Multiple checkpoints

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Magician
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Re: Multiple checkpoints

Postby Magician » Sun Mar 16, 2014 11:45 am

Valtteri wrote:
Magician wrote:What did you specifically do with the stars, if I may ask?
In Tower of Biased 5, I made SMW Stars make bosses disappear and paths open so the player doesn't have to beat them all every time he/she enters the hub. In my contest level, I tried to make instant warps appear where the player would restart on the SMW Star's deaths as means of checkpoints but for some reason it didn't work like in TOB5.
Testing it works for me with one instant warp, but once you had to replace the warp with another one, I could see there being problems, considering you can't tell one star death event to undo another star death event unless you timed it, in which case you'd fall on the warp before the timer would get the second warp to appear... unless you were leading the player through a warp chain?
Well either way, my immediate guess is that it wouldn't be an issue with the SMW stars, but rather the warps. I think it can be done in such a way that it works every time, though.

FanofSMBX
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Re: Multiple checkpoints

Postby FanofSMBX » Wed Mar 19, 2014 10:38 pm

How is this coming, KILROCK?

Imaynotbehere4long
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Re: Multiple checkpoints

Postby Imaynotbehere4long » Sun Mar 23, 2014 10:54 pm

FanofSMBX wrote:How is this coming, KILROCK?
KILROCK's idea won't work, but my ideas and Magician's idea should work just fine. You'll just have to pick from these three ideas depending on what you will be making.


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