(Version1.1)Endless Exploration

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Witchking666
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Re: Endless Exploration

Postby Witchking666 » Tue Feb 10, 2015 10:53 am

That world map is insane

underFlo
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Re: Endless Exploration

Postby underFlo » Tue Feb 10, 2015 12:01 pm

witchking666 wrote:That world map is insane
Please be more constructive.

y479021776
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Re: Endless Exploration

Postby y479021776 » Wed Feb 11, 2015 8:38 pm

Now,I played it again.
This time I didn't collect stars.
And I entered warp pipe.
The Shortest way is,2-3 to World4,
(1-6 can be warp to World3 but the way is not shorter than 2-3 to World4.)
And...4-3 to 4-6.It's a shortcut.

Enchlore
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Re: Endless Exploration

Postby Enchlore » Sun Feb 15, 2015 8:36 pm

Are "interesting tilesets and other graphics" the only good thing about this episode? Because that's what the "featured episode" blurb makes it out to be.

I'll be playing it regardless, basing myself on other people's comments.

FredTheHuman
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Re: Endless Exploration

Postby FredTheHuman » Tue Feb 17, 2015 9:00 am

This looks amazing! I'm going to do a recording of this, right after infact when i get done with the current one i'm playing

silent_
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Re: Endless Exploration

Postby silent_ » Tue Feb 17, 2015 1:55 pm

So yeah, this is a fun episode so far. I downloaded it yesterday and I'm on world 3. It's hard, though, and world 2's sewer level secret exit is insanely difficult to find. I had to cheat through the level editor to find it. Overall, the only real problem I have with this game is the fact that sometimes you're forced to bring a power-up from a certain level into another level to get a star coin/secret exit. (Hopefully I explained that decent enough.) This is obnoxious and ruins the design factor a lot.
Enchlore wrote:Are "interesting tilesets and other graphics" the only good thing about this episode? Because that's what the "featured episode" blurb makes it out to be.
Honestly, this episode doesn't even use interesting tilesets and other graphics. It just has great gameplay, decent design, and good flow and consistency.

Blaze Moonspear
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Re: Endless Exploration

Postby Blaze Moonspear » Tue Feb 17, 2015 7:58 pm

KFCMARIO wrote:
Spoiler: show
Image

Plot
Finding that something important was stolen,Mario believe that the thief must be Koopa.So he decided to fight with Koopa again.Will he win?

At the end it turns out Luigi took it and forgot about it. :P

That would be great, I hope so.

Gmushroom
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Re: Endless Exploration

Postby Gmushroom » Thu Feb 19, 2015 9:17 am

This is a nice episode! I expect that you'll put up more and good episode!

y479021776 wrote:
KFCMARIO wrote:
MarioBros980 wrote:KFCMARIO, I found the glitch ice tree, You should fix the next version!

Here's a screenshot:
Spoiler: show
Image
Otherwise looks amazing, I can't play this episode! :D
Ohh...Maybe it was my carelessness accounted for it...but i'm sorry because I have no time to fix the problem.I have to spend more time on preparing for Gaokao,which means I would not fix it until June next year.
Gaokao is the College Entrance Exam.
LOL
Last edited by underFlo on Sat Mar 07, 2015 5:32 pm, edited 1 time in total.
Reason: Double Post

Choco
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Re: Endless Exploration

Postby Choco » Thu Feb 19, 2015 9:34 am

Don't make useless posts like this. And don't double post.

Gmushroom
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Re: Endless Exploration

Postby Gmushroom » Fri Feb 20, 2015 4:59 am

Choco wrote:Don't make useless posts like this. And don't double post.
I'm sorry. I forgot my first post in there.I will be careful.

KingKoopa80
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Re: Endless Exploration

Postby KingKoopa80 » Fri Feb 27, 2015 9:54 pm

I like it! The textures felt smooth, And well placed, The levels where really fun and well made! As well as the over world map, Perfect!

9.3/10

koopatroopa323
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Re: Endless Exploration

Postby koopatroopa323 » Fri Feb 27, 2015 11:07 pm

This has got to be one of the best episodes I have ever played! Nice work! :)

Witchking666
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Re: Endless Exploration

Postby Witchking666 » Fri Mar 06, 2015 2:27 pm

This was a.w.e.s.o.m.e
It all looked so good and it fitted so well.
Your tilesets look amazing.(did you make them yourself?) good job

PersonNamedUser
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Re: Endless Exploration

Postby PersonNamedUser » Sat Mar 07, 2015 2:42 am

This Is A Pretty Good Episode!

bossedit8
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Re: Endless Exploration

Postby bossedit8 » Sat Mar 07, 2015 2:57 am

SuperMario12345 wrote:This Is A Pretty Good Episode!
What descriptes it from being good? You need to be more constructive than that! You need to follow the forum rules!

Erik
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Re: Endless Exploration

Postby Erik » Sat Mar 07, 2015 3:22 am

This is a really good episode, I like the design in all the levels. It's quite a standard episode and I really enjoyed it.

PersonNamedUser
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Re: Endless Exploration

Postby PersonNamedUser » Sat Mar 07, 2015 4:49 pm

bossedit8 wrote:
SuperMario12345 wrote:This Is A Pretty Good Episode!
What descriptes it from being good? You need to be more constructive than that! You need to follow the forum rules!
It's a good episode because it has good levels, great world map, and smart idea with the stars!

JeffTheSpiny
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Re: Endless Exploration

Postby JeffTheSpiny » Sat Mar 14, 2015 8:54 am

Very good episode!Some times hard,sometimes good.I wait a "Endless Exploration 2" or huge update! :D :D :D

55jedat555
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Re: Endless Exploration

Postby 55jedat555 » Sun Mar 29, 2015 2:19 pm

I love this episode. :D
But I even have to ask you something: Bullet Bills in world 6 move slightly (too much for me) faster than they should, I guess. So, I checked the level folder and the text file and that's what I found in it:

Code: Select all

height=52
width=64
gfxheight=56
gfxwidth=64
speed=1.5
noiceball=1
It seems that the editor reads ''1.5'' as ''15'' and that means the speed is 1500%! I really don't know if this happens only to me, though.

underFlo
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Re: Endless Exploration

Postby underFlo » Sun Mar 29, 2015 2:26 pm

55jedat555 wrote:I love this episode. :D
But I even have to ask you something: Bullet Bills in world 6 move slightly (too much for me) faster than they should, I guess. So, I checked the level folder and the text file and that's what I found in it:

Code: Select all

height=52
width=64
gfxheight=56
gfxwidth=64
speed=1.5
noiceball=1
It seems that the editor reads ''1.5'' as ''15'' and that means the speed is 1500%! I really don't know if this happens only to me, though.
It depends on where you live, since the way decimals are handled varies, so some computers can't read 1,5 and some can't read 1.5. Sadly, there isn't an easy solution for everyone.


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