Uh... so I decided to just compile all of my graphics that I've made and could find into one big gfx pack. It's still relatively small, of course, it's not the Ultimate SMBX GFX Pack, but I'm sure it'll grow over time. c:
Some NPCs use LunaDLL. If so, this will also be stated in the squared brackets.
- Autumn Forest at night
- SMW styled Castle Bleck tower
- Dark Blue Transporter Room
- Giygas Background
- Laboratory Background
- SMB1 recolored Desert Underground
- SMW black Nightsky
- SPM Lineland Road
- SMW styled Cave Story Nightsky
- SMB3 recolored SMW Toxic Forest at Night - Destroyed Forums
BGOs:
- Exclamation Mark
- Dark Trees
- Autumn Trees
- Hologram Boo Spawners/Podests
- SMB1 Quicksandfall
- SMB3 Dead Toad
- Space Elevator
- Tombstone
- Transparent Fog - Blood writings - Climbable Fences
Blocks/Tilesets:
- Autumn SMB3 Recolored SMW Grass
- Dimension D Tileset
- Factory Tileset
- Flappy Bird Tileset + BGOs & NPCs
- Laboratory Tileset
- Moon Tileset
- SMB1 Orange Desert Tileset
- SMB1 Yellow Desert Tileset
- SMB1 Ghost House Tileset
- SMB1 Autumn Forest Tileset + BG
- SMB1 Switches
- SMB3 recolored SMB1 ? - Block
- Space Grass
- Windows Window Sizeable
- Wario Land Beefne Platform
- Castle Bleck Tileset (now extended with stairs, slopes & BGOs)
- Library Tileset
- Animal Crossing Tileset (WIP) - Tower of Bias/Tower of Bias Ruins/Moonstone Laboratories Tileset
- Capri Sun Plains Tileset
- Mouser Man Stage Tileset
- Dark Lands Tileset/Dark Land Ruinst Tileset/City Outskirts Tileset
- Robotics;Hotel Tileset
- Splat Brick Road Tileset
- Valtteri's House Tileset
- Spring Festival Hub Tileset
NPCs:
- Bandana Bowser Jr. Boss
- Dimentio Boss
- TAOK Knux Witch Boss
- Sonic.exe Boss
- Gooper Blooper Boss
- Wario Land Bobo Boss
- Wario Land Fun Fun Boss
- Wario Land Zenisukii Boss
- Friendly Olaf
- Friendly Bowser
- Friendly Blueoak
This surely is a unique Pack you have made. I really like these Graphics you made. Definetly useful for future Works in SMBX. You did a very good work with them. Hope to see more even if you have other things to do.
I said "sexy" the first time and I'll say it again. There's a nice amount of diversity to this pack, and seemingly, something to fit any type of level nearly. I can guarantee that most everything here will be worth using at least once. I'm loving the Halloween stuff too, I've been waiting for Halloween graphics like these to turn up for ages. This pack is definitely worth continuing with updates and I would recommend it for download, because there' something for everyone in this pack.
OK, this pack does look interesting. I love the Count Bleck tileset - I actually am tempted to make a level using it. And the Olaf as well - that's quite nonsensical, and ideal for joke levels. Are you gonna follow it up with Anna (possibly replacing Birdo), Elsa (possibly replacing Mother Brain) and the other Frozen characters?
I'd seriously like to know whether you actually sprited that Gooper Blooper (I think? please halp, I'm horrible with recent Mario title boss names because I'm not interested in them). I don't think I've actually seen anyone around these parts who can shade eyes and spots like that. It looks more Redrawn(tm) styled to me than SMB3 styled because of those features.
The SMB1 world map looks pretty good too, and I'm guessing you sprited that too since I haven't seen most of your other things yet. Even if you ripped it, it still looks pretty swaggin. I'd stick it into an edit of The Invasion 2 if we weren't so "limited" on map tiles. xD
Aside from those, this pack doesn't disappoint. The list of graphics tells you what to expect, and what you get meets expectations. I'm looking forward to seeing if there's any one genius idea you come up with that you can say that your pack is known for. See now, I mentally categorize packs by what I'm ever going to use (and don't deny it, guys, I'm pretty sure you know which packs to go to for your everyday SMB3 level making needs), and I don't actually see myself practically using anything here--except for maybe that maple leaf. That looks like a nifty thing that I would personally put in a forest level. In fact, I do believe that the project I'm currently involved in includes a forest/jungle world, so after some thorough restyling, I'll definitely try finding a use for it. It's always the small things in life, for me.
One more thing before I leave this thread--you're not doing SMB1 style correctly. If I remember, unlike its blocks, the outlines aren't generally black on enemies/NPCs, and the outline seems to be cell-shaded as well. I hope actually shading an outline isn't too foreign of a concept, but that's what I remember seeing anyway. I mean hey, at least you didn't pillowshade the "SMB1" key, right?
SilverDeoxys563 wrote:I'd seriously like to know whether you actually sprited that Gooper Blooper (I think? please halp, I'm horrible with recent Mario title boss names because I'm not interested in them). I don't think I've actually seen anyone around these parts who can shade eyes and spots like that. It looks more Redrawn(tm) styled to me than SMB3 styled because of those features.
Oh uh I actually ripped it from somewhere... I honestly don't remembed from where, that was a really long time ago ._. And yeah it's actually just SMB3 recolored not styled. The style is still Super Princess Peach.
SilverDeoxys563 wrote:The SMB1 world map looks pretty good too, and I'm guessing you sprited that too since I haven't seen most of your other things yet. Even if you ripped it, it still looks pretty swaggin. I'd stick it into an edit of The Invasion 2 if we weren't so "limited" on map tiles. xD
I partly sprited it. It's actually a rip from Super Mario Bros Deluxe that I ripped, recolored and reshaded. ... like... there was at least SOME work behind it?! xD
SilverDeoxys563 wrote:Aside from those, this pack doesn't disappoint. The list of graphics tells you what to expect, and what you get meets expectations. I'm looking forward to seeing if there's any one genius idea you come up with that you can say that your pack is known for. See now, I mentally categorize packs by what I'm ever going to use (and don't deny it, guys, I'm pretty sure you know which packs to go to for your everyday SMB3 level making needs), and I don't actually see myself practically using anything here--except for maybe that maple leaf. That looks like a nifty thing that I would personally put in a forest level. In fact, I do believe that the project I'm currently involved in includes a forest/jungle world, so after some thorough restyling, I'll definitely try finding a use for it. It's always the small things in life, for me.
SilverDeoxys563 wrote:One more thing before I leave this thread--you're not doing SMB1 style correctly. If I remember, unlike its blocks, the outlines aren't generally black on enemies/NPCs, and the outline seems to be cell-shaded as well. I hope actually shading an outline isn't too foreign of a concept, but that's what I remember seeing anyway. I mean hey, at least you didn't pillowshade the "SMB1" key, right?
Yes, I know, in reality I actually suck at everything that is not SMB3. I didn't know what to do for the SMB1 key (it was a request from Knux, like most of the other SMB1 stuff) so I just tried reshading it. I'm not that impressed with the outcome either.
Edit: Little bump because I added a few things that I thought some of you guys'd like to see.