The Mario Artstyles & how they work

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dynastylobster
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The Mario Artstyles & how they work

Postby dynastylobster » Thu Jun 15, 2017 6:30 pm

Image

hello my fellow mario fans! i'm here today to talk about the differances and rules of the four artstyles in smbx , so that people will be able to make smbx art much more easily , and because i couldn't find a document on this subject , so i studied the artstyles of all four games.

Image


super Mario bros.:

in mario 1 , the colors are saturated ,but not very garish ,and it uses a kind-of high amount of colors , the shading is semi-realistic with a nice balance of contrast , it also tends to use colored shading , such as blue shadows , and the light comes from the top left and or just the left. the outlines of smb1 are very thin , in the case that there are any outlines at all.
the shape of the tiles are usually either square or roundish , and the sprites are drawn very neatly.

super Mario bros. 2:

in mario 2 , the colors tend to be quite undersaturated , the tiles and sprites also tend to use a LOT of colors , the outlines usually don't exist at all , the lighting is extremely realistic , so just shade it as if the real life sun were shining on it. the shape of mario 2 stuff is not at all consistant , it can be shaped like anything , and still be mario 2 styled .

super Mario bros. 3:

in mario 3 , the colors are a little bit unsaturated , but not boring ... the outlines are thick usually , and speaking of the outlines , the tiles usually use dark grey outlines , and they ALWAYS use outlines , no matter what . the shading comes from the left , and the shadows sometimes creep up onto the top of the object , weird. the amount of colors is a little bit high, but nowhere near mario 2's colors.

super mario world:

in mario world, the colors are very saturated, and it usually has a low amount of colors , the outlines are never more than 1 pixel thick . as for the shading , things tend to be shiny , and the lighting tends to be from the top. the drawing quality can be a little bit rough , thins like jaggies , and mis-proportunate things are welcome here.

and now you know how these artstyles behave, at least from what I have observed , and remember that art is not an exact science , so i may be wrong about some of these things (assuming that you didn't already)
Last edited by dynastylobster on Fri Jun 16, 2017 7:33 pm, edited 7 times in total.

PersonNamedUser
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Re: the mario artstyle

Postby PersonNamedUser » Thu Jun 15, 2017 7:36 pm

#STICKYTHIS

Kixubug
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Re: the mario artstyle

Postby Kixubug » Thu Jun 15, 2017 8:12 pm

MosaicMario wrote:#STICKYTHIS

dynastylobster
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Re: the mario artstyle

Postby dynastylobster » Thu Jun 15, 2017 8:33 pm

MosaicMario wrote:#STICKYTHIS
wha..?
what does that mean?

PersonNamedUser
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Re: the mario artstyle

Postby PersonNamedUser » Thu Jun 15, 2017 8:40 pm

dynastylobster wrote:
MosaicMario wrote:#STICKYTHIS
wha..?
what does that mean?
I Was talking to the admins but what it means is that it has priority of always being at the top of the list of threads in a forum section

dynastylobster
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Re: the mario artstyle

Postby dynastylobster » Thu Jun 15, 2017 8:44 pm

MosaicMario wrote:
dynastylobster wrote:
MosaicMario wrote:#STICKYTHIS
wha..?
what does that mean?
I Was talking to the admins but what it means is that it has priority of always being at the top of the list of threads in a forum section
you mean .... I did a good today? :D
#STICKYTHIS too

kr4k1n
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Re: the mario artstyle

Postby kr4k1n » Fri Jun 16, 2017 3:48 pm

MosaicMario wrote:#STICKYTHIS
this topic can really help new users make custom gfx!

dynastylobster
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Re: the mario artstyle

Postby dynastylobster » Fri Jun 16, 2017 6:39 pm

practicalshorty014 wrote:
MosaicMario wrote:#STICKYTHIS
this topic can really help new users make custom gfx!
thanks for sticky-ing this , (stickythis-ing?)
but could I get some actual comments related to my article? plz?

PersonNamedUser
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Re: the mario artstyle

Postby PersonNamedUser » Fri Jun 16, 2017 7:06 pm

dynastylobster wrote:
practicalshorty014 wrote:
MosaicMario wrote:#STICKYTHIS
this topic can really help new users make custom gfx!
thanks for sticky-ing this , (stickythis-ing?)
but could I get some actual comments related to my article? plz?
Actually, it isn't stickied, only a mod or admin can do that

dynastylobster
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Re: the mario artstyle

Postby dynastylobster » Fri Jun 16, 2017 7:14 pm

MosaicMario wrote:
dynastylobster wrote:
practicalshorty014 wrote: this topic can really help new users make custom gfx!
thanks for sticky-ing this , (stickythis-ing?)
but could I get some actual comments related to my article? plz?
Actually, it isn't stickied, only a mod or admin can do that
ok , but i'd still like to know what people think of my post , rather then just yelling #STICKYTHIS to the admins , but don't get me wrong , I still appreciate the gesture.

loop
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Re: The Mario Artstyles & how they work

Postby loop » Fri Jun 16, 2017 10:49 pm

Honestly, this looks pretty helpful. This could help a lot of beginners. Good job. ;)

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Re: The Mario Artstyles & how they work

Postby IAmPlayer » Sat Jun 17, 2017 6:39 pm

This is helpful! Thanks for the article explaining stuff that we need to make a graphics for SMB1,SMB2,SMB3 and SMW! I would rather appreciate your help and maybe i can made a graphics for my level!

EDIT: btw #STICKYTHIS

Witchking666
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Re: The Mario Artstyles & how they work

Postby Witchking666 » Wed Jun 28, 2017 10:08 am

Sticky this thread.
Very useful for people who are either new to graphics design or trying to get their graphics to be a certain style.

arcade999
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Re: the mario artstyle

Postby arcade999 » Wed Jun 28, 2017 12:08 pm

MosaicMario wrote:#STICKYTHIS
So stickthis! :D
practicalshorty014 wrote:
MosaicMario wrote:#STICKYTHIS
this topic can really help new users make custom gfx!
Yep, but it can also help EVERYONE making graphics! :D

Black Mamba
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Re: The Mario Artstyles & how they work

Postby Black Mamba » Fri Jun 30, 2017 6:00 pm

SMB3 block usually have a black outline. Non-coin NPCS have the dark grey outline. You must make this distinction or else you'll wind up with a bunch of really nice graphics with really ugly outlines. Airship.

Kixubug
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Re: The Mario Artstyles & how they work

Postby Kixubug » Fri Jun 30, 2017 9:10 pm

Yeah! This is very useful it might can help some Users make these Custom GFX?

ivanmegafanboy
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Re: The Mario Artstyles & how they work

Postby ivanmegafanboy » Fri Jun 30, 2017 11:32 pm

You did a good job, sport. Very useful information.


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