A couple of screenshots from a new level I'm working on. And, yes, I have a COMPLETELY logical explanation for having a black background. Unfortunately, I'm still bad at taking screenshots. Anyway, there is a bit of game mixing, but I don't think it clashes, personally. I still want feedback, of course. You're probably getting tired of reading, so...
Last edited by Firespike33 on Thu Feb 27, 2014 4:40 pm, edited 1 time in total.
This looks pretty good natsu, however, I did find some mistakes you made while recolouring all of this.
-Behind the snow tileset dark-bgo-thing there is leftovers of the original tileset.
-The last tileset's (the grey one) right-facing 32x16 slopes are darker than the left-facing ones. At least it looks like it.
I think you could improve on these tilesets by giving each, not just the white one, a different dirt pattern. Almost everyone can recolour. Not everyone can customize ;D
I'm also afraid the grey tileset's dirt pattern might be too dark overall. Try giving it the colour of your grass on top of it, but a liiiitle bit darker, and giving the grass part a random colour with low sarutation (like dark green or dark blue).
But I am really liking these. I should get into creating tilesets more aswell.
- Thanks, but that makes no difference as they won't be on SMBX. It seems I missed some background while moving the tilesets.
- Really? It looks like it has the same color to me.
You may have noticed already, but the snow and dead-grass tilesets do have a different pattern, but they both follow the same representation.
Also, I could think of making the dirt somewhat brownish, but I wouldn't make the grass more green because it's supposed to be a dead-grass tileset, on which is lava, and the grass is all burnt out.
Looking forward to more stuff from you, you've always were one of the most talented GFX designers when it comes to tilesets.
Natsu, these are a doses of tilesets, in this topic we should to post screenshots and videos of SMBX. anyway i will use them for my next SMBX level: "theme maraton #1"; screenshots will be in the level topic.
Last edited by jenyafio100 on Tue Mar 04, 2014 12:29 pm, edited 1 time in total.
Nastu, these are a doses of tilesets, in this topic we should to post screenshots and videos of SMBX. anyway i will use them for my next SMBX level: "theme maraton #1"; screenshots will be in the level topic.
Not exactly, even the name doesn't fit this thread always was and is to post SMBX Stuff you made, in my case tilesets.
Also, I'd like you to not do it until I release it along my other graphics on a Pack. It will be released near the end of March so you don't need to wait much.
@BloodElf300: Even know this looks very good by it's graphical choicements and the rain effect, I highly recommend to remove the Blood at the floors and at the blocks... in my opinion.
@icez: Wow, your World Map sure looks very big and greatly designed. What I do not like is how there are almost nothing going on on a Forest area (no pathways and levels) which is just a waste and how a Bridge connects to a Land with Cloud makes kinda unlogical. Try to have a Pipe (section) there instead of a Bridge. Other than that it looks very huge which I really like how your works are.
bossedit8 wrote:@icez: Wow, your World Map sure looks very big and greatly designed. What I do not like is how there are almost nothing going on on a Forest area (no pathways and levels) which is just a waste and how a Bridge connects to a Land with Cloud makes kinda unlogical. Try to have a Pipe (section) there instead of a Bridge. Other than that it looks very huge which I really like how your works are.
thank you it took a while to compile that those pictures for that map but yeah I am probably not gonna do anything in regards to the forest size because in game you'll never see how big it is and as for the cloud world I will change that in the future