WIP Graphics Showcase

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NathanBros
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Re: WIP Graphics Showcase

Postby NathanBros » Mon Mar 16, 2015 9:54 pm

Pseudo-dino wrote:^
That pogo stick animation is... interesting
LOL... it can be easily misunderstood.

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Re: WIP Graphics Showcase

Postby SilverDeoxys563 » Mon Mar 16, 2015 10:35 pm

Nickname wrote:Also, some Pogo Jump:

Image
Woah don't be sticking that thing in places where it shouldn't be a motor dildo, pls

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Re: WIP Graphics Showcase

Postby dagget10 » Tue Mar 17, 2015 12:17 am

Nickname wrote:Also, some Pogo Jump:

Image
Nice GFX, although it does look like he would hump the floor...

See below (too lazy to upload to Imgur):

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Re: WIP Graphics Showcase

Postby Squishy Rex » Tue Mar 17, 2015 2:22 am

dagget10 wrote:
Nickname wrote:Also, some Pogo Jump:

Image
Now I see why there has been some much activity here recently. I for one think that would be incredibly painful if someone tried "doing" that to a floor... The thing that got my attention though Nickname, apart from Scrooge's, uh... Pogo Stick, was that custom Marx sprite. I can't wait to see that one in action in the future. Nice work with all of the sprites though, definitely keep it up (pun not intended).

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Re: WIP Graphics Showcase

Postby underFlo » Tue Mar 17, 2015 2:43 am

He's called Scrooge McDick for a reason :^)

As for the Marx sprite, I'll have to think of a good use of him in SMBX.

Squishy Rex
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Re: WIP Graphics Showcase

Postby Squishy Rex » Tue Mar 17, 2015 2:57 am

Nickname wrote:He's called Scrooge McDick for a reason :^)

As for the Marx sprite, I'll have to think of a good use of him in SMBX.
I can see the Forum's Funniest Posts having a field day with this. I haven't laughed as hard as I did in a while, so hopefully that name will stick. Also that is great to know about Marx, it is about time Kirby got a bit more SMBX love.

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Re: WIP Graphics Showcase

Postby underFlo » Tue Mar 17, 2015 6:38 am

Thanks, I've been thinking about also using his ball, maybe kinda like these bear enemies in Mario Zone in SML2. I've also been thinking about restying other M&L DT enemies like the Antasman to SMB3.

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Re: WIP Graphics Showcase

Postby Squishy Rex » Tue Mar 17, 2015 7:42 am

Nickname wrote: I've also been thinking about restying other M&L DT enemies like the Antasman to SMB3.
Do it! I've been starting to work on enemies from M&L:SS, PiT and BiS over the last few weeks and i have to admit, it is actually pretty fun.

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Re: WIP Graphics Showcase

Postby underFlo » Tue Mar 17, 2015 9:32 am

Image

Some Gromba from M&L DT.

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Re: WIP Graphics Showcase

Postby Squishy Rex » Wed Mar 18, 2015 1:54 am

And to join your Gromba, here's a Sockop from BiS:
Image

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Re: WIP Graphics Showcase

Postby DatDude » Wed Mar 18, 2015 4:42 am

Squishy Rex wrote:And to join your Gromba, here's a Sockop from BiS:
Image
Why does the Sockop...look weird?

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Re: WIP Graphics Showcase

Postby dagget10 » Wed Mar 18, 2015 12:39 pm

Squishy Rex wrote:And to join your Gromba, here's a Sockop from BiS:
Image
Looks more like a green boo blah doing a hand stand. Still looks nice though.

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Re: WIP Graphics Showcase

Postby underFlo » Wed Mar 18, 2015 1:45 pm

dagget10 wrote:
Squishy Rex wrote:And to join your Gromba, here's a Sockop from BiS:
Image
Looks more like a green boo blah doing a hand stand. Still looks nice though.
That's probably because the original also looks like a "green boo blah doing a hand stand".

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Re: WIP Graphics Showcase

Postby dagget10 » Thu Mar 19, 2015 1:08 am

Nickname wrote:
dagget10 wrote:
Squishy Rex wrote:And to join your Gromba, here's a Sockop from BiS:
Image
Looks more like a green boo blah doing a hand stand. Still looks nice though.
That's probably because the original also looks like a "green boo blah doing a hand stand".
Furthest I got with Nintendo hand held consoles was the GBA, so I have no clue what a Socktop is supposed to look like.

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Re: WIP Graphics Showcase

Postby Squishy Rex » Sat Mar 21, 2015 9:01 am

Righty-o then feast your peepers on this:
Image

It's nearly done and ready to hit the nearest GFX outlet near you!

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Re: WIP Graphics Showcase

Postby SilverDeoxys563 » Sat Mar 21, 2015 10:50 am

The corals strike me as linear, lol. I really like the rock textures, though! You will animate that giant chasing fish of insta-death, right?

Also idk about you but I don't think the dithered shading really fits well on the palm tree leaves. Maybe you could try something a bit more solid-looking?

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Re: WIP Graphics Showcase

Postby Squishy Rex » Sun Mar 22, 2015 1:01 am

Not really sure what else to do to the corals though I have re-vamped them slightly as they are older graphics. Most of them are based off of the ones on the Map in NSMBU. For a lot of just randomly drawing coloured lines I think the rock texture did turn out pretty well compared to the original. Cheep Chomp will be animated, I'm working on finishing the other frames now and adding a few more different corals. Then of course with ye olde palm tree, the dithering was a test if anything, and I think I might try something else that is a little more similar to the sea weed. That way I can probably make the veins on the fronds stand out more.

And for the hell of it, I made this to see if it would fit with the overall tileset:
Image

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Re: WIP Graphics Showcase

Postby BlimpFruit » Sun Mar 22, 2015 6:17 pm

Image
Behold, the results of 10 minutes with paint.net! (

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Re: WIP Graphics Showcase

Postby StrikeForcer » Mon Mar 23, 2015 12:21 am

http://s27.postimg.org/pgonvh6xb/previe ... kensmb.png

This is a heavy WIP. I really have got to finish up my past tilesets.

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Re: WIP Graphics Showcase

Postby Squishy Rex » Mon Mar 23, 2015 1:05 am

Definitely a nice tileset you've got going here despite still being a "Heavy WIP". It looks really versatile to both a Snow Overworld and Snow Cave and the shape of the snow looks realistic, nice and puffy like a fresh blanket should be. I'd love to see what your other tilesets look like if this is any indication.


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