Published April 27, 2016
Made in collaboration with snoruntpyro for the 2nd Spring Vanilla Level Contest. It got fourth place with an average score of 8.07.
The level was made in form of a two-person relay. Meaning Pyro started out by designing ~2 screens of the level and then handed it to me. Then I'd do the same and so forth. Occasionally one of us butted into each other's screens to enhance them. Download
Published September 27, 2016
Some more attach to layer ideas. Basically a harder and shorter VANILLA GHOST HOUSE which was made in a day for darkmatt's prompt contest. I drifted a bit into kaizo here I think whoops. Please only marios. Download
Published May 23, 2017
Pyro started this one for the Japan Contest. She got bored of it so I took over. This level has camera shenanigans. We got Almost Last Place:tm: Download
Published August 17, 2017
I originally wanted to submit a haunted theatre level for the Super Community Contest, but quickly ran out of ideas. ft029 on the jump/2 discord inspired me to port the Mario Maker helmet after he pointed out raocow's key death in Night Mountain in Level Contest Japan. A week later, this level was done: Download
Published March 30, 2018
Waddle was making a troll level so I was like "Hey! I'm gonna make one too!"
I wonder if anyone here's gonna manage to beat it legit. Download
I must say, these levels bring back some memories before I joined this community, I always loved the look of Castle of Dark Energies.
Seeing your ideas changing in each level from you, your has been one of my favorites, I do like the look on Perplexing Villa, I'm definitely going to try it out.
Keep up the good work! Oh shoot, Kracko has an Alola form!
To start off, I can tell you were really inspired whilst making this particular level as it innovates a lot of things that I generally thought were just not possible in terms of Gameplay and Level Design.
Graphics
Absolutely beautiful, the fact that you have custom graphics in and of itself is worthy of note for most level designers, but you've gone beyond that in terms of all together synergy and quality of construction. Quite a few times during my playtime on this level I found myself just stopping to look at the level itself, but I am very into pixel art and such (Kind of my thing) so in this aspect, I am not easily amused.
I also like the fact that you've been able to add clouds in the foreground aswell as the background, it really brings that extra level of depth and ties the whole thing together for certain parts, if I were to rate your level on this alone, you'd probably be able to convince me to give you a 8/10
Level Design
I'm pretty amazed with the over all level design of this, it was obviously very well thought out and had some major innovations taking place, such as the rotating room (I'm still confused as to how you did that), you're very talented and just by that alone, I'd like to see what things in the future you could possibly do.
The Kracko boss was very cool and I had a lot of fun trying to beat it, and the Rinka's are pretty funny.
The only thing that I might even be able to say about this level in a negative manner, is that it is fairly long, but to each their own I suppose.
Gameplay
Very smooth and fluid Gameplay, an absolute blast to play, the platforming is challenging whilst not being too difficult.
Your enemy placement tact was "On point" so nothing really to complain about there, all in all, I wish there was something bad about this level just to balance this review out, but I can't honestly say I found anything wrong that would be worthy of discussion
9.5/10
I'll be playing more levels from this pack, but if there anything as cool as this one, I'm going to have to nag you to make more, keep up the good work.
Last edited by MrDaniel on Fri Aug 19, 2016 5:48 pm, edited 1 time in total.
Thank you very much for your review! I should probably add release dates for each of these levels and sort them in some fashion, because you happened to pick the only level new enough to use LunaLua (except Vanilla Ghost House but contest rules).
Just out of curiosity, what would I need to do to get those remaining two graphics points? I'm not gonna particularly try to hunt them down, but I'd be interested to hear what your idea of a perfect atmosphere in a level is.
E: Reorganised main post to be in chronological order (with dates) and added note about lunalua to Rinkas;Heaven.
Published September 27, 2016
Some more attach to layer ideas. Basically a harder and shorter VANILLA GHOST HOUSE which was made in a day for darkmatt's prompt contest. I drifted a bit into kaizo here I think whoops. Please only marios. Download
This level was fiendishly clever in every aspect. The intro actually caught me off guard; How did you even do that? ' How did you even do that' actually sums up my experience with this level's gameplay pretty well. It was like a devillish blend of kaizo, puzzles and ghost-related layer trickery. Which brings me to my next point; the layer magic. There was so much weird shit going on and at times I forgot it was even a vanilla level. I did feel like some parts of the level were kind of unforgiving, and the difficulty in the level overall just made it hard for me to thoroughly enjoy it. But maybe I'm just bad at the game, I don't really know. The graphics were nothing special but to be honest I was more focused on dying a lot.
I really enjoyed several aspect of this level, but the difficulty was quite a turn-off for me. Still, the level is charming enough for me to give it a 6/9.
Published May 23, 2017
Pyro started this one for the Japan Contest. She got bored of it so I took over. This level has camera shenanigans. We got Almost Last Place:tm: Download
Published August 17, 2017
I originally wanted to submit a haunted theatre level for the Super Community Contest, but quickly ran out of ideas. ft029 on the jump/2 discord inspired me to port the Mario Maker helmet after he pointed out raocow's key death in Night Mountain in Level Contest Japan. A week later, this level was done: Download
Juggle Physics is awesome. Not only does the level look great, it's also super fun, straightforward but it works. The design in general reminds me of super mario maker too, but there's lots of ideas in this level.
Published March 30, 2018
Waddle was making a troll level so I was like "Hey! I'm gonna make one too!"
I wonder if anyone here's gonna manage to beat it legit. Download
Enjoy!
Let's plays of this one are particularly appreciated. It's very puzzly in nature.