Share your work-in-progress SMBX episode or browse and support others'.
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Lusho
- Blooper

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Postby Lusho » Thu May 28, 2020 8:19 pm

Heya, yeah, this isn't the most original thing, I know that, but Phil's remake got taken down, plus it was made for 1.3, which means that it had a lot of workarounds and limitations, so I decided to make another remake that isn't as limited by using SMBX2.
About this
So, by mid 2019, Phil's SMB3 Remake got taken down, andreally nobody seemed to have the new 2015 version of the remake, though Wohlstand had an old version, except that I was actually able to find Phil's 2015 version. Some dude in a facebook Community had it, but that guy decided to improve it using 1.4.5, which means that it got trapped into 38As format, so I decided to rebuild Phil's remake based on that, but the result was full of junk with all those workarounds that Phil had to use, so I eventually decided to start a new remake from scratch, now using LUA and all of SMBX2 base features.
What's the plan?
The main point of this remake is to make a faithful remake of SMAS SMB3 (though I miiight make a NES Reskin), while also adapting things to the bigger screen, and keeping the original challenge, this using all of the capabilities that SMBX2 has compared to 1.3, though I decided to change a bit the aesthetical part of the game, referencing parts of the NES version of the game, because I think SMAS SMB3 can get a bit monotonous in the aesthetic part, like every Dungeon using the same pillar background, or ditching the sky color thingy that the NES one had. And I also decided to try and add some more bosses, since fighting the same Boom Boom like 14 times can get monotonous.
Features
> Game adapted to the Big Screen
> Multiplayer Support
> Lua usage for more faithfulness
> New fortress bosses
> Aesthetic changes for more variety
> Some changes to the Koopaling Bosses
> Some new music tunes
World Map Screenshots (Can change)
Level Screenshots
How far is this into development?
Recently starting World 4, though some parts in other worlds need more polishing, and I still need to finish all the airships, I don't want to give any sort of deadline since that often ends wrong. I should be releasing a demo once I finish polishing some stuff and finish World 4.
Donwload?
Coming Soon™
Wanna suppport this? add this to your signature
Code: Select all [url=https://www.smbxgame.com/forums/viewtopic.php?f=90&t=25799][img]https://media.discordapp.net/attachments/529409333750923323/723725036019515392/Game_Logo_With_Shadow.png[/img][/url]
Forgot the Credits lol
Phil
Murphmario
LadiesMan217
Vitor Vilela
musicalman
Sednaiur
Gatete
Enjl
Chilly Beam Bam
Z Master
Valtteri
Redigit
SilverDeoxys
MDA
Thunder Dragon
Elf of HL
DracYoshi
LucasPucasSix
JoeyFireFlower
JosueCr4ft
Apple Picking Beam
Core
Red Yoshi
Rick n Bruns
Zeric
Darkchao
JustOneMGuy
Quine
SuperArthurBros
Two52
IamPlayer
RoadRunner
RixiTheChao
BMatSantos
Last edited by Lusho on Fri Jun 19, 2020 10:40 pm, edited 2 times in total.
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JulianSteve_18
- Koopa

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Postby JulianSteve_18 » Wed Jun 10, 2020 11:02 pm
It's great!
Why don't you add the special effects of 2.0 like rain, sandstorm, snow, underwater, etc.
It would give a more realistic and enjoyable look to this remake.
You could also put the Fire-Super-Small system, as well as the time in the levels.
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TheGameyFireBro105
- Eerie

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Postby TheGameyFireBro105 » Thu Jun 11, 2020 11:51 am
I'm excitd. I'd be a perfect tester. World 4-3 has this specific difficulty that's required for it to really flow. Specifically the wood blocks that bump you. Don't use red springs, because they affect enemies.
____________________________________________________________________
This has the World 7 Pipe Munchers: viewtopic.php?f=101&t=25844#p372606
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Lusho
- Blooper

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Postby Lusho » Thu Jun 11, 2020 12:31 pm
4-3 pretty much has to be played in the original game to then calculate how should it feel in SMBX, Phil's remake, at least the old version, I think it was too difficult, but I can't remember
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TheGameyFireBro105
- Eerie

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Postby TheGameyFireBro105 » Thu Jun 11, 2020 1:27 pm
CJ_RLushi wrote: ↑Thu Jun 11, 2020 12:31 pm
4-3 pretty much has to be played in the original game to then calculate how should it feel in SMBX, Phil's remake, at least the old version, I think it was too difficult, but I can't remember
I would know if it was accurate. For example, if the sledge bro near the pipe is extremely difficult to kill without any projectiles, then it's accurate.
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Lusho
- Blooper

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Postby Lusho » Thu Jun 11, 2020 4:52 pm
JulianSteve_18 wrote: ↑Wed Jun 10, 2020 11:02 pm
It's great!
Why don't you add the special effects of 2.0 like rain, sandstorm, snow, underwater, etc.
It would give a more realistic and enjoyable look to this remake.
You could also put the Fire-Super-Small system, as well as the time in the levels.
All those things are already in, though I don’t want to abuse the effects, since they might get in the way or become repetitive, there’s rain in the airship scene and snow particles are planned for the Snow world, I also wanted to use sandstorm for something but it really gets in the way.
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Lusho
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Postby Lusho » Fri Jun 12, 2020 11:40 am
So I just woke up and had the idea of using lua to change the screen size to the accurate nes one, what do you think?
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DoraemonPepe
- Banned
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Postby DoraemonPepe » Fri Jun 12, 2020 5:29 pm
CJ_RLushi wrote: ↑Fri Jun 12, 2020 11:40 am
So I just woke up and had the idea of using lua to change the screen size to the accurate nes one, what do you think?
Yeah this was the neat idea you have. LOL
And I'm now waking up for while and log in for a while. I have homework to do so I'm not online on this forums commonly.
Also, it's 5:30AM on Malaysia
Can I support this project? Is there any way to do so?
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Lusho
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Postby Lusho » Fri Jun 12, 2020 6:56 pm
Though that camera thing seems pretty buggy, maybe some ASM patches could make that work, but for now i'll stay with the default screen size, but what do you mean with support the project?
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DoraemonPepe
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Postby DoraemonPepe » Fri Jun 12, 2020 7:55 pm
CJ_RLushi wrote: ↑Fri Jun 12, 2020 6:56 pm
Though that camera thing seems pretty buggy, maybe some ASM patches could make that work, but for now i'll stay with the default screen size, but what do you mean with support the project?
Sorry for the late reply, but I support this project it's because your SMB3 is truly faithful to the original NES/Famicom version, and I hope your project would going better and better sooner or later!
True SMB3 remake masterpiece project ever! 
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Lusho
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Postby Lusho » Fri Jun 12, 2020 8:05 pm
Oh, thank you very much!
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HeroLinik
- Larry Koopa

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Postby HeroLinik » Mon Jun 15, 2020 12:40 pm
Are you also planning to add the World-e levels as well? They could work pretty well as a neat bonus area.
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Lusho
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Postby Lusho » Mon Jun 15, 2020 5:22 pm
I have considered that, but it's not exactly planned, since only the base game is already pretty long, and the E-World has a lot of stuff that is not in X2 right now, it miight come, but i'm not saying "It WILL come", for now i'll center in the main game, since I don't want to get too ambitious for then this getting cancelled or anything.
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Blake Izayoi
- Volcano Lotus

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Postby Blake Izayoi » Fri Jun 19, 2020 4:05 pm
This is looking promising! Keep up the good work, lad.
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Lusho
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Postby Lusho » Fri Jun 19, 2020 10:25 pm
Update: Added logo because why not.

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WolfHero
- Shy Guy

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Postby WolfHero » Fri Jun 19, 2020 11:58 pm
This project looks delightful, SMB3 is my favorite Mario game to date (still, somehow, even including Odyssey) just for how nostalgic it is to me. I'd love to try out the demo once it's made.
I do have a question though, it's about the gates. Are the "!" squares designed to remove the gate after you beat the fortress of that world? If so, how did you accomplish this? I've been looking and asking around, but it seems like I can't find the answer anywhere. I'm not familiar with Lua at all, really, and the documentation seems fragmented and unfinished, or at least not newbie-friendly.
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Lusho
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Postby Lusho » Sat Jun 20, 2020 12:10 am
Actually this is just a neat and surprisingly simple trick, those squares are just levels, you can stand on them but they also don’t unlock anything, so once a path is revealing and it hits those squares that stops, so you can only reveal the path from the other side of the lock, so yeah, beating the fortress doesn’t unlock them, though I could try something using lua
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Lusho
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Postby Lusho » Wed Jun 24, 2020 12:39 pm
So real quick, I have been wondering about the Spade Minigame, so I wanted to ask
Should the Spade stuff be:
A. Be the regular SMB3 Minigame, where you get warped into a level and do the game there
B. Mario Maker styled, where the Minigames appear in the World Map, the spade would still exist, but other SMM2 minigames might appear
C. Changed to something else, like SM3DW's mystery house, that one where you collect green stars by beating quick challenges
And also, I have considered stuff like A-Coins, which would make the mystery house make more sense
Or not related to that last stuff, rather than getting a NES/SNES resolution, which is really hard to work with because of Engine's limitations, having it be sort of widescreen, by being 800x480 or 800x450, so some stuff doesn't need to be that heavily modified to look good in SMBX
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Emral
- Cute Yoshi Egg

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Postby Emral » Wed Jun 24, 2020 1:27 pm
SMM2 style sounds like a smart choice. Easy to invoke the minigame anywhere on the map with little twists without making multiple level files. Highest amount of customization for lowest amount of time spent.
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Lusho
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Postby Lusho » Wed Jun 24, 2020 1:47 pm
Yeah, and I guess that also completely skips level loading times, which makes the game more dynamic
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