Pan wrote: ↑Fri Mar 08, 2019 2:48 pm
Haha nice these are just a few of my fist battle games.
But what do you think of the gigantic LAVA DRAGON?
At the moment I am making an episode that will look much better.
I only briefly played the lava dragon level. Once again, I found it to have way too many things going on. I also don't know how you're supposed to survive that lava once it rises all the way up... The lava doesn't quite look like a dragon, I would've said more of a swan or duck really

There are many distracting and unnecessary enemies in my opinion (e.g. Lakitu, Bowser) as well as quite a few cut-offs with those orange vines.
If you want to keep the verticality element, I would recommend getting rid of a lot of enemies and making the lava rise to a certain point, then downwards. Or maybe the whole battle arena can be smaller and more horizontal with hanging blocks/platforms and the lava can periodically go up and down, forcing the players to use the hanging platforms/blocks above while waiting for the lava to go down. Hope this is making sense.
Not sure I can give the lava dragon level a rating but it did not impress me at all, I'm afraid.