World Scenery beyond scene-32

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electricpretzel0
Swooper
Swooper
Posts: 60
Joined: Sun Jan 26, 2014 5:27 pm

World Scenery beyond scene-32

Postby electricpretzel0 » Tue Jan 28, 2014 12:59 pm

Yo, I experienced this problem before and I was hoping maybe someone here might have the answer. I'm trying to understand why you can't make custom scenery objects past scene-32. I'm hoping someone might know a way to do this because if you try to save or open a different world while you're already viewing a world that has custom scenery past scene-32 then it will throw an error saying, "Run time error '340': Control array element '(scenery object number)' doesn't exist, Then smbx will close on you. If anyone knows any special ways to edit world map or smbx itself that can help me here, please let me know.

FallingSnow
Foo
Foo
Posts: 822
Joined: Sat Dec 21, 2013 4:32 am

Re: World Scenery beyond scene-32

Postby FallingSnow » Tue Jan 28, 2014 1:10 pm

There is a bug with the game that you cannot replace the scenes passed 32. You just have to live with this when editting. They can be replaced and used in-game, but you cannot replace them and then open/save the world with the editor.

So what you need to do:
  • Make World Map
    Save World Map
    Replace Graphics
    Play Game (Do not open the world map again unless you delete the custom graphics first; otherwise, it will crash and not save)

electricpretzel0
Swooper
Swooper
Posts: 60
Joined: Sun Jan 26, 2014 5:27 pm

Re: World Scenery beyond scene-32

Postby electricpretzel0 » Tue Jan 28, 2014 1:14 pm

Alright. Thanks.


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