Soggy Sewer Arena (Battle)

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Lemlime25
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Soggy Sewer Arena (Battle)

Postby Lemlime25 » Tue Nov 28, 2017 6:40 pm

Yay this is the first level I've ever posted! I'm gonna include this level with an episode I'm working on now called "Super Mario Bros. Plumbing Partners" when I finish making it, but I felt like posting this now.

Screenshots:
Spoiler: show
ImageImageImageImage
Download link:
https://drive.google.com/file/d/1KIEFRO ... sp=sharing

Have fun!

55jedat555
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Re: Soggy Sewer Arena (Battle)

Postby 55jedat555 » Sun Dec 03, 2017 8:10 am

It definitely looks nice, but there are a few areas where players can softlock themselves/not be able to get out of the water as of what I see, so I'd recommend fixing that.

Lemlime25
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Re: Soggy Sewer Arena (Battle)

Postby Lemlime25 » Sun Dec 03, 2017 7:54 pm

55jedat555 wrote:It definitely looks nice, but there are a few areas where players can softlock themselves/not be able to get out of the water as of what I see, so I'd recommend fixing that.
Are you talking about that little pool in the middle? I'm pretty sure I put some note blocks there so you can jump out...

55jedat555
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Re: Soggy Sewer Arena (Battle)

Postby 55jedat555 » Mon Dec 04, 2017 4:16 am

Lemlime25 wrote:
55jedat555 wrote:It definitely looks nice, but there are a few areas where players can softlock themselves/not be able to get out of the water as of what I see, so I'd recommend fixing that.
Are you talking about that little pool in the middle? I'm pretty sure I put some note blocks there so you can jump out...
There's also a spot on the bottom left and right of the third screenshot which is more questionable.

Radiance
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Re: Soggy Sewer Arena (Battle)

Postby Radiance » Tue Dec 05, 2017 7:13 am

55jedat555 wrote: There's also a spot on the bottom left and right of the third screenshot which is more questionable.
There's no water there so you can't softlock yourself there.

To Lemlime25, I suggest extending the bottom of the level a little bit and add water tiles and add few warps instead of note blocks or removing the water BGOs as the water BGOs makes the player thinks that it's safe to go there.

Lemlime25
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Re: Soggy Sewer Arena (Battle)

Postby Lemlime25 » Tue Dec 05, 2017 7:13 pm

Mr Briney wrote:To Lemlime25, I suggest extending the bottom of the level a little bit and add water tiles and add few warps instead of note blocks or removing the water BGOs as the water BGOs makes the player thinks that it's safe to go there.
Instead of completely removing the water BGOs, I think I should just move them half a tile down instead. The level would probably look kinda weird without the BGO on the bottom.

Radiance
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Re: Soggy Sewer Arena (Battle)

Postby Radiance » Tue Dec 05, 2017 9:49 pm

Lemlime25 wrote:
Mr Briney wrote:To Lemlime25, I suggest extending the bottom of the level a little bit and add water tiles and add few warps instead of note blocks or removing the water BGOs as the water BGOs makes the player thinks that it's safe to go there.
Instead of completely removing the water BGOs, I think I should just move them half a tile down instead. The level would probably look kinda weird without the BGO on the bottom.
It may work. Btw where did you got the waterfall BGOs? They look cool.

Lemlime25
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Re: Soggy Sewer Arena (Battle)

Postby Lemlime25 » Wed Dec 06, 2017 10:05 pm

Mr Briney wrote:Btw where did you got the waterfall BGOs? They look cool.
I made them myself with a program called Piskel. It's really good for pixel art and I use it often if I ever need to make custom GFX for my levels.

Radiance
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Re: Soggy Sewer Arena (Battle)

Postby Radiance » Wed Dec 06, 2017 10:40 pm

Would it be okay for you to use those on my future levels?

Lemlime25
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Re: Soggy Sewer Arena (Battle)

Postby Lemlime25 » Wed Dec 06, 2017 11:03 pm

Mr Briney wrote:Would it be okay for you to use those on my future levels?
Sure, you can use them if you want to!


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