Super Mario All Stars ++

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SpencerlyEverly
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Super Mario All Stars ++

Postby SpencerlyEverly » Tue Mar 22, 2016 7:33 pm

Before I get to the game project, here's 2 screenshots to prove that it's a real project:

Image

Image

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Anyway, let's tell you what this game is.

Basically, this game is what I was making for years. I started this project in maybe 2013, to make SMB, SMB2, SMB3, SMBLL, SMW and a brand new game combined. But I moved on to video making, and then I revived the project from my old Windows XP later on in 2015. So now, to preserve the memory, THIS is the unfinished result:

Super Mario Bros.: 100% Complete
Super Mario Bros. 2: All the way until 4-1
Super Mario Bros. 3: World 1 completed by Phil. The whole counterpart of the game was Phil's. See credits for more info.
Super Mario World: Maybe world 1 is fully completed. I started Donut Plains recently, a few days ago.
Super Mario Bros. Lost Levels: Only 3 levels has been done.
Super Mario Bros. 4 (The brand new game by me): World 1 completed 90% of the time.

So you see, I have completed aLOT of the game these years. But I have no idea if I should finish it. This game meant alot to me (Exceptional to Where SMB Attacks, a game I made WAAAAY back in 2010. That game will never be released due to a virus I got). So I gave it to you guys. Donwload it, and mess around it if you wish (Or if I continue it, it's your decision):

https://mega.nz/#!5o4GiKRS!9mIzfiLUHkBF ... Y1Fy3vOgJw

If you wondering, when you first start the game, this message will appear:

Image

I didn't actually use a skip pipe option, so continue or die on that ledge (You will lose a life though).

When you finish the lesson, you'll be on this map screen:

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(These include words to where the pipes are BTW)

The one that is NOT working is SMB4. Load the levels up in the level editor please.

As far as you know, what do you think? Should I continue this? Leave any comments down there if I should.

CREDITS

- Phil for SMB3 levels
- Whoever made the 8-Bit pack, SMB Mario sprites, 8-Bit mario sprites, etc.
- Me for 90% of the game

Arceus88
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Re: Super Mario All Stars ++

Postby Arceus88 » Wed Mar 23, 2016 12:03 am

I think small mario is not like that in smb1. It looks more like smb3 mario in smb1 palette.

Well good luck on the project.

Mable
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Re: Super Mario All Stars ++

Postby Mable » Wed Mar 23, 2016 2:52 am

Idk 8-bit and normal gfx fit that much.

Also the castle screen looks kinda bland on the upper part.
The mario playable doesn't fit with the smw theme imo, and some bushes might make it look nicer.

Also world map looks bland tbh.

Oh and did you ask Phil if you can use his stuff?

goombaguy
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Re: Super Mario All Stars ++

Postby goombaguy » Mon Mar 28, 2016 8:15 pm

I don't like it when people make projects or rumors called Super Mario Brothers 4. In fact, Super Mario World IS Super Mario Brothers 4. Just look at the Japanese title screen! If you could, please change the name of your extra game.

Image

TheSaturnyoshi
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Re: Super Mario All Stars ++

Postby TheSaturnyoshi » Fri Apr 01, 2016 7:38 am

Actually goombaguy, that titlescreen is from the U.S. prototype version.

h2643
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Re: Super Mario All Stars ++

Postby h2643 » Fri Apr 01, 2016 9:47 am

TheSaturnyoshi wrote:Actually goombaguy, that titlescreen is from the U.S. prototype version.
Doesn't change the fact that it's still SMB4, in Japan.

Mable
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Re: Super Mario All Stars ++

Postby Mable » Fri Apr 01, 2016 1:43 pm

Also not to mention that our merio stuff comes straight from japan also.

Murphmario
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Re: Super Mario All Stars ++

Postby Murphmario » Fri Apr 01, 2016 11:07 pm

Why are there upside-down cheep cheeps?

Also, don't use anyone's levels unless they say so.


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