Why?: show
MegaCDFan235 wrote:I've been talking with someone on Discord about this, and I have come to the conclusion, even before talking with him, that I'm probably not going to finish this project too soon.
In fact, it might even be abandoned. Given the fact that I seemed to have lost interest in SMBX and the fact I'm working on fanprojects that don't have anything to do with Nintendo, I see it as 'inconclusive'.
I hope I can finish this project, but again, given my lack of interest, it's not going to happen soon.
One major thing about this project that made me lose interest is the alternate history.
I look back at it, and its terrible.
If I were to polish up this project, it'd probably be VERY different from the original plan.
And same goes for the alternate history.
In fact, it might even end up following a DIFFERENT alternate history if I polish it up for public release.
So there. Either this project goes in the bin, or it's gonna take another 5 years or so until it gets a public release which would be VERY different from now.
And when I mean very different, I mean things like the levels, the plot, the worlds, possibly even the name.
For example, Canada's Canadian (sounds dumb but bare with me here) levels would probably end up going to Alaska instead, as the timeline would make Canada non-existent and annexed to Alaska.
Another change is that Canada's American levels would get rethemed to some other world or scrapped.
The New York levels, for example, would probably be scrapped.
Many of these changes would be linked to the alternate history's changes.
Not all of these are.
For example, I might change how the characters get to nations. Rather than essentially walking straight to them, maybe they'll take a few more flights or cruises to different nations.
One slight inaccuracy with the article as of typing is that it lists the USA as the final world.
That isn't true.
If you've read the alternate history itself, it'd actually be a Viacom-ruled nation that is the final world.
This is probably going to be scrapped, assuming this project gets done and I have enough interest in it.
The gist of the whole Viacom thing is that Viacom took over the USA and made the lands suck.
That oily canyon, the oily city and the oil factory I showed in screenshots earlier?
Those were Viacom screenshots.
Oil is absolutely everywhere in Viacom.
There was one Cheep-Cheep in the oil factory that you could talk to, and it cried for you to put it in water, but not salt water.
Also related, believe it or not, was the Polybius teaser in an old screenshot.
Remember when I showed a screenshot of what would be a Polybius-themed level for the game? Polybius being the non-existent arcade game?
That was Viacom-related.
You see, as of typing, in the alt-history, Viacom actually founded Sinnesloschen to control the minds of young children and have them join Viacom in their future to take over the world or something like that.
They aren't very fluent in German, hence Sinnesloschen (it's a mangled German word).
The Polybius level was supposed to be one of the final levels in the game.
This is also probably going to be scrapped along with the 'Viacom is the bad guys' shtick.
I'm revealing this because, one more time, these are not going to last long. The levels themselves will probably get redesigns as well.
Also what I've noticed in the current state of the project is that there's swearing. I didn't plan swearing at first, but it kinda trickled its way into the current state.
That's probably another thing to get scrapped.
Last I remember working on the project, I created a large map for Hawaii and implemented some sort of Terraria reference in Jamaica in an unfinished state.
I also considered making Hawaii the first world and not Alaska. That didn't happen, however.
I even considered adding giant P-Switches, the Oceania one being in Hawaii and actually having a level designed for it.
I may have made a few other changes to the levels to commemorate SMBX2 MAGLX and PAL being released.
Otherwise, not much progress.
Maybe I'll release some demo or something that contains levels which were made for the game (they aren't finished, that's for sure), but I'm going to be suspending this project until further notice.
For anyone wondering, Yuri will still be a thing. His special ability might get a bugfix, though I'm not an expert in Lua, so I might need help with that.
In the meantime, I may release a demo of another SMBX project I was working on that seems to be equally dormant; A Typical SMBX Episode.
Thank all of you who supported this project for your help.
ORIGINAL ARTICLE: show
Introducing SMBX: Around the World! Possibly one of the first SMBX projects with most of the levels conforming to (mostly) realistic designs!
PLOT: show
The Mushroom Kingdom was peaceful, like usual, and Bowser had barely any plans on stealing Peach today. But there was still a strike on the Mushroom Kingdom! A couple Toads had to build a pipe to Earth, and fast! They did, and with that, Mario and Luigi dashed into the pipe. They ended up in western Alaska, which is a nation here in this games timeline. Then they learned that Earth is endangered by an unknown power, so Mario, Luigi, and a new sentient bomb character named Yuri (which Mario and Luigi call a Bob-Omb) that Mario and Luigi recently met now have to save the world.
Hold on, timeline?: show
Yes, this is apparently a mix between alternate history, the Mario Bros. (and a third playable character) travelling the world, and an SMBX episode. Weird, I know. For example, Great Britain and Ireland are two separate worlds in the game, and Great Britain is not the entire U.K here, and is merely just the island to the right of Ireland. (England, Scotland, and Wales) See here for the alternate timeline itself.
Any other info?: show
Yes, here's some more info:
- Peach and Link will be blocked, as they cannot spin-jump and even Link cannot complete some levels, as he can't down-sword a lot of enemies.
- SMB3 16-bit and SMW will be the main styles for this episode, as SMB2 and SMB1 don't offer very much assets for realism, and YI is just very difficult to use with SMBX.
- There will be alternate paths diverging from other countries/areas, which you can use to access other areas early, or access entirely new areas that are not in the main path.
- It's possible that there might be either a HUB world, a world map, or a menu to access all the levels and worlds.
- There will be DLC, including the Extra Worlds DLC, which does exactly what it says on the tin.
- For even more information, the project's wiki page is here.
List of worlds in the game, ordered by regular path: show
- Alaska (2 levels in progress)
- Canada (Five levels in progress)
- Bermuda (1 level almost done)
- Cuba (not yet started)
- Jamaica (one level in a bit of progress)
- Brazil (1 level in progress, but it isn't a level Mario will be taking)
- Peru (2 in progress)
- New Zealand (attempting a restart of this world)
- Australia (1 level in progress)
- Madagascar (not yet starter)
- Africa (1 level in a tiny bit of progress)
- Egypt (2 levels in progress)
- Italy (not yet started)
- France (not yet started)
- Ireland (one level work-in-progress)
- Great Britain (includes England and Scotland, with one level being worked on for England and two other levels being worked on for Scotland.)
- Netherlands (one level in progress)
- Germany (barely started)
- Denmark (not significantly started)
- Poland (one level set in space being worked on, because those other guys said "Poland cannot into space.", so I decided to set a Poland level in space due to that)
- Czechoslovakia (in this timeline, Czechoslovakia never broke up, although some of Slovakia was still annexed to Ukraine, this world is not yet started)
- Ukraine (one level complete, another one in progress)
- Russia (if you do a certain chain of things, Russia might have repeats of Alaska's levels, but harder, this world is not yet started, however there are already ideas)
- China (not too much started)
- North and South Korea (North Korea not yet started, one level in progress for South Korea)
- Japan (two levels are being worked on, one is nearly complete)
- Pacific Ocean (not yet started)
- Hawaii (one level complete, two in progress)
- Mexico (barely started)
- United States (three levels being worked on, one unsatisfying level, which is the next-to-last level, being reworked)
Worlds considered for Extra Worlds DLC: show
- Chile (not yet started)
- Antarctica (right now, radically different from the rest of the game, with one level pretty much complete and another might possibly needing a rework, and another level only getting started)
- Spain (not yet started, although it'll share a hub with Portugal)
- Portugal (after all, we can't just have Brazil as the only area visited in this episode to use Portuguese as the main language, we gotta recognize the language's roots)
- Atlantic Ocean/Atlantis (only two levels are being worked on, intended to play a bit more like the actual Mario games, due to this world being set in the ocean)
- Romania (a dark castle?)
- Wales (might be a subworld of Great Britain, not started)
- India (not yet started)
- Vietnam (not yet started)
- Israel (one level in progress)
Downloads: show
Americas Screenshots: show
Alaska:
Canada:
Jamaica:
Brazil: (the level shown is only supposed to be played through with Luigi and Yuri)
North America HUB:
Greenland:
Canada:
Jamaica:
Brazil: (the level shown is only supposed to be played through with Luigi and Yuri)
North America HUB:
Greenland:
Oceania Screenshots: show
Australia:
Hawaii:
Hawaii:
African Screenshots: show
Egypt:
Eurasian Screenshots: show
Ireland:
England:
Scotland:
Netherlands:
Poland:
Europe HUB:
Israel:
England:
Scotland:
Netherlands:
Poland:
Europe HUB:
Israel:
Misc. Screenshots: show
Atlantic Ocean:
Antarctica:
Main HUB World:
Classic Mode:
Antarctica:
Main HUB World:
Classic Mode:
GIFS: show
Legacy Screenshots: show
Alaska:
Canada:
Brazil:
Jamaica:
Greenland:
Australia:
Egypt:
England:
Scotland:
Netherlands:
Poland:
Canada:
Brazil:
Jamaica:
Greenland:
Australia:
Egypt:
England:
Scotland:
Netherlands:
Poland:
Legacy GIFs: show
Stuff you should expect in most levels: show
- Flags
- Realistic design choices
- Two types of checkpoints (SMW checkpoints and Sonic the Hedgehog checkpoints)
- Some bosses
- In last levels of each world: Stars to move on to the next world
- People to talk to (will talk in the area's native language; for example, an NPC in France will speak French)
Credits: show
Everyone who made every asset (nation flags are custom-inserted by me, and there might be more stuff that I drew and/or I edited), and everyone who designed every flag, and possibly more.
Appliances: show
You can apply for:
Current Appliances:
- Level Designer (Level designers will have to get the beta testers to test the levels)
- Graphic Designer
- Translator (a necessity, especially during the last era of development)
- Map Designer (there might not be a world map and it might be a hub-styled episode instead, but there might be a world map, I don't know yet)
- Beta Testers
Current Appliances:
- Level Designers: MegaCDFan, AndrewPixel
- Graphic Designers: MegaCDFan, PixelPest (flags)
- Translators: MegaCDFan, 8lueStorm, AndrewPixel, goSciu
- Map Designers: MegaCDFan
- Beta Testers: MegaCDFan, AndrewPixel, Cedur, Cidro
CLAIMS LIST: show
- Alaska 1
- Alaska 2
- Alaska 3
- Canada 1
- Canada 2
- Canada 3
- Canada 7
- Canada 10
- Cuba 1-4
- Jamaica 3
- Brazil 2
- Brazil 3
- Peru 2
- Australia 2 and 3
- Africa 1
- Egypt 5
- Italy 1 to 4 (AndrewPixel might take one of these levels)
- France 1 to 3
- Ireland 1 to 5
- England 1
- Scotland 3
- Netherlands 4
- Germany 1
- Poland 2
- Russia 1
- China 4
- Hawaii 4 (I have decided to change the level number of the user-made Hawaii level as Hawaii 2 didn't seem to go as well as I thought it would with the assets)
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