Custom Beach GFX Pack

Share and discuss custom SMBX graphics.

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Squishy Rex
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Custom Beach GFX Pack

Postby Squishy Rex » Sun Mar 22, 2015 8:36 am

So I've been bust on these for quite a while now and it's all finished. The Palm Tree, Cheep Chomp and Boss Bass will be added later on as they are undergoing revamps. You can however use the old palm Tree for now. Please give credit if used and enjoy making some Beach levels.

What's Included:
Spoiler: show
Beach Tileset
Sand Tileset
Foreground Water
Giant Koopa Shell BGO
Coral BGOs
Palm Tree
Seaweed
Modernized Cheep Cheep
Modernized Deep Cheep
Modernized Eep Cheep
Modernized Spiny Cheep Cheep
Sushi (Shark)
Jellybeam
Bulber
Clampy
River Piranha Plant
Screenshot:
Spoiler: show
Image
Download:

Navi
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Re: Custom Beach GFX Pack

Postby Navi » Sun Mar 22, 2015 10:32 am

Wow! I love those graphics, especially the shell.

dragonfan96
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Re: Custom Beach GFX Pack

Postby dragonfan96 » Sun Mar 22, 2015 2:33 pm

I like the GFX its nice and Detailed and i do like the Coral BGO's its different and has a variety of color rather than just placing those huge SMB3 Coral or SMB1 coral which

imo gets plain after a while in a water level. Wonder when v1.8 will come out :)

NathanBros
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Re: Custom Beach GFX Pack

Postby NathanBros » Sun Mar 22, 2015 3:36 pm

Nice work, very moody ! Just don´t like the tree contour style.

PROX
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Re: Custom Beach GFX Pack

Postby PROX » Sun Mar 22, 2015 6:04 pm

UUUUGH if this graphic came out earlier, I would have used this in my rocky coast level for CC10. Oh well lol this is awesome and I definitely see a use for this.

YoshiGo99
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Re: Custom Beach GFX Pack

Postby YoshiGo99 » Sun Mar 22, 2015 10:08 pm

It looks beautiful, I would love to see more tilesets like this.

AirShip
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Re: Custom Beach GFX Pack

Postby AirShip » Sun Mar 22, 2015 11:13 pm

Great tileset, very well worked , with a lot of detail and apparently no errors, very good.

Squishy Rex
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Re: Custom Beach GFX Pack

Postby Squishy Rex » Mon Mar 23, 2015 1:01 am

Thanks guys I'm glad you like the tileset and the NPCs. Hopefully you can put them to good use, and also inb4 FanofSMBX, the Koopa Shell cannot be entered like in NSMBWii. It is just a BGO on its own.

PROX
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Re: Custom Beach GFX Pack

Postby PROX » Mon Mar 23, 2015 1:05 am

you should add a shell effect to the giant cheep cheep because it would turn into a SMB1 koopa shell if someone used a tail on it.

Squishy Rex
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Re: Custom Beach GFX Pack

Postby Squishy Rex » Mon Mar 23, 2015 1:20 am

PROX wrote:you should add a shell effect to the giant cheep cheep because it would turn into a SMB1 koopa shell if someone used a tail on it.
But I haven't added Boss Bass or Cheep Chomp yet let alone finished their sprite revamps...are you talking about the old one I released ages ago that looks terrible.

PROX
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Re: Custom Beach GFX Pack

Postby PROX » Mon Mar 23, 2015 2:49 am

Squishy Rex wrote:
PROX wrote:you should add a shell effect to the giant cheep cheep because it would turn into a SMB1 koopa shell if someone used a tail on it.
But I haven't added Boss Bass or Cheep Chomp yet let alone finished their sprite revamps...are you talking about the old one I released ages ago that looks terrible.
yeah although I wouldn't call it terrible lol

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Re: Custom Beach GFX Pack

Postby bossedit8 » Mon Mar 23, 2015 5:09 am

Oh wow. That is one awesome beach tileset collection you have right here. What I love for the most is what you did with the giant Shell on the Screen. I hope you can enter that Shell like in NSMBWII :P. Everything else Looks just awesome especially how detailed the graphics are. Very good work!

SilverDeoxys563
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Re: Custom Beach GFX Pack

Postby SilverDeoxys563 » Mon Mar 23, 2015 7:43 am

Squishy Rex wrote:and also inb4 FanofSMBX, the Koopa Shell cannot be entered like in NSMBWii. It is just a BGO on its own.
Well in theory you could make the part where you won't see Mario replace some random NPC with foreground=1, and then have invisible slopes or whatever be the roof, right? If I were you I'd try that :D

Also, how do the River Pirahnas work? They look intriguing at a glance.

Squishy Rex
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Re: Custom Beach GFX Pack

Postby Squishy Rex » Mon Mar 23, 2015 8:38 am

SilverDeoxys563 wrote:
Squishy Rex wrote:and also inb4 FanofSMBX, the Koopa Shell cannot be entered like in NSMBWii. It is just a BGO on its own.
Well in theory you could make the part where you won't see Mario replace some random NPC with foreground=1, and then have invisible slopes or whatever be the roof, right? If I were you I'd try that :D

Also, how do the River Pirahnas work? They look intriguing at a glance.
I meant as the Shell sits it doesn't work, though I would like to explore a few ways to make it work nontheless. I just need to make an inside tileset of the shell like what is seen in NSMBWii. The River Piranha Plants are Hammer Bros sprite swaps with the Spike Ball replacing its hammer and set to speed=0 so it goes up and falls straight down. Optionally I am making a Roto-Disc version which bobs up and down when set to "Don't Move".

RNG53
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Re: Custom Beach GFX Pack

Postby RNG53 » Sun Feb 12, 2023 11:57 pm

Looks awesome!!


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