(Do I need to say this? In a forum you have to do it)"
I'd suggest to read the forum rules, EnrikUp, you'll see how this forum works.
What I can say? These graphics looks good, but I don't see where I'd use them.
HenrikUp wrote:Ok now i'm fix that former saergent that i sent you,it was bugged.
And in the maintime i'm creating another 3 enemies after i will sent you a zip
EDIT :
FINISHED,
i hope that you'll love them .
This zip contain :
1 Former Human
1 Former Sergeant
1 Former Commando Chaingunner and a Cacodemon
These are pretty cool. Like I said, I'll probably make my own versions and package yours with them. The Cacodemon seemed kinda weird circling block and the Chaingunner ended up shooting a fireball, since I have that for the Imp. I'll probably make the Cacodemon npc-130 with antigravity on so that it shoots fireballs.
Thanks for all these. They're really helping me make a complete DooM Pack for SMBX.
Happy to help you,
Anyway i don't know how to create the cyberdemon boss.
I asked the help of Zant,But he is busy..
Do you have some ideas? we can replace the Birdo? Or Larry Koopa?
Or maybe the also mouser and when he launch the bombs,he launch Cyberdemon's missiles.
HenrikUp wrote:Happy to help you,
Anyway i don't know how to create the cyberdemon boss.
I asked the help of Zant,But he is busy..
Do you have some ideas? we can replace the Birdo? Or Larry Koopa?
I was thinking Birdo, but now that you've mentioned Larry Koopa, I was actually thinking of Ludwig from SMW. We could replace his fireballs with rockets and give him that stomphurt flag or whatever it's called so that you'd have to use something else to kill him with.
Ok,but when Ludwig is inside his shell to attack you,
the Cyberdemon will become a turtle shell ??
I don't know how to modify any boss so i can't help you
Anyway i created the SS Wolfeinstein and the mancubus...
None of these posts were necessary and reporting the post would have been much more effective. Arcade999, please do not bump topics that are over two years old. If you have any questions regarding for example a download link, PM the creator of the topic.
luigiman0640 wrote:Hey guys! Sorry for the huge delay, I haven't been working alot on SMBX recently, but if I ever get anymore stuff done, I'll update this thread!
You should rip WOLFENSTEIN this time!
Waddle Derp wrote:None of these posts were necessary and reporting the post would have been much more effective. Arcade999, please do not bump topics that are over two years old. If you have any questions regarding for example a download link, PM the creator of the topic.
luigiman0640 wrote:Hey guys! Sorry for the huge delay, I haven't been working alot on SMBX recently, but if I ever get anymore stuff done, I'll update this thread!
You should rip WOLFENSTEIN this time!
Waddle Derp wrote:None of these posts were necessary and reporting the post would have been much more effective. Arcade999, please do not bump topics that are over two years old. If you have any questions regarding for example a download link, PM the creator of the topic.
Useless? I dont think so!
Your complete disregard for the rules is truly astounding. Bumping old topics simply isn't allowed, even if a similar topic is relevant now. As I said, please PM the creator of the topic if you have any remaining questions.
luigiman0640 wrote:Hey guys! Sorry for the huge delay, I haven't been working alot on SMBX recently, but if I ever get anymore stuff done, I'll update this thread!
You should rip WOLFENSTEIN this time!
Waddle Derp wrote:None of these posts were necessary and reporting the post would have been much more effective. Arcade999, please do not bump topics that are over two years old. If you have any questions regarding for example a download link, PM the creator of the topic.
Useless? I dont think so!
Your complete disregard for the rules is truly astounding. Bumping old topics simply isn't allowed, even if a similar topic is relevant now. As I said, please PM the creator of the topic if you have any remaining questions.
I know its a rule, i simply dont understand it, like, why is it so important to keep the old posts deads? I dont realy get it.(It doesn't mean i try volunteerly to violate the rules, i am am not an anarchist, and most of the time, it was an accident.) Whatever, the post wasn't actualy colsed; the creator simply took a big delay and he was sorry for that.
arcade999 wrote:
You should rip WOLFENSTEIN this time!
Useless? I dont think so!
Your complete disregard for the rules is truly astounding. Bumping old topics simply isn't allowed, even if a similar topic is relevant now. As I said, please PM the creator of the topic if you have any remaining questions.
I know its a rule, i simply dont understand it, like, why is it so important to keep the old posts deads? I dont realy get it.
Because this shit simply isn't relevant anymore, and necrobumping it makes the forum harder to manage for both the staff and regular users. Also, you are requesting graphics, which is also not allowed.
Waddle Derp wrote:
Your complete disregard for the rules is truly astounding. Bumping old topics simply isn't allowed, even if a similar topic is relevant now. As I said, please PM the creator of the topic if you have any remaining questions.
I know its a rule, i simply dont understand it, like, why is it so important to keep the old posts deads? I dont realy get it.
Because this shit simply isn't relevant anymore, and necrobumping it makes the forum harder to manage for both the staff and regular users. Also, you are requesting graphics, which is also not allowed.
I realy dont understand how you can deduct i request something, since i was only giving him an idea.
luigiman0640 wrote:
HenrikUp wrote:Ok now i'm fix that former saergent that i sent you,it was bugged.
And in the maintime i'm creating another 3 enemies after i will sent you a zip
EDIT :
FINISHED,
i hope that you'll love them .
This zip contain :
1 Former Human
1 Former Sergeant
1 Former Commando Chaingunner and a Cacodemon
These are pretty cool. Like I said, I'll probably make my own versions and package yours with them. The Cacodemon seemed kinda weird circling block and the Chaingunner ended up shooting a fireball, since I have that for the Imp. I'll probably make the Cacodemon npc-130 with antigravity on so that it shoots fireballs.
Thanks for all these. They're really helping me make a complete DooM Pack for SMBX.
Belong to you, do you think it could fit in a metroid level?