plants in the parts of angry platforms, because it isn't necessary, the coins placement is decent. The green fireball confuse-me because the level is green. Overall this level is very interesting, the gimmicks and fun factor are nice. Good job!

Alagirez
Ludwig von Koopa
Ludwig von Koopa
Posts: 3627
Joined: Tue Dec 02, 2014 2:28 am
Flair: Legalize Awooo!
Pronouns: He/Him/That wolf
Contact:

Re: (CC11 18th place) PGE Pendulum Fissure

Postby Alagirez » Sun Aug 16, 2015 5:01 am

Thanks for the small review! I have been fixed these errors, but i didn't upload it yet.


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