After hours of constant searching, I finally managed to find this amazing collab episode.
"SMB: Revisited is a community episode at Knux's forums that we have been working on for awhile. The objective in this episode is to create a quality episode with a wide variety of fun and unique levels that showcase the talent that the members of the community have." -Kokorov
This episode is made by a wide range of many of our past level designers. It was a featured episode on Knux's forum in 2012.
I remember this. It was one of the best collaboration episode I've played. I loved the levels and everything. I'm really happy to see this again. But Narnaja also in the development?
Re: SMB: Revisited
Posted: Sun Feb 16, 2014 8:40 pm
by sezixor
I thought this game had been lost forever after the forums were deleted. Nice job on bringing it back. Though, you forgot a few names on the list. Elbow made one of the levels in the forest world and if I recall correctly, I think one of the levels in the ice world was made by supermarioman.
Re: SMB: Revisited
Posted: Mon Feb 17, 2014 12:37 am
by TLtimelord
This episode was in my opinion a little bit disappointing, since it was gilded by it's trailer, but even then it's still shy from not being fun to play.
In basic words, it's ok.
Re: SMB: Revisited
Posted: Wed Feb 19, 2014 1:25 am
by icez
I remember this it was kind of a mixed bag for me in terms of level design and difficulty but it was a collab episode so the ideas of every one in terms of design and difficulty was vastly different but for an episode in general I would rate it a 6/10: worth a play through but nothing amazing I still honestly think the final level of special world should of had a boss I remember reading that the level was slated for a boss but was scraped for what ever reason
Re: SMB: Revisited
Posted: Wed Feb 19, 2014 3:34 am
by Veudekato
difficulty is not small.this episode have many levels and graphics.level design is good.
flood house is my favorite level
7/10
All right I wouldn't be surprised if nobody has this episode anymore, but if somebody does, please don't be shy. It's been a long time since I've been involved with this project and I'd love to see it again. If nobody has this episode anymore, then this episode just actually doesn't exist anymore in any way, shape, or form (except for chad's levels, since he uploaded them to his Youtube channel).
There's a couple problems with this version, one level has missing graphics, and the trigger to move to world 3 doesn't work. I'll fix the second problem and I'll update the download link, but it's a pretty easy fix if you want to do it yourself. Unfortunately I don't have the graphics for the first problem so there's not a whole lot I can do about that.
All this has been fixed. Download coming soon.
Re: SMB: Revisited
Posted: Thu Jul 07, 2016 9:08 am
by mariogeek2
Oh, thank you so much! I've been looking everywhere for it, and I couldn't find it. It'd be a shame for such a historical episode to be lost forever.
So what level is it that has missing graphics?
Re: SMB: Revisited
Posted: Thu Jul 07, 2016 4:33 pm
by Ace
mariogeek2 wrote:Oh, thank you so much! I've been looking everywhere for it, and I couldn't find it. It'd be a shame for such a historical episode to be lost forever.
So what level is it that has missing graphics?
Abandoned Ship by Chad.
Re: SMB: Revisited
Posted: Thu Jul 07, 2016 8:03 pm
by mariogeek2
Ace wrote:
mariogeek2 wrote:Oh, thank you so much! I've been looking everywhere for it, and I couldn't find it. It'd be a shame for such a historical episode to be lost forever.
mariogeek2 wrote:Oh, thank you so much! I've been looking everywhere for it, and I couldn't find it. It'd be a shame for such a historical episode to be lost forever.
I actually got the graphics from Chad earlier today.
All the problems have now been fixed. Changing the sample rate on the songs so they don't sound bad in smbx 2.0 doubled the file size. If anybody wants to bother fixing that, go ahead, otherwise this is the final version.
If anybody feels like torturing themselves, collecting every star in this game should do it. Otherwise, don't be afraid to skip levels; the difficulty curve is totally out of whack, and some levels are longer than they should be. I think you only need to beat the "final" level in each world to beat the game.