Topics that have reached 100 pages.
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Mon Mar 17, 2014 10:10 am
Sednaiur wrote:Since a full Schedule in RL, there isn't much to do on my Project right now.
Instead i resume work on a smaller Thing - adding new Content to my SMB2-GFX-Pack. At the Moment i am working on NPCs:
I am about 70% done with them. The Autobomb is working almost like in the Original - you can stand on it without getting hit when it fires, you can kill it, and it even can go off Cliffs without falling Apart too fast^^ Only Slopes it dosn't like :-/
After that, i will add the Backgrounds into the Pack, to make it fully versatile for an SMBX-Episode.
I want to know why there are some shy guys and snifits in that screenshots. What they do?
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Mon Mar 17, 2014 10:52 am
That's awesome! What do Jungle Birdo and Blue Flurry do?
Also the green stopwatch should be recolored to SMB2.
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TLtimelord
- Red Yoshi Egg

- Posts: 2699
- Joined: Sat Dec 21, 2013 5:16 pm
- Flair: Info under raps
Postby TLtimelord » Mon Mar 17, 2014 1:39 pm
Those are pretty cool! I'd like to know what the other power blocks do.
Last edited by TLtimelord on Mon Mar 17, 2014 4:56 pm, edited 1 time in total.
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Mon Mar 17, 2014 4:00 pm
Here some progress of my project:
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m4sterbr0s
- Snifit

- Posts: 248
- Joined: Mon Dec 23, 2013 5:42 pm
Postby m4sterbr0s » Mon Mar 17, 2014 5:17 pm
I started making a world map for a potential level pack I plan on creating. Credit to reghrhre for the map tiles, of course.
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Navi
- Foo

- Posts: 846
- Joined: Sat Dec 21, 2013 4:52 am
- Pronouns: he/they
Postby Navi » Tue Mar 18, 2014 2:44 am
Level I'm doing right now.
"No Gravity Zone in Space"
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silent_
- Birdo

- Posts: 2151
- Joined: Fri Dec 20, 2013 3:34 pm
Postby silent_ » Tue Mar 18, 2014 8:17 am
I like you space theme, particularly the recolors, but there's some minor and bigger flaws:
-The fire flower and mushroom are mis-colored. Any other power-ups you used, too, should be recolored also.
-There's a spam of coins on the vines. You could get a quintillion lives just climbing on those things. Also, screens eight and nine have a ton, but all of the other screens have none.
-I would add clouds as background objects. People describe space as bland, but it's really not. It clutters stars and clouds and meteors and plants and such, but you have none of that despite the stars in the background.
-Screens four and five are immensely non-appealing. It's a spam of Piranhas and Bowser Statues. It's unoriginal.
-The wooden (recolored to gray) platforms create a cut-off when it reaches the pipe in screen ten and one.
Anyway, I'd recommend you fix these before one reviews it. Guess I'm judging a lot by the screens, though.
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Tue Mar 18, 2014 10:14 am
Judging the screens, it seems a hard level.
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Emral
- Cute Yoshi Egg

- Posts: 9891
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Tue Mar 18, 2014 11:23 am
Your level is pretty gravity-dependant for a space level, EH? xdxdxdxd
Well, I think my complains are practically what Kep already said. Except for the powerup recolour and cloud thing, because really, Kep, those clouds and stars would take up too much of the actual level if not resized to be cute and small. Space levels are just empty, just like space itself actually is, if you don't take into consideration that it's virtually endless.
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Graham
- Cheep-Cheep

- Posts: 10
- Joined: Wed Jan 08, 2014 3:10 pm
Postby Graham » Tue Mar 18, 2014 7:18 pm
Here's something I've been whacking away at throughout the week.
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Fuyu
- Fry Guy

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
- Pronouns: He/Him
Postby Fuyu » Tue Mar 18, 2014 10:16 pm
Done with the SMB3 Brick block based tileset, I'll see id I can get to make more stuff like this, digging it pretty much.

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AirShip
- Fuzzy

- Posts: 1086
- Joined: Wed Jan 01, 2014 1:30 am
- Flair: The Flying Ghost
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Contact:
Postby AirShip » Wed Mar 19, 2014 10:10 am
Flames Hills
Factory Objects
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Fuyu
- Fry Guy

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
- Pronouns: He/Him
Postby Fuyu » Wed Mar 19, 2014 11:18 am
Nice stuff you have there AirShip. I like those Factory Objects pretty much. I'd suggest you though, about that Lava Geyser, you should probably change that yellow to something more orangish, other than that it looks pretty cool.
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icez
- Spike

- Posts: 263
- Joined: Fri Dec 20, 2013 7:21 pm
Postby icez » Fri Mar 21, 2014 12:53 pm
AirShip wrote:Flames Hills
Factory Objects
I love the fire tileset there really not a whole lot of good volcanic tileset out there to begin with good job
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AirShip
- Fuzzy

- Posts: 1086
- Joined: Wed Jan 01, 2014 1:30 am
- Flair: The Flying Ghost
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Contact:
Postby AirShip » Fri Mar 21, 2014 1:10 pm
Natsu wrote:Nice stuff you have there AirShip. I like those Factory Objects pretty much. I'd suggest you though, about that Lava Geyser, you should probably change that yellow to something more orangish, other than that it looks pretty cool.
Thanks for your comments, Natsu, about the geyser, I'll see what I can do to he stay better looking.
icez wrote:I love the fire tileset there really not a whole lot of good volcanic tileset out there to begin with good job
Thanks Icez, glad you enjoyed the tileset, I plan to use a different tileset for each level of SMU.
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Dragonmaster146
- Spike

- Posts: 265
- Joined: Mon Dec 30, 2013 2:49 pm
Postby Dragonmaster146 » Fri Mar 21, 2014 4:51 pm
I'm almost done with this level, All I need to do is edit some more GFXs and do some more testing.
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DarkMatt
- Banned
- Posts: 1143
- Joined: Wed Feb 12, 2014 6:03 pm
Postby DarkMatt » Fri Mar 21, 2014 5:05 pm
Working .gif of a working background:
Give me feedback plz. I need it before I start making foreground blocks.
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Darkonius Mavakar
- Torpedo Ted

- Posts: 1786
- Joined: Fri Dec 27, 2013 2:45 pm
- Flair: Dreams of a forgotten reality
- Pronouns: He/Him
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Contact:
Postby Darkonius Mavakar » Fri Mar 21, 2014 5:10 pm
DarkMatt wrote:Working .gif of a working background:
Give me feedback plz. I need it before I start making foreground blocks.
interesting, but i think adding any style of npc may not be really good to whatch, uhm, maybe SMW npcs DO fit with the background, but maybe i'll have to wait for the tileset to judge properly...
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Fuyu
- Fry Guy

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
- Pronouns: He/Him
Postby Fuyu » Fri Mar 21, 2014 6:01 pm
@DarkMatt: Nice, really nice. I like the detail you gave to it, it might have took you a lot of time to get everything look so nice. But like Darkonius said it looks a lot like SMW, maybe you could make an SMB3 version of it by adding some more shading. Otherwise it looks great.
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Kuribo
- Buster Beetle

- Posts: 88
- Joined: Sat Jan 04, 2014 4:36 am
Postby Kuribo » Fri Mar 21, 2014 7:36 pm
DarkMatt wrote:Working .gif of a working background:
Give me feedback plz. I need it before I start making foreground blocks.
Love it, it has a great dystopian vibe. I can't wait to see it in action.
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