Luigi's Quest: The Seven Trials

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Smashmaster3
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Luigi's Quest: The Seven Trials

Postby Smashmaster3 » Thu Aug 03, 2017 1:18 am

Welcome to my progression of my Second Episode: Luigi's Quest: The Trials! This time, presented with story and better Level design, More than Twice as many stars, and more fun. More Info Below.

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Story
Luigi, tired of being Mario's sidekick, has decided to have his own adventure by rescuing the princess. Although the princess is not captured , Luigi has his own mini adventures by doing tasks for princess peach. Luigi will have to complete many trials, such as retrieving the Legendary Crystal, or defeating the Goomba King. But Luigi does not know what is in store for him. It is your job to help Luigi complete these trials, smash goombas, and jump over bottomless pits to reach his goal.

Info
Playable Characters: Luigi and Toad
Stars: About 120
Progression: 40% Complete
Difficulty: Challenging
How Many Worlds: Predicting around 10
How Many Levels: 8 in each World
Plans: Remake World 1 and 2

If you can read me than you have good eyes!

Screenshots
Spoiler: show
Map Preview
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World 1 - Goomba Passage
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World 2 - Seaside Shorelines
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World 3 - The Retrolands
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World 4 - The Magnitude Desert
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World 5 - Mount Elevation
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Missions
In every world there are 5 Missions to complete. If you have ever played Super Mario Galaxy than you may be familiar with the Comets. These are the same idea where you replay a level but with a little change. You will be rewarded with a star.
Spoiler: show
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The Future Plans
I plan to remake world 1 and 2, due to them being less creative than the later worlds. Nothing else that does not spoil the game, just making levels

Download Demo Here
Spoiler: show
Luigi's Quest - The Trials (Demo 1)
https://www.mediafire.com/file/c19ayaal ... 201%29.zip
Update:
Creating World 6
Progression: 40% Complete

This Episode will use SMBX 2.0
I do not own any of the graphics or music in this game.
Last edited by Smashmaster3 on Sat May 12, 2018 12:07 am, edited 13 times in total.

Mr Boboo
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Re: Luigi's Quest: The Trials

Postby Mr Boboo » Thu Aug 03, 2017 2:16 pm

This actually looks pretty good! Does it use 1.4 or 2.0?

Smashmaster3
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Re: Luigi's Quest: The Trials

Postby Smashmaster3 » Thu Aug 03, 2017 6:43 pm

Mr Boboo wrote:This actually looks pretty good! Does it use 1.4 or 2.0?
This is Vanilla, which means it uses 1.3.0.1.

Akromaly
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Re: Luigi's Quest: The Trials

Postby Akromaly » Wed Aug 16, 2017 5:27 am

You used a really original style. And the story is pretty nice. Good luck :), and if you need a logo for it, feel free to ask me ;)

Smashmaster3
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Re: Luigi's Quest: The Trials

Postby Smashmaster3 » Sun Sep 17, 2017 11:15 pm

I apologize for the long pause of updates. My computer is having problems and I couldn't access my data. It is backed up so there is no need to worry about that. I will try to continue this project.

PopYoshi
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Re: Luigi's Quest: The Trials

Postby PopYoshi » Tue Oct 03, 2017 11:51 pm

Smashmaster3 wrote:I apologize for the long pause of updates. My computer is having problems and I couldn't access my data. It is backed up so there is no need to worry about that. I will try to continue this project.
Man you need to try to continue this, it's interesting how are you representing your ideas for the project, I want to see it grow up

Super Luigi!
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Re: Luigi's Quest: The Trials

Postby Super Luigi! » Wed Oct 04, 2017 11:02 am

I agree. Although I missed this during my long absence, I'm interested nevertheless. Luigi and Toad make the best team, and the varied graphic styles only improve the project's quality.

Smashmaster3
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Re: Luigi's Quest: The Trials

Postby Smashmaster3 » Sat Nov 04, 2017 9:29 pm

Thanks for the comments and don't worry. This project is still continuing. Its about 25 % Done.

Smashmaster3
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Re: Luigi's Quest: The Trials

Postby Smashmaster3 » Sat Nov 04, 2017 9:57 pm

Smashmaster3 wrote:
Mr Boboo wrote:This actually looks pretty good! Does it use 1.4 or 2.0?
This is Vanilla, which means it uses 1.3.0.1.
Actually I switched to 2.0 because it is easier to use

Ultra mario
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Re: Luigi's Quest: The Seven Trials

Postby Ultra mario » Wed May 23, 2018 4:19 pm

I like this episode! Screens look great, can't wait for the full version!

Bottle_of_Water
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Re: Luigi's Quest: The Seven Trials

Postby Bottle_of_Water » Thu Jun 06, 2019 7:07 pm

This Project has been on hiatus until further notice

MegaDood
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Re: Luigi's Quest: The Seven Trials

Postby MegaDood » Fri Jun 07, 2019 8:09 am

Even though it's on hiatus, I quite like the look of this. The very colourful and bouncy cartoon style mixes very well with the SMW, Yoshi's Island, and even the SMB3 graphics you've included. I especially like how it is consistent across all the screenshots. Well done with this.

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Re: Luigi's Quest: The Seven Trials

Postby Cedur » Fri Jun 07, 2019 8:45 am

further info: the OP had their account deactivated, so
a) it's not possible to tell when they were last active
b) they would have to check their e-mails to get back to their account

Bottle_of_Water
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Re: Luigi's Quest: The Seven Trials

Postby Bottle_of_Water » Fri Jun 07, 2019 3:44 pm

Welp that makes a lot of sense. In case people are confused, this is my old account, but I haven't been on it for a long time. Once I couldn't log in I made a new account so I could get it back but that failed. So I figured that it was a lost cause and abandoned it for good. A long time later I created this account, released NSMB, and commented here. I don't know If I'm allowed to have an account where it's deactivated and have a main one, but I don't need the smash account, so.

Cedur
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Re: Luigi's Quest: The Seven Trials

Postby Cedur » Fri Jun 07, 2019 4:00 pm

Oh wow that's a surprise. Anyway it's not so bad that you didn't figure how to reactivate your account and make a new one (there was a security breach). Are you gonna resume this project now anytime soon?

Bottle_of_Water
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Re: Luigi's Quest: The Seven Trials

Postby Bottle_of_Water » Fri Jun 07, 2019 4:03 pm

I actually wanted to do this when I was done with new soup. I just needed a break from this project. I don't feel like updating the progress since not a lot has been done.


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