Oh, glad you all liked it.
To be honest, the thought came into my head of somehow making a fitting carnival night themed tileset from scratch, but it wouldn't do the original graphics justice IMO. Time to uh...get a bit technical.
How is sonic 3 so gorgeous? Well, lets look at the tileset I used for the background.
This pretty much explains the whole thing. Sonic 3 is tiled by using a 128 by 128 system, basically, they fill in tiles that are 128 pixels tall and wide, for comparison, a regular tile in SMBX is 32 by 32 pixels wide, but simply sprited to look 16 by 16 most of the time.
This literally means if anyone wants to attempt to port ANYTHING from Sonic 3 into SMBX, you'd not only have to break through the 16 bit art style we keep in SMBX for quality purposes, but you'd have to use
16 seperate tiles to render one tile used in Sonic 3.
Not only was Sonic 3 a really impressive game for the time, it was also a technical marvel that pushed the Genesis to its limits.
SMBX can't exactly do that, you guys can make a SMB3 themed tileset, but it really wouldn't do the level justice for just being retro-spritework eyecandy.