They're not that bad, but they're not that good either.
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Cloth Pocket
- Chain Chomp

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- Joined: Mon Aug 04, 2014 2:42 pm
Postby Cloth Pocket » Mon Feb 16, 2015 2:41 am
I have decided to make a new level, it's
themed on a jungle in SMW Style!
I have fixed all the issues stated.
Screenshot:
Last edited by Cloth Pocket on Wed Feb 18, 2015 9:43 am, edited 1 time in total.
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JupiHornet
- Boom Boom

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Contact:
Postby JupiHornet » Mon Feb 16, 2015 1:40 pm
Looks nice!
Level downloaded, review should come tomorrow.
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BlimpFruit
- Tweeter

- Posts: 128
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Postby BlimpFruit » Mon Feb 16, 2015 6:17 pm
Quick Review:
Overall, this level was pretty nice! There weren't any major issues, and it was pretty fun to play. I have a couple of nitpicks, though. First of all, there is a an area with water and two fish near the beginning of the level. Then, there is absolutely no water for the rest of the level, which is a little weird. Also, the tileset is a bit too dark; while everything else is bright green, it's a bit more muted. Finally, the level ends rather abruptly. I think there should have been a little more space between it and the rest of the stuff in the level. These are all minor complaints though.
Final score: 5.5/10
While this level wasn't amazing, it wasn't bad either.
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Cloth Pocket
- Chain Chomp

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- Joined: Mon Aug 04, 2014 2:42 pm
Postby Cloth Pocket » Tue Feb 17, 2015 10:18 am
BlimpFruit wrote:Also, the tileset is a bit too dark; while everything else is bright green, it's a bit more muted.
Sorry, I don't understand what you mean by staying the tilesets to
dark, do you mean the brown part (The dirt) or the green part (The grass)
or both?
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MacheTheFerret
- Rex

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Postby MacheTheFerret » Tue Feb 17, 2015 6:03 pm
Cloth pocket wrote:BlimpFruit wrote:Also, the tileset is a bit too dark; while everything else is bright green, it's a bit more muted.
Sorry, I don't understand what you mean by staying the tilesets to
dark, do you mean the brown part (The dirt) or the green part (The grass)
or both?
I'd say the grass. Either make the grass brighter, or darken the bright-green objects (bushes, phirana plants).
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PROX
- Van De Graf

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Postby PROX » Tue Feb 17, 2015 6:14 pm
BlimpFruit wrote:Quick Review:
These are all minor complaints though.
If these were minor complaints, then why is it costing half the score? (or almost half) jw.
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Cloth Pocket
- Chain Chomp

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Postby Cloth Pocket » Wed Feb 18, 2015 3:37 am
PROX wrote:BlimpFruit wrote:Quick Review:
These are all minor complaints though.
If these were minor complaints, then why is it costing half the score? (or almost half) jw.
Yes, I was wondering the same thing.
PaperPlayerX wrote:Cloth pocket wrote:BlimpFruit wrote:Also, the tileset is a bit too dark; while everything else is bright green, it's a bit more muted.
Sorry, I don't understand what you mean by staying the tilesets to
dark, do you mean the brown part (The dirt) or the green part (The grass)
or both?
I'd say the grass. Either make the grass brighter, or darken the bright-green objects (bushes, phirana plants).
Well, I don't really understand how that would improve the level.
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crusher169
- Ripper II

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Postby crusher169 » Wed Feb 18, 2015 5:34 am
Cloth pocket wrote:PROX wrote:
I'd say the grass. Either make the grass brighter, or darken the bright-green objects (bushes, phirana plants).
Well, I don't really understand how that would improve the level.
well the level doesn't look good because the tileset is really dark compared to the bgos, making the bgos darker would fix that
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Cloth Pocket
- Chain Chomp

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Postby Cloth Pocket » Wed Feb 18, 2015 5:55 am
crusher169 wrote:Cloth pocket wrote:PROX wrote:
I'd say the grass. Either make the grass brighter, or darken the bright-green objects (bushes, phirana plants).
Well, I don't really understand how that would improve the level.
well the level doesn't look good because the tileset is really dark compared to the bgos, making the bgos darker would fix that
You know, the palette for the grassy part of the tileset is the palette used in the background, and
no one has said a single thing about the background being too dark. Also, the bright green palette is
to small to add onto the grass.
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underFlo
- Wart

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Postby underFlo » Wed Feb 18, 2015 6:04 am
Cloth pocket wrote:crusher169 wrote:well the level doesn't look good because the tileset is really dark compared to the bgos, making the bgos darker would fix that
You know, the palette for the grassy part of the tileset is the palette used in the background, and
no one has said a single thing about the background being too dark. Also, the bright green palette is
to small to add onto the grass.
The BG is fine because BGs are supposed to be darker. Also, the ground tileset isn't SMW styled, which doesn't make it look good. It's also the reason it has more colors, since it's more detailed.
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Cloth Pocket
- Chain Chomp

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Postby Cloth Pocket » Wed Feb 18, 2015 7:10 am
The tileset isn't SMW Styled because I had already made a tileset just like this, but then
I recoloured it to the SMW Palette  .
Recoloured Screenshot:
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underFlo
- Wart

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Postby underFlo » Wed Feb 18, 2015 7:32 am
Cloth pocket wrote:The tileset isn't SMW Styled because I had already made a tileset just like this, but then
I recoloured it to the SMW Palette :|.
Recoloured Screenshot:
This looks way better.
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Cloth Pocket
- Chain Chomp

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Postby Cloth Pocket » Wed Feb 18, 2015 8:31 am
So am I allowed to change the level?
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underFlo
- Wart

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Postby underFlo » Wed Feb 18, 2015 9:15 am
Cloth pocket wrote:So am I allowed to change the level?
Ofc lol
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Cloth Pocket
- Chain Chomp

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Postby Cloth Pocket » Wed Feb 18, 2015 9:45 am
I have fixed all the issues stated, now, hopefully
it should be perfect! 
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JupiHornet
- Boom Boom

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Postby JupiHornet » Wed Feb 18, 2015 11:21 am
UNOFFICIAL REVIEW of JOYFUL JUNGLE by CLOTH POCKET
A neat vanilla-esque level.
Design (6/10)
This level didn't have much going on, but I did enjoy it a lot. There arent a lot of blocks above the ground, so the leaf WOULD destroy the entire level, but you added a lot of slopes to make that harder. I don't know if that was your intention or not, but it was good design. You also added a lot of items and coins to keep the level fresh. This would be great in World 1 of an episode.
Atmosphere (5.5/10)
The graphics in this level were good, but the music didn't fit. You should have used the SMW Overworld theme. Also the SMB3 enemies didn't work with the rest of the graphics, even if they WERE recolored.
Other Comments: Um, I don't really have any.
Overall 5.75/10 (Average)
Not a bad level by any means, but it was incredibly basic and the atmosphere wasn't all there.
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silent_
- Birdo

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Postby silent_ » Wed Feb 18, 2015 2:04 pm
I don't get why the design factor got a 6 when you seemed to not have any problems with it.
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Waddle
- Tellah

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Postby Waddle » Wed Feb 18, 2015 2:16 pm
Kep wrote:I don't get why the design factor got a 6 when you seemed to not have any problems with it.
He said it was very basic, and not that special.
that's a problem
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JupiHornet
- Boom Boom

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Postby JupiHornet » Wed Feb 18, 2015 2:46 pm
Waddle Derp wrote:Kep wrote:I don't get why the design factor got a 6 when you seemed to not have any problems with it.
He said it was very basic, and not that special.
that's a problem
Pretty much this, a basic level like this is hard to make into a 10/10 quality level.
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BlimpFruit
- Tweeter

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Postby BlimpFruit » Wed Feb 18, 2015 6:25 pm
Waddle Derp wrote:Kep wrote:I don't get why the design factor got a 6 when you seemed to not have any problems with it.
He said it was very basic, and not that special.
that's a problem
Same reason why I gave it a 5.5. No problems =/= 10/10.
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