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Koopa Cave

Posted: Sun Apr 17, 2016 6:00 am
by Mario_and_Luigi_55
1-2 for my episode.

It would be best, If you have lua.

Whole level screens:
Spoiler: show
Image
Image
Screens:
Spoiler: show
Image
Image
Image
Image

Fixed version download
Mirror

Re: Koopa Cave

Posted: Sun Apr 17, 2016 3:34 pm
by zlaker
tell me
what do you think happens when the player falls in here

Re: Koopa Cave

Posted: Sun Apr 17, 2016 5:28 pm
by Gameinsky
zlakergirl357 wrote:tell me
what do you think happens when the player falls in here
Oh no sonic 2 flashbacks, aaah!

Re: Koopa Cave

Posted: Mon Apr 18, 2016 1:39 am
by Mario_and_Luigi_55
zlakergirl357 wrote:tell me
what do you think happens when the player falls in here
The proper answer is: player dies

Fixed it!

Re: Koopa Cave

Posted: Mon Apr 18, 2016 11:19 am
by HVMetal
zlakergirl357 wrote:tell me
what do you think happens when the player falls in here
I think the player would give some effort to dodge that hole because I dont see any hazards or npcs. ( Except that "scary" podoboo )

Re: Koopa Cave

Posted: Mon Apr 18, 2016 11:24 am
by Mario_and_Luigi_55
Anyway there is no spikes down there now. There are invisible coin blocks for player to climb up. If It will be 1-2 I should probably don't put spikes there in the first place.

Re: Koopa Cave

Posted: Wed Apr 20, 2016 2:11 pm
by Cedrik

Re: Koopa Cave

Posted: Wed Apr 20, 2016 2:18 pm
by Mario_and_Luigi_55
Cedrik wrote:A video of your level: https://www.youtube.com/watch?v=ZX9z98X ... e=youtu.be

Thank you for playing :D . I hope you liked it.

Re: Koopa Cave

Posted: Sun Apr 24, 2016 11:32 pm
by Matt_The_Slime
Video:
Spoiler: show
The first part of this level was pretty boring, and those block introductions were kinda useless

Re: Koopa Cave

Posted: Fri May 06, 2016 11:17 am
by Mario_and_Luigi_55
Still waiting for a review

Re: Koopa Cave

Posted: Tue May 17, 2016 3:49 am
by MECHDRAGON777
Mario_and_Luigi_55 wrote:Still waiting for a review
I will review the level as soon as I get permission from Valtteri. (I asked to be a level judge a few hours ago, and I am going to sleep now.) Anyway, I hope this level holds up.

Re: Koopa Cave

Posted: Tue May 17, 2016 6:14 am
by Mable
Mario_and_Luigi_55 wrote:Still waiting for a review
Number one tip if you want a review. Pm one of the level judges and ask nicely if they would review it. Or ask someone else who is capable of making a good review.

Re: Koopa Cave

Posted: Sat May 21, 2016 1:40 am
by MECHDRAGON777
MECHDRAGON777's unofficial review

Replayability 3/5
Can not say much here as it was really just a standard 1-2 level.
Music 4/5
The level having almost not custom graphics makes the vanilla song fit, but not much to say.
Gameplay 10/20
Okay, the first halve of the level makes it not warren a checkpoint at all. All it is is kicking shells to destroy a wall of bricks. not much to say. The second part is where all of the gameplay takes place. The level does not have much going for it, just a straight forward cave level. The invisible switches are hard to get out of as Mario though (two blocks of space and you are squeezed in.) The secret star was also blown over my head because I did not even find the Yoshi when I played it.
Gimmick 1/5
The level's gimmick relies in the first half, and is not that great of one. All it is is different random blocks. This is more of a tutorial for the later part of an episode. Not much sense to do this in a standalone level.
Difficulty 10/10
You nailed the difficulty a 1-2 level should have perfectly. I am glad to see that world one uses such a nice difficulty and can balance that thoroughly.
Aesthetics 0/10
I can not say much for the aesthetics for a vanilla-eschew level as it is hard to get a level to look good with limited custom graphics. This level has no background objects except for water, checkpoint, and end square. (32 background objects total) Even if it is vanilla-eschew, you could of still used expanded versions of this tileset.
Total 28/55
Average 5.bar09/10

Screenshots I took during playing:
http://imgur.com/a/BiPhl
Spoiler: show
  • You can stand on that pipe
  • goal does not fit
  • what was the point of this lua code.
  • broken pipe
  • irrelevant
  • fact you can glitch through the block
  • irrelevant
  • jump+unduck=sink into the ground = death
  • ^
  • Shells come out in the center instead of the bottom
  • Why is this horizontal level wrap?
  • I can also randomly stand on this ceiling
  • irrelevant
Video: Held for Video

Re: Koopa Cave

Posted: Sat May 21, 2016 1:45 am
by Mario_and_Luigi_55
Thank you for a review

Re: Koopa Cave

Posted: Sat May 21, 2016 1:55 am
by MECHDRAGON777
Mario_and_Luigi_55 wrote:Thank you for a review
I was rejected when I sent an application to be an official level judge because I sent in one review for as303298's level, and three of the reviews I did for the contest that they were originally a part of I had to judge. The rejection was because they were to "Shot" yet it is hard to make "Long" reviews for a contest for every level in limited time. I can do 20 to 40 levels in a day, but that is pushing it if I do more than 30. So yeah, Sorry that an official level judge has not reviewed it.

Re: Koopa Cave

Posted: Tue May 24, 2016 11:26 pm
by TurtleJosh52
UNOFFICIAL "Koopa Cave" REVIEW!


Design/Backgrounds: 3/10- Can't say much about this.

Music: 6.5/10- The fact that it uses almost no custom graphics, the music really fits for an original SMB1 level.

Graphics: 7/10- With almost no custom graphics, they still really fit!

NPC Placement: 6/10- Almost every NPC is in a good spot! But there is alot of fireballs at the 1-block run part.


OVERALL: 5.6/10, Average.

Re: Koopa Cave

Posted: Wed May 25, 2016 8:59 am
by TDK
TurtleJosh52 wrote:UNOFFICIAL "Koopa Cave" REVIEW!


Design/Backgrounds: 3/10- Can't say much about this.

Music: 6.5/10- The fact that it uses almost no custom graphics, the music really fits for an original SMB1 level.

Graphics: 7/10- With almost no custom graphics, they still really fit!

NPC Placement: 6/10- Almost every NPC is in a good spot! But there is alot of fireballs at the 1-block run part.


OVERALL: 5.6/10, Average.
Why use the yellow font?

Re: Koopa Cave

Posted: Wed May 25, 2016 3:13 pm
by TurtleJosh52
TheDinoKing432 wrote:
TurtleJosh52 wrote:UNOFFICIAL "Koopa Cave" REVIEW!


Design/Backgrounds: 3/10- Can't say much about this.

Music: 6.5/10- The fact that it uses almost no custom graphics, the music really fits for an original SMB1 level.

Graphics: 7/10- With almost no custom graphics, they still really fit!

NPC Placement: 6/10- Almost every NPC is in a good spot! But there is alot of fireballs at the 1-block run part.


OVERALL: 5.6/10, Average.
Why use the yellow font?


If the Design/Music/Graphics/NPC are:

Red = Trash
Orange = Average
Yellow = Pretty Good
Green = The Best

Re: Koopa Cave

Posted: Wed May 25, 2016 3:28 pm
by zlaker
TurtleJosh52 wrote:UNOFFICIAL "Koopa Cave" REVIEW!


Design/Backgrounds: 3/10- Can't say much about this.

Music: 6.5/10- The fact that it uses almost no custom graphics, the music really fits for an original SMB1 level.

Graphics: 7/10- With almost no custom graphics, they still really fit!

NPC Placement: 6/10- Almost every NPC is in a good spot! But there is alot of fireballs at the 1-block run part.


OVERALL: 5.6/10, Average.
someone promote this kid

Re: Koopa Cave

Posted: Wed May 25, 2016 4:17 pm
by Emral
TurtleJosh52 wrote:Red = Trash
By using this colour for the title, are you implying that your review is trash?

Jokes aside, it'd be nice if you used a readable colour to substitute the yellow, or ditch the concept of colours unless pointing out inherent flaws or things which positively impressed you (in red and green respectively).
Also, for more feedback on your review:
-Why do you mention custom graphics in the music branch? I think if you're doing a rubric-based review, you should try to keep in it.
-I don't believe there's nothing you can say about this level's design, considering it's the most important aspect and this level actually tries out some things which players can give feedback on.
-By giving this level a 7/10 in graphics and mentioning no flaws, you're implying one of three things:
--levels need custom graphics to be perfect
--you lied and they don't actually mesh well, in which case you should elaborate on what exactly you found to be flawed
--custom graphics would have helped enhance the level, but there are also issues in the way the current set of graphics is used, which you don't point out
and speaking of elaborating - please do. Your review is not helpful to the designer in any way. Sure you say "level design is kinda good except for in that one part", but you don't describe it well enough to prove your point.

Please take this criticism to heart and attempt to make a better review in the future.