Share and discuss custom LunaLua code and content packs for SMBX2.
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Bren23
- Cheep-Cheep

- Posts: 10
- Joined: Thu Feb 16, 2017 12:29 pm
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Contact:
Postby Bren23 » Mon Apr 06, 2020 10:22 pm
Great job! The warphub will be very useful in the episode I'm doing in the hub style.
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Yoshi021
- Gold Yoshi Egg

- Posts: 691
- Joined: Thu Jan 21, 2016 9:06 pm
- Flair: :)
- Pronouns: He/Him
Postby Yoshi021 » Fri Apr 17, 2020 1:44 am
Added handy torch!
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GOD_SAMA
- Buster Beetle

- Posts: 94
- Joined: Fri May 31, 2019 12:04 pm
- Flair: just a roaming hylian
Postby GOD_SAMA » Thu May 07, 2020 3:46 pm
Yoshi021 wrote: ↑Fri Apr 17, 2020 1:44 am
Added handy torch!
the crazy bastard did it lol
is there anything you cant do
that said what about something like well i dont know if you can make an electric themed power up but the ability to carry and use some sort of powered battery block could be a thing that uses some sort of power up to charge it , could be timed as well like it doesnt keep the charge for long
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Yoshi021
- Gold Yoshi Egg

- Posts: 691
- Joined: Thu Jan 21, 2016 9:06 pm
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Postby Yoshi021 » Fri May 08, 2020 11:15 am
sounds like something that is already possible using my redstone NPC pack. The torch + timed redblock combo do something very similar to what you described.
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GOD_SAMA
- Buster Beetle

- Posts: 94
- Joined: Fri May 31, 2019 12:04 pm
- Flair: just a roaming hylian
Postby GOD_SAMA » Fri May 08, 2020 6:53 pm
Yoshi021 wrote: ↑Fri May 08, 2020 11:15 am
sounds like something that is already possible using my redstone NPC pack. The torch + timed redblock combo do something very similar to what you described.
oh
i guess that answers that
theres nothing you cant do lol
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Yoshi021
- Gold Yoshi Egg

- Posts: 691
- Joined: Thu Jan 21, 2016 9:06 pm
- Flair: :)
- Pronouns: He/Him
Postby Yoshi021 » Mon May 11, 2020 2:18 pm
An update to wormholes has been released. It is now called holes and includes three NPCs, wormholes, black holes, and white holes!
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Yoshi021
- Gold Yoshi Egg

- Posts: 691
- Joined: Thu Jan 21, 2016 9:06 pm
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Postby Yoshi021 » Thu May 14, 2020 7:14 pm
Added balloons
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Yoshi021
- Gold Yoshi Egg

- Posts: 691
- Joined: Thu Jan 21, 2016 9:06 pm
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Postby Yoshi021 » Sat May 16, 2020 5:54 pm
I forgot to include some files in the balloons package. The download link has been updated.
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Yoshi021
- Gold Yoshi Egg

- Posts: 691
- Joined: Thu Jan 21, 2016 9:06 pm
- Flair: :)
- Pronouns: He/Him
Postby Yoshi021 » Sun May 17, 2020 5:16 pm
Added Amped Jewels
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ANueUtsuho
- Bot

- Posts: 51
- Joined: Sun May 04, 2014 1:13 am
Postby ANueUtsuho » Mon May 18, 2020 9:20 am
The Amped Jewels video was deleted apparently.
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Cedur
- Link

- Posts: 7073
- Joined: Tue Jun 28, 2016 10:14 am
- Flair: I'm gone, for chess and minesweeper
- Pronouns: he/him
Postby Cedur » Mon May 18, 2020 10:13 am
ANueUtsuho wrote: ↑Mon May 18, 2020 9:20 am
The Amped Jewels video was deleted apparently.
That's just a video that references a sound. It's not a showcase of the asset itself.
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TheGameyFireBro105
- Eerie

- Posts: 747
- Joined: Thu Jan 09, 2020 6:09 pm
- Flair: Good at remakes
- Pronouns: he/him
Postby TheGameyFireBro105 » Tue May 19, 2020 8:55 am
Yoshi021 wrote: ↑Sun Feb 16, 2020 1:55 am
Amped Jewels
Electric jewels that can form walls of electricity between them!
Editor Settings
- Tags A list of tags for the amped jewel. Two amped jewels will only connect if they share at least one tag. You can have as many tags as you want, just make sure to separate them using commas (ex: tag1, tag2, tag3)
- On Event The number of frames the amped jewel should stay on
- Off Event The number of frames the amped jewel should stay off. Set to 0 and the jewel stays on permanently
Custom Flags
- poweredframes The number of frames used for when the jewel is powered.
- lightningframes The number of frames in npc-930-1.png
- lightningframespeed The framespeed for the lightning
Sound from: https://www.youtube.com/watch?v=lWEFv8g3fQo
Graphics made by Void.
Special thanks to MrDoubleA for helping me make these!
These are alot like the electrical barriers found in Battlerock Galaxy. Topman NPCs would go PERFECTLY with this!
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Yoshi021
- Gold Yoshi Egg

- Posts: 691
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Postby Yoshi021 » Fri May 29, 2020 8:53 pm
Neckys are here!
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MegaDood
- Charged Spiny

- Posts: 1825
- Joined: Wed Nov 01, 2017 2:43 am
Postby MegaDood » Fri May 29, 2020 10:03 pm
I had no idea I ever wanted Neckys to be in the game, but thank you, I can see so much potential with these guys, combining them with MrDoubleA's Kritters is sure to make DKC levels a lot more authentic.
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Yoshi021
- Gold Yoshi Egg

- Posts: 691
- Joined: Thu Jan 21, 2016 9:06 pm
- Flair: :)
- Pronouns: He/Him
Postby Yoshi021 » Fri May 29, 2020 10:06 pm
MegaDood wrote: ↑Fri May 29, 2020 10:03 pm
I had no idea I ever wanted Neckys to be in the game, but thank you, I can see so much potential with these guys, combining them with MrDoubleA's Kritters is sure to make DKC levels a lot more authentic.
Thank you!
I posted these not so long ago, and there is already a patch. V1.1 is out that improves the animation of the nut throwing necky. Download link has been updated.
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Yoshi021
- Gold Yoshi Egg

- Posts: 691
- Joined: Thu Jan 21, 2016 9:06 pm
- Flair: :)
- Pronouns: He/Him
Postby Yoshi021 » Sun Jun 21, 2020 11:23 am
Added boomshellkoopas
Added in 11 hours 28 minutes 5 seconds:
Fixed a glitch with the holes where they would no move with a layer
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TheGameyFireBro105
- Eerie

- Posts: 747
- Joined: Thu Jan 09, 2020 6:09 pm
- Flair: Good at remakes
- Pronouns: he/him
Postby TheGameyFireBro105 » Mon Jun 22, 2020 8:50 pm
I actually prefr SML Bombshell Ai, anyways.
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DisasterMaster
- Blooper

- Posts: 163
- Joined: Fri Jan 31, 2020 10:01 pm
Postby DisasterMaster » Wed Jun 24, 2020 10:57 am
TheGameyFireBro105 wrote: ↑Mon Jun 22, 2020 8:50 pm
I actually prefr SML Bombshell Ai, anyways.
I feel he captured the essence of what a true explosive koopa troopa would be. The SML koopas feel more like bob-ombs that you can't pick up. The one in this pack functions more like koopas from the other games in that they retract into their shell when stomped on and then you can kick said shell.
I find they make for a good sort of "mini-game" where you have to kick the shell just right so that its explosion activates a switch that's otherwise unreachable by the player. Keep up the awesome work.
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Sambo
- Snifit

- Posts: 211
- Joined: Fri Jan 24, 2014 6:43 pm
Postby Sambo » Fri Aug 07, 2020 11:31 pm
I have a suggestion for the torches. Rather than checking for a hardcoded list of IDs for NPCs that activate and deactivate them, you should check for the "ishot" / "iscold" NPC properties like was done with the fire and ice blocks.
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