Lucky Screenshot Thread 777

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MrPunchia
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Re: Lucky Screenshot Thread 777

Postby MrPunchia » Fri Jul 24, 2015 3:26 pm

I finally got my hands on PGE.
Spoiler: show
Image
EDIT: Ignore the coins in the ground. They aren't real coins. They're just NPC garbage that I forgot to clean up.

Wohlstand
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Re: Lucky Screenshot Thread 777

Postby Wohlstand » Fri Jul 24, 2015 3:48 pm

MrPunchia wrote:I finally got my hands on PGE.
Spoiler: show
Image
EDIT: Ignore the coins in the ground. They aren't real coins. They're just NPC garbage that I forgot to clean up.
I think, you accidentally placed ground block with included coin into it.
Be sure than transparent NPC sprites over blocks are means than block has contained NPC. You can replace it or remove with context menu (right mouse button)

Garbage NPC's are bunch of duplicated NPC's flooded at same place (NPC is duplicated if it have SAME parameters include position, Message text, event triggers, flags, special values). For example, vines - is an old bug of SMBX which provides ability to place over 100 vine NPC's in the 16-blocks line by alone mouse swipe

TwilightRocks007
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Re: Lucky Screenshot Thread 777

Postby TwilightRocks007 » Fri Jul 24, 2015 5:42 pm

Spoiler: show
Image

Liraxus
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Re: Lucky Screenshot Thread 777

Postby Liraxus » Fri Jul 24, 2015 5:51 pm

Image

Kappa mountain is now Subcon Mountain! I decided I'm gonna do a "Level switcheroo" gimmick. Basically at the end the player will have to use a potion to enter the "bonus" version of the level, then going back the way they came with slight level alterations.
Last edited by Liraxus on Fri Jul 24, 2015 5:56 pm, edited 1 time in total.

TwilightRocks007
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Re: Lucky Screenshot Thread 777

Postby TwilightRocks007 » Fri Jul 24, 2015 5:56 pm

Liraxus wrote:
Spoiler: show
Image
Why some of these big vases has their shading inverted?

Wkay
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Re: Lucky Screenshot Thread 777

Postby Wkay » Fri Jul 24, 2015 6:00 pm

This thread kills me...






LITERALLY.

Liraxus
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Re: Lucky Screenshot Thread 777

Postby Liraxus » Fri Jul 24, 2015 6:09 pm

TwilightRocks007 wrote:
Liraxus wrote:
Spoiler: show
Image
Why some of these big vases has their shading inverted?
I felt like the vases would get repetitive if I kept using ones that are in the same position, so I chose to have them facing different positions.
aLinktotheDead wrote:This thread kills me...






LITERALLY.

underFlo
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Re: Lucky Screenshot Thread 777

Postby underFlo » Fri Jul 24, 2015 6:34 pm

Liraxus wrote:
TwilightRocks007 wrote:
Liraxus wrote:
Spoiler: show
Image
Why some of these big vases has their shading inverted?
I felt like the vases would get repetitive if I kept using ones that are in the same position, so I chose to have them facing different positions.
That's not how you do that though, you should keep the shading consistent. Make some of them a different color or something similar, but that just looks confusing.

Liraxus
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Re: Lucky Screenshot Thread 777

Postby Liraxus » Fri Jul 24, 2015 7:05 pm

I'll see what I can do, I took these graphics from the bigass graphics pack, and I always put graphics after a levels design..at least 90% of the time anyways. For now, it stays like this.

Radishl
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Re: Lucky Screenshot Thread 777

Postby Radishl » Sat Jul 25, 2015 7:28 am

Liraxus wrote:I'll see what I can do, I took these graphics from the bigass graphics pack, and I always put graphics after a levels design..at least 90% of the time anyways. For now, it stays like this.
Due just go in paint.net and reverse them.

It's not that hard, it now looks like there's some weird alternate dimension with two suns, it makes like 0 sense.


Shading existing like that is impossible lol.

Mable
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Re: Lucky Screenshot Thread 777

Postby Mable » Sat Jul 25, 2015 7:34 am

aLinktotheDead wrote:This thread kills me...






LITERALLY.

Wow best screenshot ever. 10/10

RoundPiplup
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Re: Lucky Screenshot Thread 777

Postby RoundPiplup » Sat Jul 25, 2015 7:57 am

HYPE TRAIN no one is going to die by looking at this thread. All it is... Good luck.

Alagirez
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Re: Lucky Screenshot Thread 777

Postby Alagirez » Sat Jul 25, 2015 12:20 pm

Just testing a GFX
Image

h2643
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Re: Lucky Screenshot Thread 777

Postby h2643 » Sat Jul 25, 2015 12:36 pm

Good GFX rip. Looks like it's from MFGG.

Emral
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Re: Lucky Screenshot Thread 777

Postby Emral » Sat Jul 25, 2015 1:02 pm

Why is the screenshot a jpeg? Just curious.

bossedit8
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Re: Lucky Screenshot Thread 777

Postby bossedit8 » Sat Jul 25, 2015 1:04 pm

Spoiler: show
Image
Original Link: http://i.imgur.com/sZ0nqVx.png

HealthyMario
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Re: Lucky Screenshot Thread 777

Postby HealthyMario » Sat Jul 25, 2015 1:06 pm

Hm, the stairs do look a bit weird when compared to the flat castle tiles.

ROA
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Re: Lucky Screenshot Thread 777

Postby ROA » Sat Jul 25, 2015 11:29 pm

Well i started with the World 8 Map, and some levels like dark land and the bowser tanks:

Image

Image

Image

PersonNamedUser
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Re: Lucky Screenshot Thread 777

Postby PersonNamedUser » Sat Jul 25, 2015 11:49 pm

My characters and my bot variations
Spoiler: show
ImageImage
Last edited by PersonNamedUser on Sun Jul 26, 2015 1:12 am, edited 1 time in total.

paulyolo
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Re: Lucky Screenshot Thread 777

Postby paulyolo » Sun Jul 26, 2015 12:46 am

SuperMario12345 wrote:My characters and my bot variations
Spoiler: show
ImageImage
That is really cool! :D. I just think you should lower the saturation of the pokey a tad bit.


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