Archived Railyard (2015-2017):
2015 levels
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A Dangerous Diner (CC11, 71rst place 3.66/10):

Development: June 25th - June 28th, 2015
Desc: Behold, my very first level ever publicly released! Unless you want some good laughs, I don't recommend this. The most iconic part of the level is at the final boss. "Hey, you found my secret hideout!" (updated to be easier than throwing bombs). Still, this one is trash overall.
Rotten Orange Candy Corn(Icy):

Development: September - October 4th, 2015
Desc: My second-worst level made, and it's a complete eye burner. Don't even bother looking at the screenshot if it hurts your eyes. The music is copyrighted in both of the two sections that are the only ones that make the level this, the boss is horrible, and the waterfalls... Uh
A Land Between Time:

Development: October 20th - November 30th, 2015
Desc: I'm only satisfied with this one because I could just replace the bosses and learn Lua to remake this level. This came to mind when I thought of time travel. Note that the level is very long and focuses on quantity over quality. Including the Valtteri and Marina boss, time travel power-ups music, etc.
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Development: June 25th - June 28th, 2015
Desc: Behold, my very first level ever publicly released! Unless you want some good laughs, I don't recommend this. The most iconic part of the level is at the final boss. "Hey, you found my secret hideout!" (updated to be easier than throwing bombs). Still, this one is trash overall.
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Development: September - October 4th, 2015
Desc: My second-worst level made, and it's a complete eye burner. Don't even bother looking at the screenshot if it hurts your eyes. The music is copyrighted in both of the two sections that are the only ones that make the level this, the boss is horrible, and the waterfalls... Uh
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Development: October 20th - November 30th, 2015
Desc: I'm only satisfied with this one because I could just replace the bosses and learn Lua to remake this level. This came to mind when I thought of time travel. Note that the level is very long and focuses on quantity over quality. Including the Valtteri and Marina boss, time travel power-ups music, etc.
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Wasabi Find (Turtwig's music contest 3, 1rst place 7.383/10):

August 16th - September 16th, 2016
Desc: Why I wasn't really interested in the development, but I knew I should've tried it anyway, and it got a score of 7.383/10! It's based on my own ideas, friendly Buzzy's to swarming Cheep Cheeps and single bouncing Fire. You'll need Lunalua for some of the graphics and the Bullet Bills, and maybe a bit longer than three minutes.
Return To Diner Island:

Development: July 30th - August 7th, 2016
Desc: A complete redo of my very first level that was originally in Mix World 3. It was made through a copy of the original lvl file. Ninten is now the main last boss, Villager isn't much of a threat as bombing is a boss rush thing... Credit to Sednaiur for making such a lovely tileset, it's one of my favorite tilesets. This level will need Lunalua for the boss and the Mushrooms falling into lava.
Postgame Chapter Promo 999 (Funky Fresh Contest 4th Place)

Development: April 23rd - June 20th, 2016.
Desc: Please, don't play this if you wish to stay happy. No seriously, it's a joke level bad mixing, broken graphics, and copyrighted music. How did I think "Hey, I'll dress up as Ninten so I can walk into the woods so Mario can save me?!" was a good idea is beyond me. You have been warned!
Some Short Desert Mixed level (SVLC, Friday the 13th place 6.22/10):

Development: March 2016?
Desc: My first level to score over a 5/10! This level is all over the place with smb3 stuff and contains switch block bombing (not in the original). The title is self-explanatory and the level is very easy. I don't know how the hell Wraith got lost while playing this lmao.(Cherubi score FTW). RIP Ghost/Grass level...
Blood Red Candy Corn (City):

Development: Feb 2016 - April 22nd, 2016
Desc: This Kirby level was originally made for the Nintendo crossover contest, but wasn't done on time. It got transferred over to Yoshibro's 4th Dino Contest, but he left. The level was also going to be part of Mix World 3. A level with Kirby's enemies in a boiling dystopian civilization. Contains a mid-boss and a boss, also credit goes to the original creator of the tileset(s).
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August 16th - September 16th, 2016
Desc: Why I wasn't really interested in the development, but I knew I should've tried it anyway, and it got a score of 7.383/10! It's based on my own ideas, friendly Buzzy's to swarming Cheep Cheeps and single bouncing Fire. You'll need Lunalua for some of the graphics and the Bullet Bills, and maybe a bit longer than three minutes.
Spoiler: show

Development: July 30th - August 7th, 2016
Desc: A complete redo of my very first level that was originally in Mix World 3. It was made through a copy of the original lvl file. Ninten is now the main last boss, Villager isn't much of a threat as bombing is a boss rush thing... Credit to Sednaiur for making such a lovely tileset, it's one of my favorite tilesets. This level will need Lunalua for the boss and the Mushrooms falling into lava.
Spoiler: show

Development: April 23rd - June 20th, 2016.
Desc: Please, don't play this if you wish to stay happy. No seriously, it's a joke level bad mixing, broken graphics, and copyrighted music. How did I think "Hey, I'll dress up as Ninten so I can walk into the woods so Mario can save me?!" was a good idea is beyond me. You have been warned!
Spoiler: show

Development: March 2016?
Desc: My first level to score over a 5/10! This level is all over the place with smb3 stuff and contains switch block bombing (not in the original). The title is self-explanatory and the level is very easy. I don't know how the hell Wraith got lost while playing this lmao.(Cherubi score FTW). RIP Ghost/Grass level...
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Development: Feb 2016 - April 22nd, 2016
Desc: This Kirby level was originally made for the Nintendo crossover contest, but wasn't done on time. It got transferred over to Yoshibro's 4th Dino Contest, but he left. The level was also going to be part of Mix World 3. A level with Kirby's enemies in a boiling dystopian civilization. Contains a mid-boss and a boss, also credit goes to the original creator of the tileset(s).
Spoiler: show


Average development span: November 28th, 2016 - February 27th, 2017
Damnaer prei development: November 28th, 2016 - February 12th, 2017.
Desc: Well, the level takes place in a wild, free atmosphere and continues in the same world where "Wasabi Find" occurred. The level is brief and changes its atmosphere at times. Nevertheless, some of it is inspired by Cambodia. The music is the Winntou theme and uses switch blocks. Relax and enjoy your time at this level.
Toad's Christmas Medley development: December 1st, 2015 (Scrapped) and December 27th, 2016 - February 27th, 2017.
Desc: Based on the NES ROM hack, "Toad's Christmas Adventure" with some readjustments for modern standards. You as Toad must rescue Toadette across four levels and defeat Bowsinch. See if you can find all the differences from the original NES ROM hack. Did this level arrive too early?
2019 Station
Cloud 9
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Development: July 13th - 29th, 2019
Desc: My first level post-hiatus. Collect all 16 silver coins to fight the boss and every gold coin for the secret exit. In a nutshell; "Hello, I discovered Lua coding." All in all, what nearly became a joke level is a Sanctuary Fortress mess of insanity. Enjoy! ~

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Development Time: October 28th, 2019 - December 23rd, 2019
This is my AVLC entry, which got 13th/12th place. This level's an Ice Flower experiment inspired by Ace's GeX level and a BSA Intrepid trip. Fair warning though, computers with less RAM will experience lag.
2020 Express
Industrial Consumption
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Devlopment time: February 14th - March 8th
This was inspired by a generic deforestation level from AVLC 2019, and Circles from Post Malone. I wanted to play with the grinders as well as try to make a simple level like all young folks. This is my first level to require SMBX Beta 4.
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Development Time: December 26th, 2019 - January 26th, 2020
A Luigi-focused and my second Ice Flower-focused level. Escape a volcanic mine formerly used for an ice and mercury experiment! There is a simple boss in the end that is inspired by a famous song from 1990. This level can be beaten in 80 seconds and was originally part of a now rebooted project.
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Development time: Winter 2019 - May 2020, July 25th, 2020
Merry Christmas in July, everyone! Toadette goes on a journey to save her brother from the Grinchy monster. A sequel to the 2017 JLC entry "Toad's Christmas Medley." Designed and inspired by the 2010 Super Mario Bros. ROM hack "Toadette's Christmas Adventure" by Darkdata.
Twenty-first Docks (2021 lvls):
Garden of BunBun (VC'21, 3rd Place 42.6/50)
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Development time: April 2nd - April 26th, 2021
Run through a mystical garden filled with BunBuns that throw a variety of NPCs. An adorable family of archery-trained bees that can both help and harm you. No one has any idea how shocked I was to see this get extremely close to the top 2, probably even winning. This version fixes an event I forgot to change. Note: The final BunBun might glitch if you don't die after the first checkpoint because of the camera events.
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Development time: August 3rd - August 15th, 2021
Swim back to the surface after falling into a mysterious and cryptic underwater cave. The level was supposed to be a section longer but was cut due to mental things and someone requesting my level to be under 3 minutes long. You'll meet small creatures that are looking to help you find your way out. Beware of the Maw-Rays and Jelectros!
Sequel-two Branchline (2022 lvls):
Hectic Emerald Hive (VC'22, 4th Place 86.5/100)
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Development: April 12th - May 30th, 2022
The unexpected sequel to my AVLC level, Frozentrepid. I didn't have many ideas for Vanillacon 2022, so the idea was more of a failsafe. After Mario and the gang return to the harbor, their peace is interrupted once again by a fleet of home-stealing Bunbuns. It is up to Mario to save his friends (and Bowser) from the mysterious band of thieves. Note: You must start the level as Toad. The level may also lag on low-spec PCs due to the massive usage of events, particles, and light sources.
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Development: October 1st, 2020 - May 7th, 2021 (shelved), September 1st - December 10th, 2021 (shelved again), and May 31st - June 8th, 2022.
This level is technically a remake of Rotten Orange Candy Corn (Icy). I almost scrapped the level twice because of creative issues with the final section. Go on a journey through a sweet-scented forest where you climb and jump over rolling candy. A list of credits is also included in the download file. Special thanks to those who beta-tested, and Enjl for permitting me to use their peppermint graphic from Subzero Heroes!
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Development: November 2021 (shelved), June 29th - August 15th, 2022
This level wasn't my planned CCX3 entry, but a busy vacation and massive scope for my original plans got in the way. Despite everything, this level was a blast to make. Take a journey through the Sonoran Desert in this SMW-inspired level. Jump over geysers, prickly spinies, and shocking pipes while trying to escape the dreadful heat. Be sure to take some pictures!
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Development: October 29th - December 15th, 2022
This level is based on a scrapped SVLC 2016 entry. I wanted to make this level for the holidays and practice. Stretch your way through an abandoned warehouse as spirits unite to evade your path. Watch your step! Some wooden platforms were damaged by wrapped vines.
Prime Junction (2023 lvls):
Jumping Koopa Cruise (Sciencecon 2023, A+)
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Development time: July 18th - July 20th, 2021 (Shelved), January 9th - January 16th, 2023
My first Sciencecon entry! Building over a scrapped CCX2 entry I didn't have confidence in. This level demonstrates a funny interaction when Beach Koopas are set to friendly. Even if a Super Mario World shell keeps spinning, Beach Koopas will try to jump into it. You rarely see this happen because the shells will defeat the Beach Koopas upon collision (obviously). This level also contains a brief story I added for fun. I guess a small part of CCX2 stood with me, eh?
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Development time: January 16th - January 27th, 2023
My second Sciencecon entry! This level demonstrates how players can maintain springboard momentum while entering a door. Hold the jump button and press up to warp through doors through a spring play! You can even get a boost thanks to layer-attached warps. I admit I did flex a little with my Vanilla trickery, but I couldn't help myself.
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Development: March 5th - March 28th, 2023
A defeated Link is sent to a place in the underworld where lost lives are kept to burn away. Only those who defeat Sorcha are given a chance to start fresh in any world they desire. This boss was based on an 11th-grade assignment, but I wanted to give her more personality after leaving her aside for three years.
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Development: August 27th - October 31st, 2023
Mario enters the Mega POW Cafe during a special event homaging to his classic era. He encounters enemies that are #retro and frames that give him his old Super Mario Bros. look from the 80s. While inside a frame, he loses his wall jump and spin jumping abilities. I adored the concept and had a blast making the level. I hope you enjoy your time as much as the judges did!
Mighty-Four Freight (2024 lvls):
Quandary Combo Challenge (MFGG#1, Runner up - 5 votes) {Collab with Saltlord!}
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Development: February 5th - March 10th, 2024
Take on the Quandary Combo Challenge! Rack up a 1-up in all sixteen rooms to beat the level! Inspired by an idea mentioned by Emral in Codehaus back in 2022. This is Saltlord and I's first collab and puzzle level. They helped pick the NPCs we used for the challenge, while I handled the difficulty balancing. We both took turns making each room until the finale.
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Development: February 18th - March 3rd, 2024
Enjoy a cozy night at the bisexual motel! Embark on an emotional journey of comfort, loneliness, and friendship. Based on personal experiences with my sexual orientation. Since this is more of an art piece than a standard level, any form of interpretation for this level is valid.
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Development: March 8th - April 10th, 2024
Early morning, a Toad and a notorious thief work together to escape a prison guarded by sneaky Tantrunts. Toad must avoid all the spotlights to avoid getting caught. What kind of dastardly tricks will the Tantrunts pull off? Maybe you don't want to find out... Based on the Eastern State Penitentiary, a historical landmark in Philadelphia. Escape with caution!
Project Ironworks (2025 lvls):
Kakistocracy's Remains (New Year Vanilla, S-Rank)
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Development: December 18th, 2024 - January 1st, 2025
A level I made inspired by my thoughts on several global events in 2024. The level contains plenty of little secrets buried underneath the sand. Be careful handling the Bob-Ombs. The gunpowder contained in most of the barrels can cause chain reactions. Not the level I'm the happiest with, but at least I got it done on time.
More levels arriving soon! :3