The SMBX2 Custom Assets Library

This is where we'll store the "best" topics that have ever existed on the forums, as well as community events that are no longer relevant. Read at your own risk.
Forum rules
Read at your own risk.
Valtteri
Van De Graf
Van De Graf
Posts: 2150
Joined: Sun Dec 01, 2013 1:16 pm

Re: The NEW SMBX CGFX Pack (Released)

Postby Valtteri » Thu Feb 20, 2014 7:31 am

Squishy Rex wrote:Well, that solves one issue, when those GFX were sent in via a massive jumble of mixed content, they were unmarked. Therefore the author would remain as an unknown source until such time as I could either find the author of those GFX or until someone mentions who made them, in this case it was the latter, and thanks to you Valtteri, Ace will be credited for the GFX that he made.
All right, no problem.

Lx Xzit
Lakitu
Lakitu
Posts: 472
Joined: Mon Feb 03, 2014 2:12 pm

Re: The NEW SMBX CGFX Pack (Released)

Postby Lx Xzit » Thu Feb 20, 2014 8:50 am

Squishy Rex wrote:
MechaLxNiiur wrote:I hope the next update does not include MY ROLLING HILL​​! ?
No of course not, unless you donate the graphic it won't appear in the NEW SMBX CGFX Pack.
Ok, I see the worried Rollinh Hill in your signature, I thought that came included, and try to send compressed content as much as I could, but not nvie no "tangle of content" just send the chart, notepad for npc and the basis for the recolor.

chuck33
Guest

Re: The NEW SMBX CGFX Pack (Released)

Postby chuck33 » Thu Feb 20, 2014 3:21 pm

Its reaaaally awesome i think i will return and edit smbx again :D

Void
Hoopster
Hoopster
Posts: 116
Joined: Sat Dec 21, 2013 11:26 am
Flair: uhhhhhhh
Pronouns: they/them
Contact:

Re: The NEW SMBX CGFX Pack (Released)

Postby Void » Thu Feb 20, 2014 4:10 pm

Hey, I Don't See Eyerok In The SM64 Section.

xtremegamer51
Guest

Re: The NEW SMBX CGFX Pack (Released)

Postby xtremegamer51 » Thu Feb 20, 2014 4:14 pm

Well I pretty sure I pmed you my graphics pack,but that was the old version.Yup I got a new version and I would like to donate it.
http://www.smbxgame.com/forums/v ... f=31&t=882

Squishy Rex
Posts: 1938
Joined: Sat Dec 21, 2013 4:30 am
Pronouns: he/him

Re: The NEW SMBX CGFX Pack (Released)

Postby Squishy Rex » Fri Feb 21, 2014 1:54 am

beanluv wrote:Hey, I Don't See Eyerok In The SM64 Section.
I should add Eyerok, thanks, I'll ask for my permission to add it! :)

Thanks for the donation extremgamer51.

xtremegamer51
Guest

Re: The NEW SMBX CGFX Pack (Released)

Postby xtremegamer51 » Fri Feb 21, 2014 1:36 pm

Your welcome!Nice to know I could help out with this :D
Also a lil off topic but this is me seeing that 1.5 of your pack is coming out in two daysImage

Murphmario
Chargin' Chuck
Chargin' Chuck
Posts: 2382
Joined: Fri Dec 20, 2013 7:07 pm
Pronouns: he/him

Re: The NEW SMBX CGFX Pack (Released)

Postby Murphmario » Fri Feb 21, 2014 6:49 pm

xtremegamer51 wrote:Your welcome!Nice to know I could help out with this :D
Also a lil off topic but this is me seeing that 1.5 of your pack is coming out in two daysImage
I think he means his Gfx pack, not this one.

Anyways, more donations coming.

xtremegamer51
Guest

Re: The NEW SMBX CGFX Pack (Released)

Postby xtremegamer51 » Fri Feb 21, 2014 6:52 pm

Murphmario wrote:
xtremegamer51 wrote:Your welcome!Nice to know I could help out with this :D
Also a lil off topic but this is me seeing that 1.5 of your pack is coming out in two daysImage
I think he means his Gfx pack, not this one.

Anyways, more donations coming.
Yeah I mean squishy rexs pack not the new cgfx pack.Even though squishy rex is working on this two but you know what I mean.

Lx Xzit
Lakitu
Lakitu
Posts: 472
Joined: Mon Feb 03, 2014 2:12 pm

Re: The NEW SMBX CGFX Pack (Released)

Postby Lx Xzit » Fri Feb 21, 2014 7:37 pm

Squishy Rex, to be clear, I forbid to 100% similarity or own "Rolling Hill" gave the graph you made ​​for the shoot, not to put it in your signature or make something tutorials not belonging to him, the idea is 100% and the forbid you, has not shown me that I can trust you.

AirSeus
Blue Yoshi Egg
Blue Yoshi Egg
Posts: 1121
Joined: Fri Feb 14, 2014 2:40 pm
Flair: Ok no
Pronouns: He/Him

Re: The NEW SMBX CGFX Pack (Released)

Postby AirSeus » Sat Feb 22, 2014 3:15 pm

may i ask, if you say 1 day left, does it mean to you tomorrow or a day later you will release the new update

Squishy Rex
Posts: 1938
Joined: Sat Dec 21, 2013 4:30 am
Pronouns: he/him

Re: The NEW SMBX CGFX Pack (Released)

Postby Squishy Rex » Sat Feb 22, 2014 9:00 pm

Zupermariobros wrote:may i ask, if you say 1 day left, does it mean to you tomorrow or a day later you will release the new update
The new update is for my own CGFX Pack, not this one unfortunately. However the next update for the NEW SMBX CGFX Pack, will be around Easter. Sorry about the confusion that may have caused.

AirSeus
Blue Yoshi Egg
Blue Yoshi Egg
Posts: 1121
Joined: Fri Feb 14, 2014 2:40 pm
Flair: Ok no
Pronouns: He/Him

Re: The NEW SMBX CGFX Pack (Released)

Postby AirSeus » Sun Feb 23, 2014 2:48 am

oh yes now i only just noticed because it doesn't say ultimate graphics pack it says yous oh now i get it oh well you pack is just as good

Blake Izayoi
Posts: 584
Joined: Sun Feb 23, 2014 1:55 pm
Flair: Sakuya's Husband
Pronouns: He / Him
Contact:

Re: The NEW SMBX CGFX Pack (Released)

Postby Blake Izayoi » Sun Feb 23, 2014 2:29 pm

What do the packs mean?
Dont understand! :?:

thenintendobros
Rex
Rex
Posts: 30
Joined: Mon Dec 30, 2013 3:27 am

Re: The NEW SMBX CGFX Pack (Released)

Postby thenintendobros » Mon Feb 24, 2014 3:22 am

I don't know if it's been said earlier or not (10 pages of replies holy dang), but is there a chance that you could put the graphics into their respective folders? (Like how Red Yoshi used to organize it) I found that easier to navigate through.

Valtteri
Van De Graf
Van De Graf
Posts: 2150
Joined: Sun Dec 01, 2013 1:16 pm

Re: The NEW SMBX CGFX Pack (Released)

Postby Valtteri » Wed Feb 26, 2014 6:32 pm

It took me a while but I finally got my graphics pack together and I would like it to be added in the community graphics pack. http://www.smbxgame.com/forums/v ... =31&t=1386

WillJill89
Koopa
Koopa
Posts: 17
Joined: Tue Dec 31, 2013 6:49 pm

Re: The NEW SMBX CGFX Pack (Released)

Postby WillJill89 » Fri Feb 28, 2014 12:58 am

I like to request this, this, this, and this to be added to the next update.

TLtimelord
Red Yoshi Egg
Red Yoshi Egg
Posts: 2668
Joined: Sat Dec 21, 2013 5:16 pm
Flair: Info under raps

Re: The NEW SMBX CGFX Pack (Released)

Postby TLtimelord » Sat Mar 01, 2014 2:09 pm


Squishy Rex
Posts: 1938
Joined: Sat Dec 21, 2013 4:30 am
Pronouns: he/him

Re: The NEW SMBX CGFX Pack (Released)

Postby Squishy Rex » Mon Mar 03, 2014 4:37 am

thenintendobros wrote:I don't know if it's been said earlier or not (10 pages of replies holy dang), but is there a chance that you could put the graphics into their respective folders? (Like how Red Yoshi used to organize it) I found that easier to navigate through.
I can but the NPCs folder will be the worst, since I have to essentially reverse what I've done and add all of the others to their respective replacements. (Meaning it will take a shite load of time) I was thinking about making a second version using the Red Yoshi structure, I think it was mentioned on page 1, but I can't remember exactly....

Thanks to Valterri, WillJill89 and TNTtimelord, I will add your donations to the expanding queue of waiting GFX. Expect to see them in the Easter Update.

Squishy Rex
Posts: 1938
Joined: Sat Dec 21, 2013 4:30 am
Pronouns: he/him

Re: The NEW SMBX CGFX Pack (Regarding Update)

Postby Squishy Rex » Tue Mar 04, 2014 2:36 am

Please read first post regarding the next update.


Return to “Archives”

Who is online

Users browsing this forum: No registered users and 0 guests

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari