Gloomy Ghost House

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Chipss
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Gloomy Ghost House

Postby Chipss » Fri Sep 08, 2017 7:12 pm

Another level in my new episode. Any feedback is appreciated. Thanks.
Designed in SMBX 2.0 (Beta 3)

Download: https://www.dropbox.com/s/ze0yp0pi0qinz ... 9.rar?dl=0

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Image
Download
https://www.dropbox.com/s/46ho8diom6l8f ... e.rar?dl=0
Last edited by Chipss on Sun Oct 01, 2017 1:54 pm, edited 3 times in total.

Snessy the duck
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Re: Gloomy Ghost House

Postby Snessy the duck » Sat Sep 09, 2017 6:05 am

Where's the download?

Kley
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Re: Gloomy Ghost House

Postby Kley » Sat Sep 09, 2017 8:16 am

You need a download link. PM a moderator with a download link to this level, and we will unlock the topic for you.

OP added a download link!

Chipss
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Re: Gloomy Ghost House

Postby Chipss » Sun Sep 10, 2017 2:58 pm

Bump. Download link has been fixed.

Oshi
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Re: Gloomy Ghost House

Postby Oshi » Mon Sep 11, 2017 8:43 am

Can you specify what version it requires? 38A/1.4.x or 2.0?

Cedur
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Re: Gloomy Ghost House

Postby Cedur » Mon Sep 11, 2017 9:07 am

well, this looks like PGE pretty certainly

ADMAndrew
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Re: Gloomy Ghost House

Postby ADMAndrew » Sat Sep 16, 2017 5:25 pm

Level is very entertaining and I like the graphics :D

Radiance
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Re: Gloomy Ghost House

Postby Radiance » Wed Sep 27, 2017 5:40 pm

The first time I played this, I thought it's a puzzling one until I encountered the door that could kill you. Please avoid those things especially you'll be using the level for your episode (unless the whole episode is unfair itself). Expect for a review of your level tomorrow.
I played this level in 1.3.0.1 so I encountered the unfair deaths, I apologize. I played the level yesterday and rereviewed your level. By the way here's my review.

This level focuses in key hunting for the first half and trial and error in the second half. Key hunting would be good if you let the player have more clues where the invisible switches are or make the switches visible and add challenges (e.g. more boo orbits) to reach the switch. And if you hide the doors, hide also the warps. I can enter the doors even if it's hidden. Prevent using Boo Snake in cramped areas, also.

On the second half, the door finding, sorry for the word but it's bad. The thing made it bad is you have several identical rooms used for the door finding. Those identical rooms will confuse the player where room they are already. (It took me less than a minute to find where the exit is, though)It's either you make the rooms different to each other to prevent confusion or remove it completely and replace it into other gimmick.

Your level seems a bit overdecorated if you compare it to a standard SMW level, but it's good. And it would be better if you add some BGOs in the ghost house entrance and exit. I didn't felt the gloom in your level at all.

If I am supposed to give a score in levels I reviewed, I'll give it a 4.20/10.

Don't worry there's still room for improvement. Make more levels to improve your skills. (:

Chipss
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Re: Gloomy Ghost House

Postby Chipss » Sun Oct 01, 2017 1:55 pm

Bump. Level has been revised a bit to not be as confusing.


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