Dogland - 5.1/10
Aside from the Undertale music and NPCs, this is basically just an SMB1 overworld run. At first glance, that is. However, the level boasts some features that differentiate it from other typical overworlds. The snow poffs in the second section are a neat gimmick that ultimately lead to a small coin bonus, but it doesn't affect the overall level and only just serves for completion purposes. The bone near the end of the first section, though, is a rather neat concept, but it's executed poorly because the player is given no hints on how to get past. The music, while neatly fitting in with the theme of the level, suffers from the problem of being 8-bit and thus clashing with the 16-bit sound effects of SMBX. The design of the level, though, should the gimmicks be stripped away, turns out to be generic and uninspired, so it seems as though the level relies solely on gimmicks to be good and otherwise mask the true design of the level.