Problem with Mouser

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PlumberGraduate
Fighter Fly
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Problem with Mouser

Postby PlumberGraduate » Sun Oct 18, 2015 7:28 am

I'm trying to make a GFX with SMB3 Bowser in a clowncar. But Mouser's jumping is making it look silly. Upper half of the clowncar detaches from bottom half and whole thing is flying upwards.
(Mouser/Bowser has been set to don't move, there is blocks under him to not make him fall, clowncar is a BGO and a Para-Koopa is controlling the movement)
Is there any way to make Mouser to not jump?
Sorry if there's not screenshots but i don't know how to post them or even take them in SMBX Level editor. Can I get help with that too? :)

Waddle
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Re: Problem with Mouser

Postby Waddle » Sun Oct 18, 2015 7:33 am

I think giving it Nogravity=1 through NPC coding should work.

PlumberGraduate
Fighter Fly
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Re: Problem with Mouser

Postby PlumberGraduate » Sun Oct 18, 2015 7:37 am

Then Mouser doesn't do anything, I want him to throw bombs.

Mable
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Re: Problem with Mouser

Postby Mable » Sun Oct 18, 2015 8:11 am

nogravity makes him float in the air. Did you test that before you replied that he doesn't do anything? Bc if he wouldn't do anything that should be when he's set to friendly.

As far as i know it would maybe only work with lunalua you might consider asking in the lunalua thread.

PlumberGraduate
Fighter Fly
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Re: Problem with Mouser

Postby PlumberGraduate » Sun Oct 18, 2015 8:17 am

I tested it and Friendly was set on No. I may test lunalua (first I need to figure out how it works). If I can't figure it out, I fill ask it in lunalua thread. Thanks for help.

FanofSMBX
Ludwig von Koopa
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Re: Problem with Mouser

Postby FanofSMBX » Sun Oct 18, 2015 11:23 am

Make Mouser's height shorter (but not gfxheight) and place an invisible jelectro in the middle of the sprite. Now, it blocks Mouser, and it still hurts to jump on him. If the clown car moves, attach the clown car to a layer, and put the jelectro on the layer.


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