This episode was created using our community guidelines. Any violations of these guidelines were approved directly by john Nintendo himself, so you can put your trust in us.
Level designers for this episode are: BTB, Magibowser, Ace, Pseudo-dino, TNTtimelord, Merlin, Jacob Turbo, Tinkerbell, Nien, Aeromatter, zeldamaster and Saki, and more.
This episode is canon. This is what Super Mario World was intended to be originally; a true sequel to Super Mario Bros., Super Mario Bros.: The Lost Levels, and Super Mario Bros. 3. This is Mario's Greatest Adventure Ever.
This episode contains 300 levels.[/center]
Last edited by Ace on Thu Sep 07, 2017 11:05 pm, edited 5 times in total.
Wow, this episode just blew me away! Not only is it fun, but it offers a lot of tricky levels that offer some fun challenges. I really liked the way timeloops we're introduced, it's kind of cool to see them outside of the Mario Kart games. I also liked how every world was very unique and had something new to offer, keeping the game fresh as you went along. I think this episode was great, and I think any faker that gives it a chance will instantly become a Mariohead.
Now that is real piece of art, I'm glad I was able to contribute to this with my superior super mario knowledge. I'm sure Miyamoto would be so proud of us!
That episode was fun, although some of the levels were brutal
But I don't think all that swearing in the 3rd or 4th level (I can't remember) was necessary. Not sure if that is what Mario is about.
BTW, why did you repeat one of the levels like 2 times over? and there was a 3rd, harder version as well. And I found the names got boring very quickly, it was like basic grassland, basic uderground, super basic ice ;evel, classic underground, classic SMB grassland, Classic SMB3 castle level, Basic Caverns. It was the same sort of names over and over.
And I don't think this was how Super Mario World was intended to be. And Yoshi (or some rideable dinosuar) was supposed to be in SMB3 but Nintendo had no space.
Names shouldn't really be a concern in a episode. For one if i ever would release something again as a episode the levels would be named 1-1, 1-2, 1-3, 1-4, 1-F etc.
Because, even if a level would have some really cool name... how do you know it is that cool as the name says?
Last edited by Mable on Tue Aug 09, 2016 12:45 pm, edited 1 time in total.
I'm so happy I was able to contribute to a project like this! The episode itself was spectacular, with each level leading into the next and incredible design that gave me feels. Special thanks to Ace, BTB and Magibowser for guiding us Marioheads to success with our levels!
super mario galaxy wrote:this isn't even Super Mario world style EPIC FAIL
i am joking it looks very fun though i will play it
Since Super Mario World isn't a canon game in the Mario series, we had to stay away from its style. This game is based on the late Shigeru Miyamoto's vision of what Super Mario World was supposed to be.
This is a beauty, a true work of art. I give my biggest thanks to everyone who has followed in the name of John Nintendo and respected the wishes of Miyamoto. You guys are the true heroes.
I'd consider Basic Airship and Pseudo Dungeon to be the best levels here by far. Who made them? Basic Faker Dungeon was awesome due to the name and had an interesting concept too