SMB3 Bosses

General discussion about Super Mario Bros. X.

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Chaozmaker
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SMB3 Bosses

Postby Chaozmaker » Tue Jun 02, 2015 5:28 am

Hey Guys,

If discovers the magic of Super Mario Bros X and making levels with it.
I want to make a game with the ideas that i have for a first game, but i have a issue.
The only Super Mario Bros 3 / World Bosses i can find is Larry, Ludwig and Bowser.
The question that i have: Can someone please tell me where i can download the NPC's: Morton, Wendy, Iggy, Roy and Lemmy please?

Thank you for the help,
Melvin a.k.a. Chaozmaker

RudeGuy
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Re: SMB3 Bosses

Postby RudeGuy » Tue Jun 02, 2015 6:16 am


Imaynotbehere4long
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Re: SMB3 Bosses

Postby Imaynotbehere4long » Tue Jun 02, 2015 11:21 am

Just be aware that, although they will look like the other Koopalings, they will still have to sprite-swap (and, therefore, act exactly the same as) one of SMBX's pre-programmed boss NPCs (unless you know how to use LunaLua).

While it is possible to make fully custom bosses in SMBX, it takes a lot of time and dedication, so most people stick to using the pre-programmed boss AIs. However, you should also avoid just using the pre-programmed bosses by themselves in empty rooms all the time, as that would get boring for the player. For more info, check out my tutorial on the subject: http://www.smbxgame.com/forums/v ... =81&t=8890

Mable
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Re: SMB3 Bosses

Postby Mable » Wed Jun 03, 2015 12:43 pm

^
What if he didn't make just a empty room tho wow.

Just saying you forgot Boom-Boom in your list.

Superiorstar
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Re: SMB3 Bosses

Postby Superiorstar » Wed Jun 03, 2015 12:52 pm

Did you really need tell him what to make? this was the same reason no one liked your reviews.

Imaynotbehere4long
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Re: SMB3 Bosses

Postby Imaynotbehere4long » Wed Jun 03, 2015 1:22 pm

@ Sinem: I've seen it done enough times that I've gotten rather paranoid and wanted to try to make sure it isn't done again.

@ Superiorstar: No; I'm telling him what not to make. Besides, if you look through my reviews again, you'll notice that I merely recommended possible solutions for the levels' problems; I never said that the problems had to be fixed a certain way.


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