Topics that have reached 100 pages.
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The Dwarven Digger
- Lakitu

- Posts: 484
- Joined: Sun Oct 30, 2016 11:17 am
- Pronouns: they/them
Postby The Dwarven Digger » Wed Feb 08, 2017 2:11 pm
What exactly is it? It looks like automatic path following, am I right? If so, that would be really good to add to an episode.
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6422
- Joined: Fri Dec 20, 2013 6:40 pm
- Flair: Nuclear Queen of Reversion.
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Contact:
Postby MECHDRAGON777 » Thu Feb 09, 2017 12:54 am
The auto path is quite interesting. More world map stuff is good.
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MacDuckBeat
- Fuzzy

- Posts: 1055
- Joined: Fri Oct 07, 2016 8:09 am
- Flair: Neon and edgy artist hehe
- Pronouns: he/him
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Contact:
Postby MacDuckBeat » Thu Feb 09, 2017 2:09 am
The arrows and/or motions looks really nice, it is reminds me of Koopa's revenge 2 thingy, eh.
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Snessy the duck
- Mouser

- Posts: 2699
- Joined: Sat Sep 20, 2014 6:04 am
Postby Snessy the duck » Thu Feb 09, 2017 12:03 pm
Also, it would be cool if you could reverse direction while going from one spot to another like you could in PM: Color Splash.
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Emral
- Cute Yoshi Egg

- Posts: 9891
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Thu Feb 09, 2017 12:05 pm
Snessy the duck wrote:Also, it would be cool if you could reverse direction while going from one spot to another like you could in PM: Color Splash.
? but you can do that already :p
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Snessy the duck
- Mouser

- Posts: 2699
- Joined: Sat Sep 20, 2014 6:04 am
Postby Snessy the duck » Thu Feb 09, 2017 12:05 pm
Enjl wrote:Snessy the duck wrote:Also, it would be cool if you could reverse direction while going from one spot to another like you could in PM: Color Splash.
? but you can do that already :p
Oh, that's cool to know!
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Thu Feb 09, 2017 9:36 pm
Enjl wrote:Snessy the duck wrote:Also, it would be cool if you could reverse direction while going from one spot to another like you could in PM: Color Splash.
? but you can do that already :p
Also please add an option where if you hold the run or altrun buttons the player moves faster. See: Apocalypse of Foroze
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Emral
- Cute Yoshi Egg

- Posts: 9891
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Fri Feb 10, 2017 1:02 am
FanofSMBX wrote:Enjl wrote:Snessy the duck wrote:Also, it would be cool if you could reverse direction while going from one spot to another like you could in PM: Color Splash.
? but you can do that already :p
Also please add an option where if you hold the run or altrun buttons the player moves faster. See: Apocalypse of Foroze
Trickier than you might think. The player has no speed on the overworld. I'll look into it.
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Fuyu
- Fry Guy

- Posts: 3137
- Joined: Sat Dec 21, 2013 2:40 pm
- Pronouns: He/Him
Postby Fuyu » Fri Feb 10, 2017 11:16 am
Enjl wrote:Trickier than you might think. The player has no speed on the overworld. I'll look into it.
I assume it would be just as tricky to make the player move from level to level non-stop in a SMW fashion(?).
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Alagirez
- Ludwig von Koopa

- Posts: 3617
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
- Pronouns: He/Him/That wolf
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Contact:
Postby Alagirez » Fri Feb 10, 2017 9:13 pm

Coins coming soon
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MECHDRAGON777
- Pink Yoshi Egg

- Posts: 6422
- Joined: Fri Dec 20, 2013 6:40 pm
- Flair: Nuclear Queen of Reversion.
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Contact:
Postby MECHDRAGON777 » Sat Feb 11, 2017 3:50 am
Intuition wrote:Enjl wrote:Trickier than you might think. The player has no speed on the overworld. I'll look into it.
I assume it would be just as tricky to make the player move from level to level non-stop in a SMW fashion(?).
Is not what the .Gif shows though? I wonder if it is possible to make warps automatic when you walk through them in this fashion like SMW.
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Emral
- Cute Yoshi Egg

- Posts: 9891
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sat Feb 11, 2017 5:29 am
Intuition wrote:Enjl wrote:Trickier than you might think. The player has no speed on the overworld. I'll look into it.
I assume it would be just as tricky to make the player move from level to level non-stop in a SMW fashion(?).
No... because that's what I already did for the gif... Half the code for that is displaying the arrows.
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Quantumenace
- Chain Chomp

- Posts: 308
- Joined: Mon Dec 28, 2015 2:17 am
Postby Quantumenace » Wed Feb 15, 2017 12:29 am
I really have to finish this level, put months into it then fell out of it for months. Loads and loads of Lua and I still need to program the boss. My main concern with the level is lag.
The signs feel like they need something, not sure what.
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RPG_Magician
- Snifit

- Posts: 216
- Joined: Tue Sep 06, 2016 7:22 am
Postby RPG_Magician » Wed Feb 15, 2017 1:22 am
Quantumenace wrote:
I really have to finish this level, put months into it then fell out of it for months. Loads and loads of Lua and I still need to program the boss. My main concern with the level is lag.
The signs feel like they need something, not sure what.
No offense, but the screenshot looks like a complete cluster****. Things blend in and look part of the background and the Scenery doesn't look appealing at all for me.
... Are those fridges?
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Quantumenace
- Chain Chomp

- Posts: 308
- Joined: Mon Dec 28, 2015 2:17 am
Postby Quantumenace » Wed Feb 15, 2017 1:45 am
They're doors. When I started the level, making custom graphics was not my highest priority. I already spent a bunch of time tweaking the block backgrounds, and changing them now could screw up other areas.
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TLtimelord
- Red Yoshi Egg

- Posts: 2699
- Joined: Sat Dec 21, 2013 5:16 pm
- Flair: Info under raps
Postby TLtimelord » Sat Feb 18, 2017 1:32 am
Quantumenace wrote:They're doors. When I started the level, making custom graphics was not my highest priority. I already spent a bunch of time tweaking the block backgrounds, and changing them now could screw up other areas.
The glass window sizeables are really cool and a clever idea, but everything else does look messy, in terms of design and visuals. Is it supposed to be a level or a hub kind of area?
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Quantumenace
- Chain Chomp

- Posts: 308
- Joined: Mon Dec 28, 2015 2:17 am
Postby Quantumenace » Sat Feb 18, 2017 6:49 pm
It's a level, and that part is at the end of one of the sections. The door at bottom right is a bonus room you need to open with switch blocks. The door on the left is raised because I don't want the player to enter it by accident; it goes backwards a bit to the switch block room in case you lock yourself out and want to try again.
Most other areas are a little more consistent:
I altered the sign and made custom bgos for door handles. Just noticed the cutoff on the lower left of the first picture, will need to fix that.
Edit: Also, those windows are made of BGOs. I tried sizables at first, but I didn't want the windows to act as platforms.
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Emral
- Cute Yoshi Egg

- Posts: 9891
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sun Feb 19, 2017 4:38 pm
I think the overworld in "The Restoration" looks a lot more pleasant in 3D

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PersonNamedUser
- Reznor

- Posts: 2882
- Joined: Fri Feb 27, 2015 8:07 pm
Postby PersonNamedUser » Sun Feb 19, 2017 4:42 pm
Enjl wrote:I think the overworld in "The Restoration" looks a lot more pleasant in 3D

That looks interesting, how much coding did it take?
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Hoeloe
- Phanto

- Posts: 1465
- Joined: Sat Oct 03, 2015 6:18 pm
- Flair: The Codehaus Girl
- Pronouns: she/her
Postby Hoeloe » Sun Feb 19, 2017 5:11 pm
MosaicMario wrote:Enjl wrote:I think the overworld in "The Restoration" looks a lot more pleasant in 3D

That looks interesting, how much coding did it take?
About a week's worth, plus a lot of prior knowledge. It's also still barely usable due to performance issues, but hopefully those can be ironed out in time.
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