They're not that bad, but they're not that good either.
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MegaCDFan235
- Monty Mole

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Postby MegaCDFan235 » Sat Jan 02, 2016 8:11 pm
The level is an 8-bit factory (hopefully).
Hope you enjoy!
(I tried to upload the screenshot, but it said the file was too large, help?)
Great, now I have to put the screenshot on MediaFire!
Anyways, download:
http://www.mediafire.com/download/ro0ny ... ylevel.zip
Screenshot:

Feel free to give feedback!
(I know, it might already clash, but oh well.)

I hate this level.
This is a pointless level.
Last edited by MegaCDFan235 on Sat Feb 20, 2016 2:34 pm, edited 3 times in total.
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Mable
- Ludwig

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Postby Mable » Sun Jan 03, 2016 6:05 am
You can upload ur screenshots on imgur i don't recommend uploading them as attachments.
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MegaCDFan235
- Monty Mole

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Postby MegaCDFan235 » Sun Jan 03, 2016 10:32 am
Tinkerbell wrote:You can upload ur screenshots on imgur i don't recommend uploading them as attachments.
Do you need an account?
Can we just talk about something about the level please?
Last edited by MegaCDFan235 on Sun Jan 03, 2016 10:47 am, edited 1 time in total.
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Mable
- Ludwig

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Postby Mable » Sun Jan 03, 2016 10:35 am
Nope you don't need one. People only make one if they want to have their images saved on their account to easy access them.
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TDK
- Foo

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Postby TDK » Sun Jan 03, 2016 10:36 am
MegaCDFan235 wrote:Tinkerbell wrote:You can upload ur screenshots on imgur i don't recommend uploading them as attachments.
Do you need an account?
No.
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YairDude
- Shy Guy

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Postby YairDude » Sun Jan 10, 2016 1:28 pm
Nice Megaman graphics!
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glitch4
- Banned
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Postby glitch4 » Mon Feb 22, 2016 3:20 pm
Review of Eggman's 8-bit Factory by MegaCDFan235
This was a very short level. It has two sections, which the first one takes about 30 seconds if you don't go on everything, and the second section is the boss battle, which takes a minute. The level design and graphics are decent (not sure if they fit, since they look like 16-bit). NPC placement was okay, but it should have more variety, and in the boss battle section, you should extend the time of bomb generation, like, to 3-4 seconds, because when the bomb explodes, the other ones on it will explode too and the player doesn't want to get hit by that and by 'red thingies' in my opinion. The boss always moves to the right, uhh no idea why.
Overall, a very short level which it wasn't so appealing much. I still like the graphics you use here, though.
4.5/10
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lighthouse64
- Charged Spiny

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Postby lighthouse64 » Mon Feb 22, 2016 6:20 pm
The review needs more detail on the graphics -_-.
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TDK
- Foo

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Postby TDK » Sat Feb 27, 2016 2:39 pm
I'm surprised that this level got this high considering that it's just "hold right to win".
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MegaCDFan235
- Monty Mole

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Postby MegaCDFan235 » Mon Feb 29, 2016 10:09 pm
glitch4 wrote:Review of Eggman's 8-bit Factory by MegaCDFan235
This was a very short level. It has two sections, which the first one takes about 30 seconds if you don't go on everything, and the second section is the boss battle, which takes a minute. The level design and graphics are decent (not sure if they fit, since they look like 16-bit). NPC placement was okay, but it should have more variety, and in the boss battle section, you should extend the time of bomb generation, like, to 3-4 seconds, because when the bomb explodes, the other ones on it will explode too and the player doesn't want to get hit by that and by 'red thingies' in my opinion. The boss always moves to the right, uhh no idea why.
Overall, a very short level which it wasn't so appealing much. I still like the graphics you use here, though.
4.5/10
I made the level slightly longer in one revision, but it's not released yet as of now.
I might change some bits of the level in the next.
Revision 0:
Revision 1:
Made the level slightly longer.
Revision 2:
Made the level a little bit longer, starts in a different area.
Revision 3 (not yet made but will be):
Revision 4 (again, not yet made but is planned to):
Not really much ideas besides different boss music and maybe a little more challenge
Am I multiposting or no?
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