Share your completed SMBX episodes or play and discuss others.
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Witchking666
- Silver Yoshi Egg

- Posts: 1769
- Joined: Mon Dec 15, 2014 10:47 am
Postby Witchking666 » Tue Feb 10, 2015 10:53 am
That world map is insane
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underFlo
- Wart

- Posts: 4456
- Joined: Mon Jul 14, 2014 10:44 am
- Flair: sup im lesbiab
- Pronouns: They/She
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Contact:
Postby underFlo » Tue Feb 10, 2015 12:01 pm
witchking666 wrote:That world map is insane
Please be more constructive.
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y479021776
- Buster Beetle

- Posts: 83
- Joined: Sat Oct 11, 2014 10:07 pm
Postby y479021776 » Wed Feb 11, 2015 8:38 pm
Now,I played it again.
This time I didn't collect stars.
And I entered warp pipe.
The Shortest way is,2-3 to World4,
(1-6 can be warp to World3 but the way is not shorter than 2-3 to World4.)
And...4-3 to 4-6.It's a shortcut.
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Enchlore
- Spike

- Posts: 272
- Joined: Thu May 08, 2014 3:40 pm
Postby Enchlore » Sun Feb 15, 2015 8:36 pm
Are "interesting tilesets and other graphics" the only good thing about this episode? Because that's what the "featured episode" blurb makes it out to be.
I'll be playing it regardless, basing myself on other people's comments.
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FredTheHuman
- Guest
Postby FredTheHuman » Tue Feb 17, 2015 9:00 am
This looks amazing! I'm going to do a recording of this, right after infact when i get done with the current one i'm playing
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silent_
- Birdo

- Posts: 2151
- Joined: Fri Dec 20, 2013 3:34 pm
Postby silent_ » Tue Feb 17, 2015 1:55 pm
So yeah, this is a fun episode so far. I downloaded it yesterday and I'm on world 3. It's hard, though, and world 2's sewer level secret exit is insanely difficult to find. I had to cheat through the level editor to find it. Overall, the only real problem I have with this game is the fact that sometimes you're forced to bring a power-up from a certain level into another level to get a star coin/secret exit. (Hopefully I explained that decent enough.) This is obnoxious and ruins the design factor a lot.
Enchlore wrote:Are "interesting tilesets and other graphics" the only good thing about this episode? Because that's what the "featured episode" blurb makes it out to be.
Honestly, this episode doesn't even use interesting tilesets and other graphics. It just has great gameplay, decent design, and good flow and consistency.
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Blaze Moonspear
- Guest
Postby Blaze Moonspear » Tue Feb 17, 2015 7:58 pm
KFCMARIO wrote:
Plot
Finding that something important was stolen,Mario believe that the thief must be Koopa.So he decided to fight with Koopa again.Will he win?
At the end it turns out Luigi took it and forgot about it.
That would be great, I hope so.
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Gmushroom
- Shy Guy

- Posts: 6
- Joined: Tue Aug 05, 2014 11:19 pm
Postby Gmushroom » Thu Feb 19, 2015 9:17 am
This is a nice episode! I expect that you'll put up more and good episode!
y479021776 wrote:KFCMARIO wrote:MarioBros980 wrote:KFCMARIO, I found the glitch ice tree, You should fix the next version!
Here's a screenshot: Otherwise looks amazing, I can't play this episode! 
Ohh...Maybe it was my carelessness accounted for it...but i'm sorry because I have no time to fix the problem.I have to spend more time on preparing for Gaokao,which means I would not fix it until June next year.
Gaokao is the College Entrance Exam.
LOL
Last edited by underFlo on Sat Mar 07, 2015 5:32 pm, edited 1 time in total.
Reason: Double Post
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Choco
- Eerie

- Posts: 735
- Joined: Fri Nov 14, 2014 2:48 pm
Postby Choco » Thu Feb 19, 2015 9:34 am
Don't make useless posts like this. And don't double post.
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Gmushroom
- Shy Guy

- Posts: 6
- Joined: Tue Aug 05, 2014 11:19 pm
Postby Gmushroom » Fri Feb 20, 2015 4:59 am
Choco wrote:Don't make useless posts like this. And don't double post.
I'm sorry. I forgot my first post in there.I will be careful.
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KingKoopa80
- Swooper

- Posts: 74
- Joined: Sat Mar 29, 2014 8:49 pm
Postby KingKoopa80 » Fri Feb 27, 2015 9:54 pm
I like it! The textures felt smooth, And well placed, The levels where really fun and well made! As well as the over world map, Perfect!
9.3/10
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koopatroopa323
- Cheep-Cheep

- Posts: 12
- Joined: Fri Feb 27, 2015 9:22 am
Postby koopatroopa323 » Fri Feb 27, 2015 11:07 pm
This has got to be one of the best episodes I have ever played! Nice work! 
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Witchking666
- Silver Yoshi Egg

- Posts: 1769
- Joined: Mon Dec 15, 2014 10:47 am
Postby Witchking666 » Fri Mar 06, 2015 2:27 pm
This was a.w.e.s.o.m.e
It all looked so good and it fitted so well.
Your tilesets look amazing.(did you make them yourself?) good job
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bossedit8
- Banned
- Posts: 6838
- Joined: Fri Dec 20, 2013 12:35 pm
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Postby bossedit8 » Sat Mar 07, 2015 2:57 am
SuperMario12345 wrote:This Is A Pretty Good Episode!
What descriptes it from being good? You need to be more constructive than that! You need to follow the forum rules!
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Erik
- Eerie

- Posts: 761
- Joined: Fri Dec 12, 2014 2:46 pm
Postby Erik » Sat Mar 07, 2015 3:22 am
This is a really good episode, I like the design in all the levels. It's quite a standard episode and I really enjoyed it.
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PersonNamedUser
- Reznor

- Posts: 2882
- Joined: Fri Feb 27, 2015 8:07 pm
Postby PersonNamedUser » Sat Mar 07, 2015 4:49 pm
bossedit8 wrote:SuperMario12345 wrote:This Is A Pretty Good Episode!
What descriptes it from being good? You need to be more constructive than that! You need to follow the forum rules!
It's a good episode because it has good levels, great world map, and smart idea with the stars!
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55jedat555
- Buster Beetle

- Posts: 94
- Joined: Sat Feb 28, 2015 11:35 am
- Flair: flare
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Postby 55jedat555 » Sun Mar 29, 2015 2:19 pm
I love this episode.
But I even have to ask you something: Bullet Bills in world 6 move slightly (too much for me) faster than they should, I guess. So, I checked the level folder and the text file and that's what I found in it:
Code: Select all height=52
width=64
gfxheight=56
gfxwidth=64
speed=1.5
noiceball=1
It seems that the editor reads ''1.5'' as ''15'' and that means the speed is 1500%! I really don't know if this happens only to me, though.
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underFlo
- Wart

- Posts: 4456
- Joined: Mon Jul 14, 2014 10:44 am
- Flair: sup im lesbiab
- Pronouns: They/She
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Contact:
Postby underFlo » Sun Mar 29, 2015 2:26 pm
55jedat555 wrote:I love this episode. :D
But I even have to ask you something: Bullet Bills in world 6 move slightly (too much for me) faster than they should, I guess. So, I checked the level folder and the text file and that's what I found in it:
Code: Select all height=52
width=64
gfxheight=56
gfxwidth=64
speed=1.5
noiceball=1
It seems that the editor reads ''1.5'' as ''15'' and that means the speed is 1500%! I really don't know if this happens only to me, though.
It depends on where you live, since the way decimals are handled varies, so some computers can't read 1,5 and some can't read 1.5. Sadly, there isn't an easy solution for everyone.
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