General discussion about Super Mario Bros. X.
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Radiance
- 2025 Egg Hunter

- Posts: 1354
- Joined: Thu Dec 10, 2015 7:53 am
- Pronouns: he/him
Postby Radiance » Wed Jul 27, 2016 8:07 pm
bossedit8 wrote: If you play a super long level with lack of checkpoints and where you have to do it again... especially if the levels are more difficult to get over with.
Well, I'm also annoyed in this thing, aside from invisible blocks.
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Ratty524
- Goomba

- Posts: 4
- Joined: Fri Aug 28, 2015 9:36 pm
Postby Ratty524 » Thu Jul 28, 2016 3:48 am
In episodes/levels:
1) Cluttered enemy placement
2) Inconsistent aesthetic styles between levels
3) Marathon levels
4) Red coin abuse
5) "Kaizo" levels that often fail to be actual kaizo (just frustrating for the sake of being difficult)
In the editor itself:
1) no undo command
2) unintutive method for customizing graphics and npcs
3) no undo command
4) random crashes/bugs that happen for no apparent reason
5) no undo command
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HVMetal
- Snifit

- Posts: 234
- Joined: Tue Dec 29, 2015 9:44 am
Postby HVMetal » Fri Jul 29, 2016 9:03 am
-Bosses: What annoys me really when people make an episode and they use the old Koopalings, Bowser, or use Rinka-spam to make it harder and even call that level "good" which has these boring things... Whats so good about them? You didnt kill Bowser and his kids enough time? My personal opinion, but no way to make a koopaling battle actually interresting. And Boom-Boom... -_-
-Musics: NSMBWII, NSMB2, NSMB3DW, etc.
-Booooooring episodes: This is when there is no action in a single level of an espisode but instead some "Good night" songs or "Boo, I scared you" ones. You have Lua.
-Ghost Houses: self explanatory
-Cant change the direction of autoscroll
-1 NPC every 10th block or Spam
-To see SMB3 styled levels in every episode: You cant get bored of this, right...?
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HeroLinik
- Larry Koopa

- Posts: 3464
- Joined: Fri Dec 20, 2013 1:28 pm
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Contact:
Postby HeroLinik » Fri Jul 29, 2016 11:58 am
Ratty524 wrote:1) no undo command
PGE would like to have a word with you.
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Contact:
Postby bossedit8 » Fri Jul 29, 2016 12:55 pm
If you accidently overwrite a level if you hit save instead of open one. It only happened to me once back then during the creation of Airship Attack.
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Yoshi021
- Gold Yoshi Egg

- Posts: 691
- Joined: Thu Jan 21, 2016 9:06 pm
- Flair: :)
- Pronouns: He/Him
Postby Yoshi021 » Fri Jul 29, 2016 1:15 pm
bossedit8 wrote:If you accidently overwrite a level if you hit save instead of open one. It only happened to me once back then during the creation of Airship Attack.
This has happened to me too many times.
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aero
- Palom

- Posts: 4787
- Joined: Fri Mar 28, 2014 2:51 pm
Postby aero » Fri Jul 29, 2016 3:19 pm
NPCs don't collide with each other if they're offscreen. It ruined my entire level concept.
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Fri Jul 29, 2016 3:24 pm
AeroMatter wrote:NPCs don't collide with each other if they're offscreen. It ruined my entire level concept.
Quit complaining. It's one of the few vestiges left in SMBX from the golden age of Mario.
# 
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Cedur
- Link

- Posts: 7073
- Joined: Tue Jun 28, 2016 10:14 am
- Flair: I'm gone, for chess and minesweeper
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Postby Cedur » Fri Jul 29, 2016 3:45 pm
Runtime errors without a tangible reason.
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Postby bossedit8 » Fri Jul 29, 2016 5:28 pm
Supershroom wrote:Runtime errors without a tangible reason.
Some run-time errors are ok and such but usually they're annoying to have anyway like "Input past end of file" ...one of the most annoying run-time errors to deal with.
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KingBowser24
- Tweeter

- Posts: 126
- Joined: Mon Nov 16, 2015 9:31 pm
- Flair: Master Procrastinator
Postby KingBowser24 » Sat Jul 30, 2016 3:03 am
Unexpected runtime errors or anything else that causes SMBX to close, just like what Supershroom mentioned... Back in 2011, when i played SMBX a alot more, (I think the origial site was still up too!) I was making this huge level that was based off of the Lost Woods in Zelda: A link to the Past for an episode i was making at the time. It was sort of like a maze and I also put alot of cosmetic detail into it. After spending 2+ hours making this level, Im just about to save when i get a Runtime Error.
I'm sad to say i pretty much gave up on the entire episode i was making after that... :/
Lesson learned: Save more frequently. lol
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Ecruteak
- Rocky Wrench

- Posts: 675
- Joined: Wed Mar 18, 2015 1:53 am
- Flair: It's been...
- Pronouns: she/they
Postby Ecruteak » Sat Jul 30, 2016 3:12 am
The fact that you turn into regular Mario after being hit even with a powerup. It also annoys me in the official Mario games it happens in.
I think.
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Snessy the duck
- Mouser

- Posts: 2699
- Joined: Sat Sep 20, 2014 6:04 am
Postby Snessy the duck » Tue Aug 02, 2016 1:08 pm
ShyGuyOfMoonside wrote:The fact that you turn into regular Mario after being hit even with a powerup. It also annoys me in the official Mario games it happens in.
I think.
I think it only happens in SMB1/The Lost Levels, the Japanese Version of SMB3, and SMW. But yeah, it is pretty annoying! Thankfully this can be dealt with with LunaLUA!
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RudeGuy
- Bowser

- Posts: 4994
- Joined: Fri Dec 27, 2013 7:36 am
- Flair: local guy
Postby RudeGuy » Tue Aug 02, 2016 2:11 pm
ShyGuyOfMoonside wrote:The fact that you turn into regular Mario after being hit even with a powerup. It also annoys me in the official Mario games it happens in.
I think.
I like that system, it makes the game a little bit harder. And besides, you've got a reserve box, isn't it enough?
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Yoshi021
- Gold Yoshi Egg

- Posts: 691
- Joined: Thu Jan 21, 2016 9:06 pm
- Flair: :)
- Pronouns: He/Him
Postby Yoshi021 » Tue Aug 02, 2016 2:17 pm
super mario galaxy wrote:the STUPID fill block!!! smbx needs an undo button
You can use a program called PGE that fixes that problem.
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Postby bossedit8 » Tue Aug 02, 2016 2:41 pm
Yoshi021 wrote:super mario galaxy wrote:the STUPID fill block!!! smbx needs an undo button
You can use a program called PGE that fixes that problem. 
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litchh
- Eerie

- Posts: 719
- Joined: Sun Dec 29, 2013 6:10 am
Postby litchh » Tue Aug 02, 2016 3:58 pm
Can't understand what makes you to use this worthless function 
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Postby bossedit8 » Tue Aug 02, 2016 4:06 pm
If your game isn't saved and you have to do a lot of things over again.
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litchh
- Eerie

- Posts: 719
- Joined: Sun Dec 29, 2013 6:10 am
Postby litchh » Tue Aug 02, 2016 4:09 pm
I'm about "Fill Area", lol.
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