Super Mario Bros. 1X (Anniversary Update!)

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John The White Yoshi
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Re: Super Mario Bros. 1X

Postby John The White Yoshi » Tue Dec 09, 2014 3:06 pm

I would to do a Let's Play of this episode on my channel. I hope it gets finished soon.


Also: My 100th comment. Yes!

Anphiba
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Re: Super Mario Bros. 1X

Postby Anphiba » Sat Dec 13, 2014 1:57 pm

I wonder, are you doing to be adding NSMB levels to this as well?
I saw a screenshot of the first one.

Marina
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Re: Super Mario Bros. 1X

Postby Marina » Mon Dec 22, 2014 5:32 am

Don't worry, we didn't forget about this, there's just been a lack of updates because we've all been busy with school, CC10 or other stuff, but I promise after christmas we'll be right back at work so we can hopefully release it by February 2015.

Doctor10
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Re: Super Mario Bros. 1X

Postby Doctor10 » Tue Dec 23, 2014 6:24 am

I can't wait for offical release. Levels and World Map look's very good.
Nice project! :D

icemario12
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Re: Super Mario Bros. 1X

Postby icemario12 » Wed Dec 24, 2014 8:24 pm

Wow. You guys really deserve praise for at the very least trying to revive the classics with cool fancy little twists. Well, for SMB1, anyway :P . This made me thinking of remaking SMW or heck, Lost Levels or something, and I think so far that it's gonna be a blast to play. By the way...how about you include some sort of "Challenge Mode" per level. Each challenge might nod to New Super Mario Bros. U, as in collecting zero coins, getting rid of all the enemies in a certain way, or running for your life to get to the end. Dunno, just saying. Anyway, I'm looking forwards, backwards, sideways, dang it, all over the place to play this.

Mivixion
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Re: Super Mario Bros. 1X

Postby Mivixion » Wed Dec 24, 2014 8:28 pm

This looks like an interesting twist on classic Mario. Is there "No Turn Back" like the original?

underFlo
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Re: Super Mario Bros. 1X

Postby underFlo » Wed Dec 24, 2014 8:40 pm

Praesidium wrote:This looks like an interesting twist on classic Mario. Is there "No Turn Back" like the original?
Not as of now.

Mivixion
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Re: Super Mario Bros. 1X

Postby Mivixion » Wed Dec 24, 2014 9:41 pm

It would make sense to, though.

underFlo
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Re: Super Mario Bros. 1X

Postby underFlo » Wed Dec 24, 2014 9:45 pm

Praesidium wrote:It would make sense to, though.
This isn't a carbon copy of the original though, and that's why we don't wanna copy everything from it. The one-way screen is nothing but a useless restriction.

Dany25G
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Re: Super Mario Bros. 1X

Postby Dany25G » Thu Dec 25, 2014 6:47 pm

Super Mario Bros is 1 in SMBX way but more advanced as SMA5 Super Mario Bros is 1x :)

Villager103
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Re: Super Mario Bros. 1X

Postby Villager103 » Sat Jan 10, 2015 9:04 pm

Is this even being developed anymore?

Rare
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Re: Super Mario Bros. 1X

Postby Rare » Sat Jan 10, 2015 10:40 pm

Villager103 wrote:Is this even being developed anymore?
It's still being Developed by the creators.

Thetoxicminecrafter1
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Re: Super Mario Bros. 1X

Postby Thetoxicminecrafter1 » Sun Jan 11, 2015 6:17 pm

I have to say this is a very interesting project and looks great. The style is really unique and I like the use of a lot of smb1 style graphics. Wonderful looking project and I am very excited to play it when it's finished!

Marina
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Re: Super Mario Bros. 1X

Postby Marina » Mon Jan 12, 2015 1:06 pm

There's been a disturbing lack of updates (or work in general) on this project lately because all of us are busy slacking (blame zlaky she infected us)

So I decided that I may post a little demo world soon that includes 5 (or more, depending on if the others would finally send me more of their levels lmao) finished levels from the project and a little side-story featuring the one and only
Image
Spoiler: show
Yes, it's supposed to look that blocky.
Image
Furthermore, I decided to release the screenshots of the worlds 4 and 5 in the episode.
Spoiler: show
Image

Villager103
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Re: Super Mario Bros. 1X

Postby Villager103 » Mon Jan 12, 2015 6:46 pm

GMarinaX wrote:
Spoiler: show
There's been a disturbing lack of updates (or work in general) on this project lately because all of us are busy slacking (blame zlaky she infected us)

So I decided that I may post a little demo world soon that includes 5 (or more, depending on if the others would finally send me more of their levels lmao) finished levels from the project and a little side-story featuring the one and only
Image

Yes, it's supposed to look that blocky.
Image

Furthermore, I decided to release the screenshots of the worlds 4 and 5 in the episode.

Image
Yeah, a demo would be nice. Can't wait for the finished product!
Last edited by bossedit8 on Mon Mar 09, 2015 7:46 am, edited 1 time in total.
Reason: Approved Spoiler inside the Quote

zlaker
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Re: Super Mario Bros. 1X

Postby zlaker » Tue Jan 13, 2015 9:46 am

GMarinaX wrote:(blame zlaky she infected us)
A+ for knowing my gender.

Anyway the screens looks pretty decent, however I think you should add some islands in the ocean in screen 1. It looks kinda bland in my opinion :/

Marina
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Re: Super Mario Bros. 1X

Postby Marina » Tue Jan 13, 2015 11:09 am

zlakergirl357 wrote:
GMarinaX wrote:(blame zlaky she infected us)
A+ for knowing my gender.

Anyway the screens looks pretty decent, however I think you should add some islands in the ocean in screen 1. It looks kinda bland in my opinion :/
Lmao I love how everything I ever do always looks bland to you :P

Well, I could add a few more in front of the islands but adding islands on the sides is pointless because you're not gonna see them ingame anyway.

Man1234FK
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Re: Super Mario Bros. 1X

Postby Man1234FK » Sun Jan 18, 2015 12:59 pm

I've been stalking this project even before i joined SMBX and i'm very excited for it's release!

Marina
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Re: Super Mario Bros. 1X

Postby Marina » Mon Jan 19, 2015 5:57 pm

The demo is now available here.

Skittlez
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Re: Super Mario Bros. 1X

Postby Skittlez » Mon Jan 19, 2015 7:12 pm

I'm liking the demo. Very solid level design, and a nice take on the gameplay and aesthetics of SMB1.

My only complain is about the world 7 castle. I've never been a fan of "guess the correct corridor to run down or you have to start over"-type levels because they require no skill and quickly grow tedious. This level, at least, takes away the randomness by giving a hint as to which is the correct path, but the result is that it becomes a matter of simply looking at which path has a red bulb hanging next to it and going down that path. It doesn't make for very interesting or challenging gameplay.

Overall, though, I'm looking forward to seeing more from this project.


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