Great work! I spent a lot of time toying with this for the last two days, and it feels much smoother than the old ground pound. In no way was the old ground pound bad, but there were a few perks I had with it. Namely with how it interacted with destroyed blocks and sizeables, both of which are fixed here. The pound jump is a pleasant surprise! Really gives me nostalgia for when I first discovered it while playing SM3DW. The only small flaw I can point out is when the player ground pounds on a generating NPC:

Generators are set to generate an enemy every 2 seconds.
Just a small bug. Besides this, I really love how this turned out. Keep up the good work!
