Super Mario Bros. 1X (Anniversary Update!)

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MECHDRAGON777
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Re: Super Mario Bros. 1X

Postby MECHDRAGON777 » Mon Jan 19, 2015 7:35 pm

I will record the demo tomorrow!

I recorded it and only died in 7-4! Video is 17:19 and I loved the gimmick in the castle!



Original link: https://www.youtube.com/watch?v=sk3xGMrFII0

Villager103
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Re: Super Mario Bros. 1X

Postby Villager103 » Tue Jan 20, 2015 6:55 am

Yay! Can't wait to play this! It's like when your parent buy you a new game and you are in the car holding the case looking at it, and you take the plastic wapper off, and you can't wait to play it. This is what it's like waiting for this to download.
The original SMB was great, and modifying the levels with newer elements seems like a great idea. It's like the cherry on top of the ice-cream sundae.

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Re: Super Mario Bros. 1X

Postby Man1234FK » Tue Jan 20, 2015 6:57 am

Villager103 wrote:Yay! Can't wait to play this! It's like when your parent buy you a new game and you are in the car holding the case looking at it, and you take the plastic wapper off, and you can't wait to play it. This is what it's like waiting for this to download.
The original SMB was great, and modifying the levels with newer elements seems like a great idea. It's like the cherry on top of the ice-cream sundae.
That's exactly how i feel! :D

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Re: Super Mario Bros. 1X

Postby underFlo » Tue Jan 20, 2015 7:27 am

Skittlez wrote:I'm liking the demo. Very solid level design, and a nice take on the gameplay and aesthetics of SMB1.

My only complain is about the world 7 castle. I've never been a fan of "guess the correct corridor to run down or you have to start over"-type levels because they require no skill and quickly grow tedious. This level, at least, takes away the randomness by giving a hint as to which is the correct path, but the result is that it becomes a matter of simply looking at which path has a red bulb hanging next to it and going down that path. It doesn't make for very interesting or challenging gameplay.

Overall, though, I'm looking forward to seeing more from this project.
Our goal is to stay fairly close to the original SMB1 level design, and removing the sole gimmick of 7-4 isn't something we strive for. It's Marina's choice though, since he's the one doing World 7.

Also, thanks for all the other nice comments!

MECHDRAGON777
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Re: Super Mario Bros. 1X

Postby MECHDRAGON777 » Tue Jan 20, 2015 7:56 am

Nickname wrote:
Spoiler: show
Skittlez wrote:I'm liking the demo. Very solid level design, and a nice take on the gameplay and aesthetics of SMB1.

My only complain is about the world 7 castle. I've never been a fan of "guess the correct corridor to run down or you have to start over"-type levels because they require no skill and quickly grow tedious. This level, at least, takes away the randomness by giving a hint as to which is the correct path, but the result is that it becomes a matter of simply looking at which path has a red bulb hanging next to it and going down that path. It doesn't make for very interesting or challenging gameplay.

Overall, though, I'm looking forward to seeing more from this project.
Our goal is to stay fairly close to the original SMB1 level design, and removing the sole gimmick of 7-4 isn't something we strive for. It's Marina's choice though, since he's the one doing World 7.

Also, thanks for all the other nice comments!
I personally liked what s/he did with 7-4 and I liked the gimmick! Even if I did die to the level a few times!

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Re: Super Mario Bros. 1X

Postby Marina » Tue Jan 20, 2015 8:01 am

Nickname wrote:Our goal is to stay fairly close to the original SMB1 level design, and removing the sole gimmick of 7-4 isn't something we strive for.
Basically this ^

But thanks for the feedback, glad you like it :)

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Re: Super Mario Bros. 1X

Postby underFlo » Tue Jan 20, 2015 8:29 am

MECHDRAGON777 wrote:s/he
He's male.

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Re: Super Mario Bros. 1X

Postby Tango » Tue Jan 20, 2015 9:43 am

This title... Give me a idea for a Community Project... Yeah... Sure...

Well, the demo looks amazing. The way that you interacts with the NPCs also is cool.

I wonder if you plan make a special world. Like a 8 bit world that you play in the original levels or something like this. Anyway, good luck Marina!

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Re: Super Mario Bros. 1X

Postby Marina » Tue Jan 20, 2015 10:55 am

Nickname wrote:
MECHDRAGON777 wrote:s/he
He's male.
I'm genderqueer and fine with being referred to as either gender thank you very much.
Miles Troopa wrote:I wonder if you plan make a special world.
*sweats nervously*
naah, we're probably too lazy to do that haha *looks nervously in Nicknames direction*

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Re: Super Mario Bros. 1X

Postby underFlo » Tue Jan 20, 2015 11:16 am

GMarinaX wrote:naah, we're probably too lazy to do that haha *looks nervously in Nicknames direction*
What are you talking about I'm not lazy haha *looks nervously to all the things I have yet to finish*

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Re: Super Mario Bros. 1X

Postby icez » Tue Jan 20, 2015 9:14 pm

This Looks Good,You never see a whole lot of smb1 Styled Episodes i'll be sure Play this when its done

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Re: Super Mario Bros. 1X

Postby DatDude » Fri Jan 23, 2015 3:01 am

Nickname wrote:
GMarinaX wrote:naah, we're probably too lazy to do that haha *looks nervously in Nicknames direction*
What are you talking about I'm not lazy haha *looks nervously to all the things I have yet to finish*
What is this the haha raid? haha

John The White Yoshi
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Re: Super Mario Bros. 1X

Postby John The White Yoshi » Fri Jan 23, 2015 1:26 pm

MECHDRAGON777 wrote:I will record the demo tomorrow!

I recorded it and only died in 7-4! Video is 17:19 and I loved the gimmick in the castle!
Spoiler: show
Original link: https://www.youtube.com/watch?v=sk3xGMrFII0
The gimmick where you HAVE to choose the correct path was in the Original SMB except no light and the gimmick was in 4-4 and 7-4.
Last edited by bossedit8 on Fri Jan 23, 2015 4:25 pm, edited 1 time in total.
Reason: Spoiler inside the Quote added

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Re: Super Mario Bros. 1X

Postby h2643 » Fri Jan 30, 2015 5:58 am

Someone made a playthrough of this :)

UltraEpicLeader100
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Re: Super Mario Bros. 1X

Postby UltraEpicLeader100 » Sun Mar 08, 2015 11:49 am

but what if people wanna play the iconic level designs?

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Re: Super Mario Bros. 1X

Postby underFlo » Sun Mar 08, 2015 11:54 am

UltraEpicLeader100 wrote:but what if people wanna play the iconic level designs?
wtf that's what this episode is for

if you mean that you wanna play a carbon copy, just play the original lmao

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Re: Super Mario Bros. 1X

Postby DatDude » Mon Mar 09, 2015 4:15 am

Nickname wrote:
UltraEpicLeader100 wrote:but what if people wanna play the iconic level designs?
wtf that's what this episode is for

if you mean that you wanna play a carbon copy, just play the original lmao
Well that escalated quickly

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Re: Super Mario Bros. 1X

Postby Marina » Mon Mar 09, 2015 8:40 am

But that's the point though?? Making a carbon copy would be boring, you still get the basic *cough* "iconic" level design, but you also get some other gimmicks like revamped level design, better graphics, new challenges and a more colorful atmosphere.

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Re: Super Mario Bros. 1X

Postby UltraEpicLeader100 » Wed Mar 11, 2015 9:05 am

DatDude wrote:
Nickname wrote:
UltraEpicLeader100 wrote:but what if people wanna play the iconic level designs?
wtf that's what this episode is for

if you mean that you wanna play a carbon copy, just play the original lmao
Well that escalated quickly
but i wanna bring my tanooki suit to a carbon copy of smb1
Spoiler: show

But what about the Lost levels of smb1?


John The White Yoshi
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Re: Super Mario Bros. 1X

Postby John The White Yoshi » Thu Mar 12, 2015 1:10 pm

UltraEpicLeader100 wrote: but i wanna bring my tanooki suit to a carbon copy of smb1]

So you can cheat the level, huh bud? HAHAHAHAHHAHAHA.....NO. You don't just add the Tanooki Suit to the original SMB so you get to fly willy nilly, NO. You'll beat the level how it was made in the first place, and you ARE GOING TO LIKE IT!!!

.....................I lost it, didn't it?


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