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Mr Tarakan
- Fighter Fly

- Posts: 30
- Joined: Fri Dec 28, 2018 2:57 am
- Flair: i love this game so much
Postby Mr Tarakan » Sat Feb 23, 2019 6:26 am
Still in beta? Wow. Hasn't this been in development,and promised to be out "in a couple of days" for like a year now?
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Cedur
- Link

- Posts: 7073
- Joined: Tue Jun 28, 2016 10:14 am
- Flair: I'm gone, for chess and minesweeper
- Pronouns: he/him
Postby Cedur » Sat Feb 23, 2019 7:00 am
Mr Tarakan wrote:Still in beta? Wow. Hasn't this been in development, and promised to be out "in a couple of days" for like a year now?
you haven't noticed anything
this is still in development, it's going on for longer than previously anticipated but that's because of
1) the load of new content (200+ NPCs alone)
2) bugs (the major part as of now)
3) running on lower manpower than before (however the dev channel at discodehaus is still active)
for these reasons, the team has declined from claiming a set release date. It will be out when it's ready.
edit: on the other hand there is indeed evidence that the release is getting closer.
Last edited by Cedur on Sat Feb 23, 2019 7:20 am, edited 1 time in total.
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ElectriKong
- Bowser

- Posts: 4652
- Joined: Mon Jun 06, 2016 4:32 pm
- Pronouns: he/him
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Contact:
Postby ElectriKong » Sat Feb 23, 2019 7:10 am
Mr Tarakan wrote: ↑Sat Feb 23, 2019 6:26 am
Still in beta? Wow. Hasn't this been in development,and promised to be out "in a couple of days" for like a year now?
A release date has NEVER been promised.
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sat Feb 23, 2019 7:34 am
Ironically, the biggest external thing holding back release right now might be Mario Maker 2, since Nintendo might think we're trying to interfere with their profits and marketing. I say "might", because it's unclear if any delays have to happen because of that, or if we just happen to get release ready by the time that hype and initial sales period have died down (or later). Until that's clear we'll continue working on getting the project into peak condition.
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Mr Tarakan
- Fighter Fly

- Posts: 30
- Joined: Fri Dec 28, 2018 2:57 am
- Flair: i love this game so much
Postby Mr Tarakan » Sun Feb 24, 2019 3:14 am
Cedur wrote: ↑Sat Feb 23, 2019 7:00 am
Mr Tarakan wrote:Still in beta? Wow. Hasn't this been in development, and promised to be out "in a couple of days" for like a year now?
you haven't noticed anything
this is still in development, it's going on for longer than previously anticipated but that's because of
1) the load of new content (200+ NPCs alone)
2) bugs (the major part as of now)
3) running on lower manpower than before (however the dev channel at discodehaus is still active)
for these reasons, the team has declined from claiming a set release date. It will be out when it's ready.
edit: on the other hand there is indeed evidence that the release is getting closer.
i just copied and pasted this from trailer video, there was this comment
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ChromaNyan
- Blooper

- Posts: 155
- Joined: Sat Feb 17, 2018 5:32 pm
Postby ChromaNyan » Sun Feb 24, 2019 12:28 pm
just a suggestion for a later version, perhaps some event triggers from 38A such as the player taking damage / dying or easier to make time limits?
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Cedur
- Link

- Posts: 7073
- Joined: Tue Jun 28, 2016 10:14 am
- Flair: I'm gone, for chess and minesweeper
- Pronouns: he/him
Postby Cedur » Sun Feb 24, 2019 3:18 pm
What do you mean, what special things should happen upon taking damage or dying? It sucks that if you get damaged in 38A, you can no longer stomp on enemies
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Eri7
- Banned
- Posts: 1770
- Joined: Sat Jan 28, 2017 4:48 pm
- Flair: Good Foundation allows for strong Execution
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Contact:
Postby Eri7 » Sun Feb 24, 2019 6:25 pm
Cedur wrote: ↑Sun Feb 24, 2019 3:18 pm
What do you mean, what special things should happen upon taking damage or dying? It sucks that if you get damaged in 38A, you can no longer stomp on enemies
He actually meant the new auto run events in 38A which activated under certain conditions like an autorun event for taking damage/dying or few other options. But i am 100% sure you can already detect these stuff with luna lua so this suggestion seems pointless.
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ChromaNyan
- Blooper

- Posts: 155
- Joined: Sat Feb 17, 2018 5:32 pm
Postby ChromaNyan » Sun Feb 24, 2019 6:44 pm
Eri7 wrote: ↑Sun Feb 24, 2019 6:25 pm
Cedur wrote: ↑Sun Feb 24, 2019 3:18 pm
What do you mean, what special things should happen upon taking damage or dying? It sucks that if you get damaged in 38A, you can no longer stomp on enemies
He actually meant the new auto run events in 38A which activated under certain conditions like an autorun event for taking damage/dying or few other options. But i am 100% sure you can already detect these stuff with luna lua so this suggestion seems pointless.
actually no, i worded that incorrectly. i meant that 38A lets you damage and kill the player via events.
the things i circled in this image are what i was talking about in my previous message:

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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sun Feb 24, 2019 7:19 pm
In lua:
Code: Select all function onEvent(eventname)
if eventname == "hurtplayer" then
player:harm()
elseif eventname == "killplayer" then
player:kill()
end
end
Just gotta have hurtplayer and killplayer events in your level and execute them!
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cpeka66
- Koopa

- Posts: 19
- Joined: Tue Feb 26, 2019 10:02 am
Postby cpeka66 » Tue Feb 26, 2019 10:05 am
Help! Every time I try to go to any level using new features I get this error:

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TheNightingale
- Van De Graf

- Posts: 1980
- Joined: Fri Apr 20, 2018 9:28 pm
- Flair: I used to be called Scroll
- Pronouns: he/him
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Contact:
Postby TheNightingale » Tue Feb 26, 2019 10:17 am
1230m 1 wrote: ↑Tue Feb 26, 2019 10:05 am
Help! Every time I try to go to any level using new features I get this error:
Maybe the levels require LunaLua libraries that aren't installed
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cpeka66
- Koopa

- Posts: 19
- Joined: Tue Feb 26, 2019 10:02 am
Postby cpeka66 » Tue Feb 26, 2019 10:41 am
VanillaDude wrote: ↑Tue Feb 26, 2019 10:17 am
1230m 1 wrote: ↑Tue Feb 26, 2019 10:05 am
Help! Every time I try to go to any level using new features I get this error:
Maybe the levels require LunaLua libraries that aren't installed
I installed SMBX2, nothing then is not removed. So no. (if anything, I ran SMBX2 Demo Stages)
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TheNightingale
- Van De Graf

- Posts: 1980
- Joined: Fri Apr 20, 2018 9:28 pm
- Flair: I used to be called Scroll
- Pronouns: he/him
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Contact:
Postby TheNightingale » Tue Feb 26, 2019 12:34 pm
1230m 1 wrote: ↑Tue Feb 26, 2019 10:41 am
VanillaDude wrote: ↑Tue Feb 26, 2019 10:17 am
1230m 1 wrote: ↑Tue Feb 26, 2019 10:05 am
Help! Every time I try to go to any level using new features I get this error:
Maybe the levels require LunaLua libraries that aren't installed
I installed SMBX2, nothing then is not removed. So no. (if anything, I ran SMBX2 Demo Stages)
There are lua libraries that aren't included with SMBX2, maybe the levels require one of them
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PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
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Contact:
Postby PixelPest » Tue Feb 26, 2019 12:45 pm
VanillaDude wrote: ↑Tue Feb 26, 2019 12:34 pm
1230m 1 wrote: ↑Tue Feb 26, 2019 10:41 am
VanillaDude wrote: ↑Tue Feb 26, 2019 10:17 am
Maybe the levels require LunaLua libraries that aren't installed
I installed SMBX2, nothing then is not removed. So no. (if anything, I ran SMBX2 Demo Stages)
There are lua libraries that aren't included with SMBX2, maybe the levels require one of them
Please don't just guess. A library not being found wouldn't cause the engine to crash, it would just cause LunaLua to crash
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cpeka66
- Koopa

- Posts: 19
- Joined: Tue Feb 26, 2019 10:02 am
Postby cpeka66 » Tue Feb 26, 2019 1:02 pm
VanillaDude wrote: ↑Tue Feb 26, 2019 12:34 pm
1230m 1 wrote: ↑Tue Feb 26, 2019 10:41 am
VanillaDude wrote: ↑Tue Feb 26, 2019 10:17 am
Maybe the levels require LunaLua libraries that aren't installed
I installed SMBX2, nothing then is not removed. So no. (if anything, I ran SMBX2 Demo Stages)
There are lua libraries that aren't included with SMBX2, maybe the levels require one of them
Okay. I found out that the malfunction was due to the antivirus. Thank you for trying to help.
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TheNightingale
- Van De Graf

- Posts: 1980
- Joined: Fri Apr 20, 2018 9:28 pm
- Flair: I used to be called Scroll
- Pronouns: he/him
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Contact:
Postby TheNightingale » Tue Feb 26, 2019 1:53 pm
PixelPest wrote: ↑Tue Feb 26, 2019 12:45 pm
VanillaDude wrote: ↑Tue Feb 26, 2019 12:34 pm
1230m 1 wrote: ↑Tue Feb 26, 2019 10:41 am
I installed SMBX2, nothing then is not removed. So no. (if anything, I ran SMBX2 Demo Stages)
There are lua libraries that aren't included with SMBX2, maybe the levels require one of them
Please don't just guess. A library not being found wouldn't cause the engine to crash, it would just cause LunaLua to crash
I thought that crash was from Luna, sorry
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Goomba98
- Fighter Fly

- Posts: 39
- Joined: Wed Mar 05, 2014 6:51 pm
Postby Goomba98 » Tue Feb 26, 2019 5:33 pm
Is the water bubble BGO (background-173) going to get the full 4 frames from the original dirty bubble graphic in SMW?
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Wed Feb 27, 2019 10:50 am
Goomba98 wrote: ↑Tue Feb 26, 2019 5:33 pm
Is the water bubble BGO (background-173) going to get the full 4 frames from the original dirty bubble graphic in SMW?
That would break all custom graphics replacing it. You will have the option to add extra frames to that bgo on a per-episode basis, though.
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Mikenakar Games
- Cheep-Cheep

- Posts: 10
- Joined: Sat Feb 09, 2019 8:43 pm
- Flair: YouTuber/Indie Game Promoter/Comedian
Postby Mikenakar Games » Thu Feb 28, 2019 8:14 am
Any idea why the site for SMBX2 is still down?
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