Share your work-in-progress SMBX episode or browse and support others'.
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Artturer
- Snifit

- Posts: 200
- Joined: Sat Dec 31, 2016 2:24 pm
Postby Artturer » Sat Jan 21, 2017 3:34 pm

Logo by Me (Artturer)
Story:
Bowser attacked the castle of the princess peach next to Magikoopa and his son Bowser Jr., but this time he had the brilliant idea of locking all the doors of the castle with the stars of Rosalina and entering a dimension of the castle with the princess, So Mario could not save his precious princess but he was foolish to let some stars fall into secret places of the castle, but the Toads who took refuge to the castle found a star and called Mario to save the princess. And now Mario has to save Princess Peach and return the stars to Rosalina.
Features:
-Launch a star by collecting all 3 stars coins of the level!
- will have as many levels as a world map project.
Screenshots:
The Team:
Level Designers:
Artturer (Creator)
darkmewd31 (Contributing to 2 level)
LemmyKoopa123
_______________
Graphic Designer:
Artturer (Creator)
_______________
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Additional Levels:
DarkDragon94
Level Ideas:
Springy
Level Recorder:
antonioflowers056
Joining in Team
Level Designer: To be a level design project send me a PM
I Artturer will send you a download of the kit to become level design.
This kit consists of a level that I do not finish and if I finish this level and get good
You become level design.
Note: make sure you put all 3 star coins, make sure you have fixed all the errors and if you want to put an additional graphic feel at ease!
Graphic Designer: To be a Graphic designer you should send some screenshots of your work to the creator Artturer, Artturer will evaluate your graphics and if it is good you become a Graphic designer of the project.
Level Ideas: To give you level ideas you just need to contact me Artturer at discord.
Progress:
Levels - 15/??? - 10%
Castle - 11%
All --- 21%
Videos:
Graphics I'm using:
-SMBX Ultimte Graphics Pack by Red Yoshi
-Reghrhres Graphics Pack
-Valtteris Graphics Pack 1.0.1 -Chad
-Shinbison-Kof
-KFCMario
-KrazyKoopa
-Zephir
-AirShip
-Chad
-Shikaternia
-Zlakergirl
Support this Project!
Put this in your signature!
Code: Select all [url=https://www.smbxgame.com/forums/viewtopic.php?f=90&t=17662&p=254722#p254722][img]http://i.imgur.com/De0K8Q1.png[/img][/url]
Last edited by Artturer on Sun Feb 26, 2017 8:28 am, edited 32 times in total.
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Alagirez
- Ludwig von Koopa

- Posts: 3608
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
- Pronouns: He/Him/That wolf
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Contact:
Postby Alagirez » Sat Jan 21, 2017 3:55 pm

The outline of the smw bushes is too thick :/
Also other screens looks neat even though some of the level screens looks little bit overdecorated imo...
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Artturer
- Snifit

- Posts: 200
- Joined: Sat Dec 31, 2016 2:24 pm
Postby Artturer » Sat Jan 21, 2017 3:59 pm
Wolfy Werewolf wrote:
The outline of the smw bushes is too thick :/
Also other screens looks neat even though some of the level screens looks little bit overdecorated imo...
Ok I'll fix the sketch  ! But it's good on screen?
EDIT:
I hope you enjoy the other levels!
Last edited by Fuyu on Sun Jan 22, 2017 6:58 pm, edited 1 time in total.
Reason: Merged double-post.
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MacDuckBeat
- Fuzzy

- Posts: 1055
- Joined: Fri Oct 07, 2016 8:09 am
- Flair: Neon and edgy artist hehe
- Pronouns: he/him
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Contact:
Postby MacDuckBeat » Sun Jan 22, 2017 4:53 am
Oh boy, I love SM63 styled gameplay ! Noice !
There are a few clash from some screenshot. Like the space/galaxy background with the overworld tileset. Wait, I think it fits sorry.  I think I would recommend you to recolor it, make sure you give a credit to the one who did the tilesets.
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AlphaFenix
- Blooper

- Posts: 174
- Joined: Sat Nov 05, 2016 12:13 pm
Postby AlphaFenix » Sun Jan 22, 2017 6:09 am
Looks neat! I wanted to join, but i already working in my project project and i'm making levels for other project.
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Artturer
- Snifit

- Posts: 200
- Joined: Sat Dec 31, 2016 2:24 pm
Postby Artturer » Sun Jan 22, 2017 3:09 pm
AlphaFenix wrote:Looks neat! I wanted to join, but i already working in my project project and i'm making levels for other project.
Right! But if you decide to come in, feel free!
EDIT:
RSuper wrote:make sure you give a credit to the one who did the tilesets.
Thanks, I'll put the Credits of all the graphs I used  !
Last edited by Fuyu on Sun Jan 22, 2017 6:54 pm, edited 1 time in total.
Reason: Merged double-post.
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Kixubug
- Volcano Lotus

- Posts: 515
- Joined: Sun Sep 04, 2016 12:17 am
Postby Kixubug » Sun Jan 22, 2017 7:08 pm
this project is based on super Mario 63.
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Artturer
- Snifit

- Posts: 200
- Joined: Sat Dec 31, 2016 2:24 pm
Postby Artturer » Mon Jan 23, 2017 7:31 am
The101MarioGuy wrote:this project is based on super Mario 63.
Yes, so some are remakes or are alike!
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Enderfan
- Tweeter

- Posts: 146
- Joined: Mon Nov 21, 2016 4:51 am
- Flair: ★The Master of Dimensions★
Postby Enderfan » Wed Jan 25, 2017 6:06 am
Artturer wrote:The101MarioGuy wrote:this project is based on super Mario 63.
Yes, so some are remakes or are alike!
I can be level maker if you want
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Artturer
- Snifit

- Posts: 200
- Joined: Sat Dec 31, 2016 2:24 pm
Postby Artturer » Wed Jan 25, 2017 6:57 am
LemmyKoopa123 wrote:Artturer wrote:The101MarioGuy wrote:this project is based on super Mario 63.
Yes, so some are remakes or are alike!
I can be level maker if you want
Ok! PM me
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Snessy the duck
- Mouser

- Posts: 2699
- Joined: Sat Sep 20, 2014 6:04 am
Postby Snessy the duck » Wed Jan 25, 2017 12:15 pm
I'd generally recommend adding some more enemies and coins in your screens and spreading some of them that already are there out, since some of the screens are pretty bland, and the background on the haunted forest screen doesn't fit with the rest of the level, but other than that, this has potential. Hope this turns out good!
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Artturer
- Snifit

- Posts: 200
- Joined: Sat Dec 31, 2016 2:24 pm
Postby Artturer » Wed Jan 25, 2017 1:47 pm
Snessy the duck wrote:I'd generally recommend adding some more enemies and coins in your screens and spreading some of them that already are there out, since some of the screens are pretty bland, and the background on the haunted forest screen doesn't fit with the rest of the level, but other than that, this has potential. Hope this turns out good!
Thank you, some more screens are from the peach's castle and do not need enemies, others are because the levels are easy and do not need a lot of enemies, the other I go mime and put more coins, so can expect much of the project! 
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HackPlayer7
- Spike

- Posts: 262
- Joined: Mon Sep 05, 2016 1:02 pm
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Contact:
Postby HackPlayer7 » Wed Jan 25, 2017 6:49 pm
I'm glad to see this has a Super Mario 64 gameplay with Super Mario 63 contents, they were both my childhood games. Anyway, some levels have a bit of overused backgrounds but they look AMAZING!
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Artturer
- Snifit

- Posts: 200
- Joined: Sat Dec 31, 2016 2:24 pm
Postby Artturer » Wed Jan 25, 2017 7:08 pm
HackPlayer7 wrote:I'm glad to see this has a Super Mario 64 gameplay with Super Mario 63 contents, they were both my childhood games. Anyway, some levels have a bit of overused backgrounds but they look AMAZING!
Thanks!!! 
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Snessy the duck
- Mouser

- Posts: 2699
- Joined: Sat Sep 20, 2014 6:04 am
Postby Snessy the duck » Thu Jan 26, 2017 11:17 am
Artturer wrote:Snessy the duck wrote:I'd generally recommend adding some more enemies and coins in your screens and spreading some of them that already are there out, since some of the screens are pretty bland, and the background on the haunted forest screen doesn't fit with the rest of the level, but other than that, this has potential. Hope this turns out good!
Thank you, some more screens are from the peach's castle and do not need enemies, others are because the levels are easy and do not need a lot of enemies, the other I go mime and put more coins, so can expect much of the project! 
Some of the screens look bland cause there aren't a lot of enemies. No matter the difficulty, you should try to spread out enemies in your level to make it feel more alive.
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Artturer
- Snifit

- Posts: 200
- Joined: Sat Dec 31, 2016 2:24 pm
Postby Artturer » Thu Jan 26, 2017 12:15 pm
Snessy the duck wrote:Artturer wrote:Snessy the duck wrote:I'd generally recommend adding some more enemies and coins in your screens and spreading some of them that already are there out, since some of the screens are pretty bland, and the background on the haunted forest screen doesn't fit with the rest of the level, but other than that, this has potential. Hope this turns out good!
Thank you, some more screens are from the peach's castle and do not need enemies, others are because the levels are easy and do not need a lot of enemies, the other I go mime and put more coins, so can expect much of the project! 
Some of the screens look bland cause there aren't a lot of enemies. No matter the difficulty, you should try to spread out enemies in your level to make it feel more alive.
Oh really? The screenshots do not show all the level, so you do not know the amount of enemies that I put.
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Snessy the duck
- Mouser

- Posts: 2699
- Joined: Sat Sep 20, 2014 6:04 am
Postby Snessy the duck » Thu Jan 26, 2017 12:25 pm
Artturer wrote:Snessy the duck wrote:Artturer wrote:
Thank you, some more screens are from the peach's castle and do not need enemies, others are because the levels are easy and do not need a lot of enemies, the other I go mime and put more coins, so can expect much of the project! 
Some of the screens look bland cause there aren't a lot of enemies. No matter the difficulty, you should try to spread out enemies in your level to make it feel more alive.
Oh really? The screenshots do not show all the level, so you do not know the amount of enemies that I put.
But the general areas of those screenshots are pretty bland. It has nothing to do with the level itself, but rather the area the screenshot was taken in. I'd recommend you put enemies in a way so that they're not too close to eachother, but not too far either.
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Artturer
- Snifit

- Posts: 200
- Joined: Sat Dec 31, 2016 2:24 pm
Postby Artturer » Thu Jan 26, 2017 12:38 pm
Snessy the duck wrote:Artturer wrote:Snessy the duck wrote:
Some of the screens look bland cause there aren't a lot of enemies. No matter the difficulty, you should try to spread out enemies in your level to make it feel more alive.
Oh really? The screenshots do not show all the level, so you do not know the amount of enemies that I put.
But the general areas of those screenshots are pretty bland. It has nothing to do with the level itself, but rather the area the screenshot was taken in. I'd recommend you put enemies in a way so that they're not too close to eachother, but not too far either.
Exactly what is in the other part of the level!
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ElectriKong
- Bowser

- Posts: 4651
- Joined: Mon Jun 06, 2016 4:32 pm
- Flair: I have NO idea what to put here
- Pronouns: he/him
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Contact:
Postby ElectriKong » Thu Jan 26, 2017 2:44 pm
Artturer wrote:Snessy the duck wrote:Artturer wrote:
Oh really? The screenshots do not show all the level, so you do not know the amount of enemies that I put.
But the general areas of those screenshots are pretty bland. It has nothing to do with the level itself, but rather the area the screenshot was taken in. I'd recommend you put enemies in a way so that they're not too close to eachother, but not too far either.
Exactly what is in the other part of the level!
Exactly you should add more to the area of the screenshots. Unless demos are given, then screenshots say everything about your project.
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Artturer
- Snifit

- Posts: 200
- Joined: Sat Dec 31, 2016 2:24 pm
Postby Artturer » Thu Jan 26, 2017 2:55 pm
King of Eterity wrote:Artturer wrote:Snessy the duck wrote:
But the general areas of those screenshots are pretty bland. It has nothing to do with the level itself, but rather the area the screenshot was taken in. I'd recommend you put enemies in a way so that they're not too close to eachother, but not too far either.
Exactly what is in the other part of the level!
Exactly you should add more to the area of the screenshots. Unless demos are given, then screenshots say everything about your project.
I'm already finishing some level so I'm going to release the demo soon!
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