Share and discuss custom SMBX graphics.
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PixelPest
- Raccoon Mario

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
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Postby PixelPest » Sun Dec 06, 2015 8:35 pm
AS OF 1.5, THERE ARE OVER 1200 GRAPHICS FILES INCLUDED!
Welcome to my nest of graphics! This pack contains tilesets, BGOs, NPCs and their effects, and more including...
...10+ full tilesets.
...custom NPCs including custom piranha plants, the infamous bucketheaded goombas, and more.
...a BGOs, LunaLua Hardcoded graphic replacements, backgrounds, and a lot of cool stuff.
This is my first GFX pack so please give me some feedback. I know I included some recolours of other GFX, but a lot of the stuff I made myself. I haven't been doing graphics for long so there will be much more to come. Enjoy and please give credit if used to the indicated users! The screenshot below does not show many of the amazing graphics included in this pack, so that you can download it and see them yourself!
Screenshots:
Changelog:
Update 1.1:
- fixed mask on "Spooky Tree BGO"
- added "SMB3 Goldbrick Cave Tileset"
- added "SMW Hellfire Cave Tileset"
- added slopes to "Roughsod Tileset"
- added "Changelog.txt"
Update 1.2:
- added "SMB3 Submarine Tileset"
- added "M&L Snow Land Tileset"
- added "Pear Tree BGOs"
- added "SMB3 Custom Torpedo Bills"
Update 1.3:
- changed archive arrangement of multiple items
- fixed some small misc. errors
- added "SMW Spooky Tree"
- added "Custom Switch Blocks"
- added another sizable to "SMB3 Submarine Tileset"
- added "SMB3 Restyled SMB2 NPCs"
Update 1.4:
- added Hardcoded GFX stuff
- added a multitude of SMB2 resources including an sign, a metal tileset + BGOs, a poison mushroom, and a background
- added two particles.lua .ini files + graphics (hail and sandstorm)
Update 1.5:
- all folder names that originally ended with "- PixelPest" have had it removed, except for those with other authors
- "Writings on the Wall" has had its name changed to "Custom Writings"
- other less drastic misc. name changes that needed to be made
- modified "Giving Credit.txt"
- removed "Particles .ini files"
- added a variety of graphics from Knytt Tales (Juni's game)
- added SMO moons
- added "SMW Mystic Cavern" tileset from SCC 9th place level Stellar Cave
- added "SMB2 Toxic Wasteland" tileset from level Subcon Wasteland
- added X-ed out item box
- added other misc. assets
Download:
Newest (1.5): All of the files or as an update to 1.4
Last edited by PixelPest on Sat Nov 11, 2017 8:25 pm, edited 13 times in total.
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CopyLeft
- Volcano Lotus

- Posts: 537
- Joined: Mon Feb 10, 2014 2:47 pm
Postby CopyLeft » Sun Dec 06, 2015 10:06 pm
It's nothing too big, but it certainly is neat. Thanks!
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HenryRichard
- Birdo

- Posts: 2843
- Joined: Mon Dec 23, 2013 12:09 pm
- Flair: Is this where I type my password?
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Postby HenryRichard » Sun Dec 06, 2015 10:51 pm
lol HenryRichard hole tileset
Anyways the screen shows some good stuff™, though I'd like more spots on the piranha plant, and the handles on the red door seem low.
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PersonNamedUser
- Birdo

- Posts: 2882
- Joined: Fri Feb 27, 2015 8:07 pm
Postby PersonNamedUser » Sun Dec 06, 2015 10:53 pm
This graphics pack is actually quite nice, I especially like the tilesets, great job!
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PixelPest
- Raccoon Mario

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
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Postby PixelPest » Mon Dec 07, 2015 6:39 am
HenryRichard wrote:lol HenryRichard hole tileset
Anyways the screen shows some good stuff™, though I'd like more spots on the piranha plant, and the handles on the red door seem low.
I'm glad you like the HenryRichard Hole tileset.
A few people have commented about adding spots to the piranha plants now so I think I will.
I know the handles look low on the big door; they're at the same height as the other doors. I prefer the way they look lower on the big door, even if it is a little different.
Thanks for your comments!
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PaperMarioFan
- Rex

- Posts: 35
- Joined: Tue Nov 24, 2015 11:34 am
Postby PaperMarioFan » Mon Dec 07, 2015 7:05 am
Doors looks like awesome =) offer no needed =(
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Witchking666
- Silver Yoshi Egg

- Posts: 1769
- Joined: Mon Dec 15, 2014 10:47 am
Postby Witchking666 » Mon Dec 07, 2015 2:50 pm
Did you include the roughsod tileset to this pack?
And did you add slopes to it?
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PixelPest
- Raccoon Mario

- Posts: 7111
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Postby PixelPest » Mon Dec 07, 2015 2:52 pm
witchking666 wrote:Did you include the roughsod tileset to this pack?
And did you add slopes to it?
I did but forgot the slopes. Thanks for reminding me. I'll update this soon with them and a few more graphics and fixes
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NathanBros
- Snifit

- Posts: 222
- Joined: Tue Feb 03, 2015 3:05 pm
Postby NathanBros » Wed Dec 09, 2015 1:24 pm
Nice boat Goomba, the upper doors are good colored too!
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PixelPest
- Raccoon Mario

- Posts: 7111
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Postby PixelPest » Wed Dec 09, 2015 8:43 pm
Update 1.1:
- fixed mask on "Spooky Tree BGO"
- added "SMB3 Goldbrick Cave Tileset"
- added "SMW Hellfire Cave Tileset"
- added slopes to "Roughsod Tileset"
- added "Changelog.txt"
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PixelPest
- Raccoon Mario

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
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Contact:
Postby PixelPest » Fri Jan 01, 2016 3:50 pm
Update 1.2:
- added "SMB3 Submarine Tileset"
- added "M&L Snow Land Tileset"
- added "Pear Tree BGOs"
- added "SMB3 Custom Torpedo Bills"
New Screenshot:
Will be releasing a few more small updates soon (1.3, 1.4, 1.5). v2.0 will likely be finished by the end of January and will include:
- PNGs with no masks; compatible with 2.0
- INI tilesets of all graphics
Enjoy!
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PixelPest
- Raccoon Mario

- Posts: 7111
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Postby PixelPest » Fri Jan 01, 2016 7:28 pm
Yes, Spinda did make the Submarine tileset and I credited him for his work, but I added a lot more than two things. I added two blocks too finish the slopes on the edges as shown in the picture, added the two periscope BGOs, modified the airship propeller to serve as a turbine, and made the Torpedo Bill launcher and BGOs for that. I plan to add a bunch more things to it as well in the next update of this GFX pack that I'm working on now.
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Waddle
- Tellah

- Posts: 1583
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Postby Waddle » Sat Jan 02, 2016 3:27 am
PixelPest wrote:
Yes, Spinda did make the Submarine tileset and I credited him for his work, but I added a lot more than two things. I added two blocks too finish the slopes on the edges as shown in the picture, added the two periscope BGOs, modified the airship propeller to serve as a turbine, and made the Torpedo Bill launcher and BGOs for that. I plan to add a bunch more things to it as well in the next update of this GFX pack that I'm working on now.
Alrighty, sorry. I only noticed the 2 tiny modifications you made, and I didn't really find credit to Spina anywhere.
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PixelPest
- Raccoon Mario

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
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Postby PixelPest » Wed Feb 03, 2016 3:14 pm
Not a very big update, but added new stuff!
Update 1.3:
- changed archive arrangement of multiple items
- fixed some small misc. errors
- added "SMW Spooky Tree"
- added "Custom Switch Blocks"
- added another sizable to "SMB3 Submarine Tileset"
- added "SMB3 Restyled SMB2 NPCs"
Still working on .ini tilesets of everything when I have the time so I might add some of those in the next update.
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FanofSMBX
- Mouser

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Wed Feb 03, 2016 7:01 pm
I'm sorry, but Custom Switch Blocks(2) is empty.
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PixelPest
- Raccoon Mario

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
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Contact:
Postby PixelPest » Wed Feb 03, 2016 7:07 pm
FanofSMBX wrote:I'm sorry, but Custom Switch Blocks(2) is empty.
Thank you for catching that. Somewhere along the way I must have lost those graphics but I'm not sure how. Anyway, I'll fix it tomorrow and throw out 1.3.1 then. Btw, Custom Switch Blocks(2) is supposed to be the Custom Yellow Switch Blocks and Custom Green Switch Blocks from a previous version of this pack archived together to waste less space.
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FanofSMBX
- Mouser

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Wed Feb 03, 2016 7:10 pm
PixelPest wrote:FanofSMBX wrote:I'm sorry, but Custom Switch Blocks(2) is empty.
Thank you for catching that. Somewhere along the way I must have lost those graphics but I'm not sure how. Anyway, I'll fix it tomorrow and throw out 1.3.1 then. Btw, Custom Switch Blocks(2) is supposed to be the Custom Yellow Switch Blocks and Custom Green Switch Blocks from a previous version of this pack archived together to waste less space.
Thanks. Oh, and while you're at it, the Custom Mario has a few frames that have the original red on them, so you may want to fix that.
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PixelPest
- Raccoon Mario

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
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Postby PixelPest » Wed Feb 03, 2016 7:24 pm
FanofSMBX wrote:PixelPest wrote:FanofSMBX wrote:I'm sorry, but Custom Switch Blocks(2) is empty.
Thank you for catching that. Somewhere along the way I must have lost those graphics but I'm not sure how. Anyway, I'll fix it tomorrow and throw out 1.3.1 then. Btw, Custom Switch Blocks(2) is supposed to be the Custom Yellow Switch Blocks and Custom Green Switch Blocks from a previous version of this pack archived together to waste less space.
Thanks. Oh, and while you're at it, the Custom Mario has a few frames that have the original red on them, so you may want to fix that.
Thanks again. I'll check that out as well. Should have that Mario spritesheet perfect since I'm using it for my episode.
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loop
- Ninji

- Posts: 984
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Postby loop » Mon Jul 18, 2016 3:36 pm
PixelPest wrote:

There are missing tiles in the screenshot. Look at the sizables. Sorry for the bump.
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