(CC8 Level) (11-Place) Freezing Frozen.

Levels that have good quality and are worth playing.

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AirShip
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(CC8 Level) (11-Place) Freezing Frozen.

Postby AirShip » Wed Jul 30, 2014 2:05 pm

Creamshots:
Spoiler: show
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Reviews:
11. AirShip - 5-3 Freezing Frozen - 8.405/10
Spoiler: show
bossedit8: 8.125/10
  • This was a very nice and also a powerful level. It takes place at the Snowy Land inside a Factory with a very few outside Sections. The whole Gimmick of this place is that you have to watch out for those Pipes that spits out Clouds after a while that hurts you due to being very cold which is very nice (kind of like the SMB3 Airship Flames and how they act but on a bit different). They give you a Warning Sing at first at the middle and after that it takes place with only 3 Clouds on top (and others sideways) of eachother which gives the player a nice hint to it. All the Graphics and Tilesets are very fitting and well made. You even add an attention to detail with those gray Pipes that some of those red Wheels (if it is called that way) spins and others don't. There are even secret places even at the beginning of the level before you are entering the Factory which is also very nice. Enemies are also well made and how they act. Everything gives you a nice challenge throughout the Level. A little Problem by this Level is it can be laggy at some Point (might be the case of those Wallclimbing Enemies). There are places that you can actually Glitch through the Blocks if you are doing this correctly. One Glitch caused even a death at the first vertical Section. Another defuctional Problem is if you hit the Axe at the Midpoint, the whole Event of those Pipes where those cold Clouds coming out is getting very desync. It can be the case of not really completing this Level just from desynces these events. You should propably hide the Axe once the Event starts to play at the beginning of the Level. It can the also the case that those Clouds from the Pipes can be going down because they are hitting the sealing. Power Up placements is ok, not completly well made by that but it can be also at the challenging direction by that. Ice Physicals on the floor was good, no flaws to that. At least not everything is slippery. Once you reached the end there is a Star free for you but there is a downfall. You can actually die if you are too fast from the right to left. Overall, this level was challenging and enjoyable but not those little issues I have mentioned.
Chad: 8.8/10
  • This level does an exceptional job of conveying a complex industrial feeling, both in its design and the amount of detail placed into tileset interiors and inaccessible areas. The dangerous pipes are a creative hazard with great placements throughout the level, but the axe at the checkpoint ends up double-triggering them because it's not hidden shortly after the level starts. The Lakitus throwing Sparks get kinda spammy at the end too, which is especially difficult when the second half of the level has no powerups. The visuals are fantastic and the unique NPC variety is interesting, though, especially those Moon Coin shards.
Emral: 8/10
  • Ah man at first I thought this was going to be a frozen reference or joke level, but as it turns out it's super nice! The atmosphere was amazingly crafted and the gimmicks were cool and fit perfectly.
    I've encountered a few graphical errors along the way, such as the missing axe graphic or a random frozen Moon Coin which had no meaning at all, but it's nothing which couldn't have been fixed with another test or two.
    The ice, on the other hand, while not bothering me because it was slippery, bugged me because it was only slippery half of the time. You might've messed up the slippery code multiple times.
    The dragon coin shards idea was really neat in my opinion and the enemies looked amazing! While I shouldn't complain about this level's length, it did feel short and could've easily been extended if the dragon coins were actual dragon coins and you did some more things with the lakitu. But I shouldn't be demanding too much. This was a nice level to play through anyways.
    Guess: If I remember correctly AirShip never released these graphics.
Quill: 8.5/10
  • Excellent level! The concept is creative as icy factories are rare and the many obstacles you encounter keep the player on their toes. There was some issues with the Dragon Coin replacements where it would look like they're visible yet their non-visible state is still seen. I found that a bit odd. On the second half of the level, the traps going off twice seemed a bit weird and also caught me off guard leading to an unfair death. Overall though, great job especially with the atmosphere.
TNTtimelord: 8.6/10
  • This was an amazingly detailed level; the icy blue tint to everything fits perfectly. This is nearly exactly what I would picture a factory/ice hybrid level. The freezing-air-blowing pipes was a very clever gimmick and added lots of fair challenge to the level. I see you used this factory tileset done by Airship also goes well with Valtteri's extended ice tileset. The slippery blocks inside the factory gets real iffy at some points as some are slippery on one block platforms above holes (I'm super lucky to not fall off any and die). I really admire the hidden Luna coins and how you have to do special things to "unlock" and retrieve them. I really wish that could be used more often, because it's actually pretty clever. I have an issue with section 7 as I almost felt that the first jump felt like a leap of faith.
Download:https://www.sendspace.com/file/98kz31

zioy
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Re: (CC8 Level) (11-Place) Freezing Frozen.

Postby zioy » Wed Jul 30, 2014 2:16 pm

This level is fantastic. One of my personal favorites from CC8.


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