Mario Prime v. 1.2

Share your completed SMBX episodes or play and discuss others.

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Reign
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Re: Mario Prime v. 1.2

Postby Reign » Wed Feb 28, 2018 7:56 am

MECHDRAGON777 wrote:
Reign wrote:That map is a great addition. :) I think I'm going to include it in the game .zip- file. I'll also check out the warp mistake.
I can code the map straight into the episode with some time if you want.
I suppose that would require LunaLua, I currently want this episode to run on regular 1.3.
Taycamgame wrote:Also this is a really interesting game so far, if a little hard. I'd love it if there was gonna be a sequel! Interesting story, layout, gameplay... this episode has it all. It's a great challenge aswell.
Thanks for the feedback. A sequel is likely once Beta 4 is out and I can trick someone into coding a power-up system. The plan is to have permanent power-ups that you can use to advance instead of stars.

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Re: Mario Prime v. 1.2

Postby Taycamgame » Wed Feb 28, 2018 8:10 am

Great idea. Can't wait to see it become a reality!

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Re: Mario Prime v. 1.2

Postby TheNewGuy » Wed Feb 28, 2018 9:57 am

Just like in metroid?

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Re: Mario Prime v. 1.2

Postby MECHDRAGON777 » Wed Feb 28, 2018 10:36 am

Reign wrote:
MECHDRAGON777 wrote:
Reign wrote:That map is a great addition. :) I think I'm going to include it in the game .zip- file. I'll also check out the warp mistake.
I can code the map straight into the episode with some time if you want.
I suppose that would require LunaLua, I currently want this episode to run on regular 1.3.
Taycamgame wrote:Also this is a really interesting game so far, if a little hard. I'd love it if there was gonna be a sequel! Interesting story, layout, gameplay... this episode has it all. It's a great challenge aswell.
Thanks for the feedback. A sequel is likely once Beta 4 is out and I can trick someone into coding a power-up system. The plan is to have permanent power-ups that you can use to advance instead of stars.
I mean, I would be willing to code the power-up system in Beta 3, albeit, may not be clean compared to the others... As for This episode, The episode would still work in 1.3 just fine. (Just if SMBX2 is used, it would add the mini-map/Full Map). Either way you chose, I will respect your decision. (However, that does not apply to a timer if I speedrun this one day.)

Reign
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Re: Mario Prime v. 1.2

Postby Reign » Wed Feb 28, 2018 12:25 pm

TheNewGuy wrote:Just like in metroid?
In short, yes.

@Mech, thanks for the offer. Not planning on doing updates for Mario Prime at this point. :)

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Re: Mario Prime v. 1.2

Postby 8lue Storm » Wed Feb 28, 2018 12:28 pm

Reign wrote:
8lue Storm wrote:or something, and I am searching for the famous Protective Suit or something but I don't know where to look for, and I need it to
Spoiler: show
get my 25th star (On hazy (hushed?) hollow), or should I get it on The Grueling Grotto?
Glad you got forward. It's kind of hard to say which star you are missing at this point. But there is only one star in Grueling Grotto (the one you get after fighting Twin Masks of Kroni). You should head to Subconopolis and go to the room all the way to the left. There you can see the amount of stars you have collected in each area. Once you find out which level it is, I can give you more information.

Image
Don't worry, the map helped me out a lot (congratulations to who did it), and I have already found the protective suit (And I won't tell anyone where it is).
By the way, the area I was stuck with was this one here:
Spoiler: show
Image
peach can duck while floating=problem solved
The reason I got stumped was because I thought I had to get the protective suit before getting the star (I thought it would be a shoe or something), because it supposedly was impossible without it.
Right now, I'm trying to face the final boss, which is the definition of Cruelty. Thanks for the reply anyway!

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Re: Mario Prime v. 1.2

Postby Taycamgame » Thu Mar 01, 2018 8:33 am

Am i supposed to go through the hushed hollow to get to the desert boss?
I currently have 11 stars and have beaten the first 3 bosses. On the map, at the top there is a lightblue area, am i meant to go through that place to get to the boss?

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Re: Mario Prime v. 1.2

Postby Reign » Thu Mar 01, 2018 11:55 am

Taycamgame wrote:Am i supposed to go through the hushed hollow to get to the desert boss?
I currently have 11 stars and have beaten the first 3 bosses. On the map, at the top there is a lightblue area, am i meant to go through that place to get to the boss?
Answer to both of your questions is yes. Follow the red line here (you should first pick up the snake vase in the room marked with a red dot):
Spoiler: show
Image

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Re: Mario Prime v. 1.2

Postby Taycamgame » Thu Mar 01, 2018 12:41 pm

I've beat that boss. Honestly, it was quite easy compared to the ice boss.
Anyway I now have 14 stars (about to get star 15 from challenge 4, that's quite a hard one).
Next up i think i'm supposed to go to the grey area on the map?

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Re: Mario Prime v. 1.2

Postby 8lue Storm » Thu Mar 01, 2018 1:23 pm

Taycamgame wrote:I've beat that boss. Honestly, it was quite easy compared to the ice boss.
Anyway I now have 14 stars (about to get star 15 from challenge 4, that's quite a hard one).
Next up i think i'm supposed to go to the grey area on the map?
Did you beat the boss on The Royal Heavenly Garden? If you did, then try and explore Dazzling Sand Dunes a little bit more to find a passage through the Perky Pastures's Birdo room, make your way through another room and BAM! Get a star.
BTW, what is that grey area you speak of? Is it beige or black?

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Re: Mario Prime v. 1.2

Postby Taycamgame » Thu Mar 01, 2018 1:29 pm

8lue Storm wrote: Did you beat the boss on The Royal Heavenly Garden? If you did, then try and explore Dazzling Sand Dunes a little bit more to find a passage through the Perky Pastures's Birdo room, make your way through another room and BAM! Get a star.
BTW, what is that grey area you speak of? Is it beige or black?
I beat the boss in the royal heavenly garden (that one where you need to stop bombs from blowing up switches)
Perky Pastures Birdo room in Dazzling Sand Dunes? I'm not sure what you mean but the only birdo in DSD was the pink one where you need to ride it's egg to the other side over munchers.
And the grey area i speak of is the one in the lower right corner, next to shivery sleet and hazy hollow.
Also the black area on the left is the Subconopolis Catacombs, right? Then the red area is the Grueling Grotto and the grey/beige area is the Tabernacle?

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Re: Mario Prime v. 1.2

Postby 8lue Storm » Thu Mar 01, 2018 1:36 pm

Taycamgame wrote:
8lue Storm wrote: Did you beat the boss on The Royal Heavenly Garden? If you did, then try and explore Dazzling Sand Dunes a little bit more to find a passage through the Perky Pastures's Birdo room, make your way through another room and BAM! Get a star.
BTW, what is that grey area you speak of? Is it beige or black?
I beat the boss in the royal heavenly garden (that one where you need to stop bombs from blowing up switches)
Perky Pastures Birdo room in Dazzling Sand Dunes? I'm not sure what you mean but the only birdo in DSD was the pink one where you need to ride it's egg to the other side over munchers.
And the grey area i speak of is the one in the lower right corner, next to shivery sleet and hazy hollow.
Also the black area on the left is the Subconopolis Catacombs, right? Then the red area is the Grueling Grotto and the grey/beige area is the Tabernacle?
You should do something like this:
Image
Black Area: Subconopolis Catacombs
Red Area: Grueling Grotto
Beige Area: The Tabernacle

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Re: Mario Prime v. 1.2

Postby MECHDRAGON777 » Fri Mar 02, 2018 2:59 am

Spoiler: show
Image
When I beta-tested this episode, I do not remember this area whatsoever.

Reign
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Re: Mario Prime v. 1.2

Postby Reign » Fri Mar 02, 2018 5:26 am

MECHDRAGON777 wrote:
Spoiler: show
Image
When I beta-tested this episode, I do not remember this area whatsoever.
Can't see the picture, but you might have only played the original Mario Prime. The game was revamped at some point and lots of new areas added.

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Re: Mario Prime v. 1.2

Postby MECHDRAGON777 » Fri Mar 02, 2018 10:10 pm

Reign wrote:
MECHDRAGON777 wrote:
Spoiler: show
Image
When I beta-tested this episode, I do not remember this area whatsoever.
Can't see the picture, but you might have only played the original Mario Prime. The game was revamped at some point and lots of new areas added.
I mean, you asked me to beta-test or vice versa. Was that added in a version the beta-tester just did not get?

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Re: Mario Prime v. 1.2

Postby Reign » Sun Mar 04, 2018 8:20 am

MECHDRAGON777 wrote:
Reign wrote:
MECHDRAGON777 wrote:
Spoiler: show
Image
When I beta-tested this episode, I do not remember this area whatsoever.
Can't see the picture, but you might have only played the original Mario Prime. The game was revamped at some point and lots of new areas added.
I mean, you asked me to beta-test or vice versa. Was that added in a version the beta-tester just did not get?
Think the beta test was done separately for both versions. Maybe you just didn't get that far in the expansion beta because I remember you playing it as well.

In other news, I can now confirm that planning for a sequel has started and the concept is already done. :) The only major thing to decide now is whether to require SMBX 2.0 or allow players with 1.3 to play as well.

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Re: Mario Prime v. 1.2

Postby Taycamgame » Sun Mar 04, 2018 8:53 am

A sequel? Sounds amazing! I look forward to it. Has progress actually started?

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Re: Mario Prime v. 1.2

Postby TheNewGuy » Sun Mar 04, 2018 9:41 am

I think it should feature 2.0 with lua features. That way, you can restrict players from reaching areas instead of using stars. I really liked your lua on mario enigmatic 2.

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Re: Mario Prime v. 1.2

Postby Reign » Sun Mar 04, 2018 1:44 pm

Using 2.0 is the more likely option at the moment. Only planning and drawing of maps has started, but I consider that part of the progress, especially in an episode like this.

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Re: Mario Prime v. 1.2

Postby TheNewGuy » Sun Mar 04, 2018 1:52 pm

Reign wrote:Using 2.0 is the more likely option at the moment. Only planning and drawing of maps has started, but I consider that part of the progress, especially in an episode like this.
Could you make it that there is lava blocking the entrance to the next area, and you need to beat the boss of the previous area so the lava would drain and you will be able to progress?


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