The Conquest

Share your work-in-progress SMBX episode or browse and support others'.
Emral
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The Conquest

Postby Emral » Sat May 04, 2024 9:36 pm

Image

The Conquest is spiritual successor to The Invasion 2.

Features:
- download size under 30mb
- over 100 levels
- exactly 325 collectibles. try to get them all! TRY IT! I DARE YOU!
- shows off every (meaningful) feature in SMBX2 Beta 5 (no map3d, not all playable characters)
- lua code written to be easily understandable or copyable
- multiplayer compatibility

Screenshots:
Spoiler: show
Image
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Image
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Estimated release: Mid-June 2024

mariobrigade2018
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Re: The Conquest

Postby mariobrigade2018 » Sun May 05, 2024 12:48 am

Support banner?

Just_Thomas
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Re: The Conquest

Postby Just_Thomas » Sun May 05, 2024 4:05 am

Emral wrote:
Sat May 04, 2024 9:36 pm
The Conquest is spiritual successor to The Invasion 2.
Features:
- over 100 levels
Okay, that sounds crazy. I don't know exactly how high your gameplay quality standards are (I think I always worry too much when testing, it`s a curse sometimes) and how many assets you have to prepare for your project, but regardless, that's an insane amount. That probably explains why you hardly had any time. Absolutely understandable.
Are you the creator of this alone (which I assume right now), at least in terms of level design I mean.

I seem to remember that a few more users (or teams) here also wanted to develop such a successor, but you seem to be closest to the goal with the completion.
- lua code written to be easily understandable or copyable
Looks like as if this is still understandable enough for people like me. Nice. I am looking forward to it.

BTW: Levels on screenshots look like solid overall IMHO.

We can probably assume that this episode will be included in the next beta (or final?) smbx release, right?
I mean the Demo stages are a little bit "outdated" and a demonstration of the features in a bigger scale would be welcome.

mariobrigade2018
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Re: The Conquest

Postby mariobrigade2018 » Sun May 05, 2024 12:20 pm

Just_Thomas wrote:
Sun May 05, 2024 4:05 am

We can probably assume that this episode will be included in the next beta (or final?) smbx release, right?
I mean the Demo stages are a little bit "outdated" and a demonstration of the features in a bigger scale would be welcome.
But there already is an estimated release date:
Emral wrote: Image

...

Estimated release: Mid-June 2024

Just_Thomas
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Re: The Conquest

Postby Just_Thomas » Sun May 05, 2024 1:39 pm

That doesn't have to stop him from doing it anyway ...

additionally, in case you don't understand.

mariobrigade2018
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Re: The Conquest

Postby mariobrigade2018 » Sun May 05, 2024 5:41 pm

Just_Thomas wrote:
Sun May 05, 2024 1:39 pm
That doesn't have to stop him from doing it anyway ...

additionally, in case you don't understand.
You mean basegame episode? Oh...

That’s actually a good idea.

And the demo stages are tutorials on how to use the X2 characters.

Alagirez
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Re: The Conquest

Postby Alagirez » Mon May 13, 2024 9:03 pm

I'm not really sure if this is another joke post or something but good luck with your project.

...and looking at the estimated release, hope that doesn't affect the vanilla contest judging progress lol

Emral
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Re: The Conquest

Postby Emral » Tue May 14, 2024 6:00 am

A new gif has just arrived. Wow! It is so cool.
Image

Cat king
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Re: The Conquest

Postby Cat king » Tue May 14, 2024 11:53 am

Wait, is this going to be inserted into the basegame (like Invasion 2)?

mariobrigade2018
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Re: The Conquest

Postby mariobrigade2018 » Tue May 14, 2024 1:01 pm

Cat king wrote:
Tue May 14, 2024 11:53 am
Wait, is this going to be inserted into the basegame (like Invasion 2)?
Who knows. It was just a suggestion by
Just_Thomas wrote: Ping.
.

Just_Thomas
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Re: The Conquest

Postby Just_Thomas » Wed May 15, 2024 2:36 am

mariobrigade2018 wrote:
Sun May 05, 2024 5:41 pm
And the demo stages are tutorials on how to use the X2 characters.
It wasn't worth (as posting just for that) going into it before, so I'm only doing it now:
This is true, but it still has outdated code examples.
Just_Thomas wrote:
Sun May 05, 2024 4:05 am
I mean the Demo stages are a little bit "outdated" and a demonstration of the features in a bigger scale would be welcome.

Code: Select all

	
	local eventu = API.load("eventu")
	local inputs2 = API.load("inputs2")
both not needed anymore, as better alternatives are available and this stuff with audio as well.

Code: Select all

	
	Audio.MusicOpen("whatever.extension")
	Audio.MusicPlay()
First of all, "you" have to know that you shouldn't necessarily be guided by that. And these examples are all (just) from the map "Waddle-Capitalism".
Maybe the other levels also have "outdated" code.
mariobrigade2018 wrote:
Tue May 14, 2024 1:01 pm
Cat king wrote:
Tue May 14, 2024 11:53 am
Wait, is this going to be inserted into the basegame (like Invasion 2)?
Who knows. It was just a suggestion by
Just_Thomas wrote: Ping.
.
Like he said, just a suggestion (of me) to include it into basegame (additionally of course, otherwise it might take 2 years + ).
It would make sense, as he mostly seems to use basegame tilesets and backgrounds and the easy to use and understand luna scripts.
Emral wrote:
Sat May 04, 2024 9:36 pm
- lua code written to be easily understandable or copyable
Emral wrote:
Tue May 14, 2024 6:00 am
A new gif has just arrived. Wow! It is so cool.
A strange posting. This is so unlike you. Reads more like from somebody who just discovered SMBX for the first time and is super hyped.
It does remind me of a bug from a forum many years ago where a single (and one time) posting of me appeared which I did never write in the first place.

TLtimelord
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Re: The Conquest

Postby TLtimelord » Wed May 22, 2024 4:25 am

I just today noticed you dropped this thread. I will be looking forward to this


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