M10B: "A Lonely Voyage" Night 5

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Danny
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M10B: "A Lonely Voyage" Night 5

Postby Danny » Thu Nov 06, 2014 1:17 am

Welcome one and and all to:

M10B: A Lonely Voyage
12 players (3 Mafia, 4 Utility, 5 Townies)
Cardflip
Role Usage is optional, Traitor killing is optional.
If the amount of living Innocent members equals the amount of living Traitor members, the Traitors win.
All lynch vote targets must be designated in red, and if they are not, they will not count towards the lynching of that target.

Floating across space is the Celtan Gardè, a luxurious ship built for the richest of the rich to travel across the wondrous expanse that is space. However, not all of the passengers on the Celtan Gardè are innocent... It is suspected among the crew that there are traitors about, acting as assassins to take out the wealthy passengers! Will the crew take down the traitors, or will the traitors take down the ship? All of that will enfold over the course of many restless days and sleepless nights, floating on a lonely voyage, across space.

-Traitors-
Traitor Leader: Decides with the other Traitors on who to kill each night, and is the only one that can send the kill confirmation PM to the host. He is immune to being night killed.
Cloaker: Decides with the other Traitors on who to kill each night. Can change his color only once throughout the entire game.
Traitor: Decides with the other Traitors on who to kill each night.

-Innocents-
Captain: Can choose to either host a second lynching during the day where a second player gets lynched, or can inspect any player each night, that player's color will be revealed to the Captain only. Can't activate both abilities in the same day/night cycle.
Doctor: Can choose a player each day, that player is immune to Traitor kills for the night, if the Bodyguard is targeted with this ability, it has no effect. Can bring a dead player back to life once throughout the entire game.
Bounty Hunter: Can choose to kill any player at night. If he kills an innocent, he loses his ability for one night.
Bodyguard: Can choose a player each day, if that player would be killed that night, the Bodyguard dies instead.
Passenger (x5): A normal player with no special abilities. They vote each day to get someone lynched.

The Traitors win if the amount of living Innocent members equals the amount of living Traitor members.
The Innocents win if they kill off all of the Traitors.
If the Captain wishes to hold a second lynching, they must PM the host during the night with that request, and when the day starts an announcement will be made that a second lynching is being held, allowing players to vote for two targets to be lynched instead of one.
If a player is inactive, they will be turned into a Phantom. If a player returns from inactivity after becoming a Phantom, they will be given back their role. However, if a player does not return from inactivity after a day/night cycle completes, a substitute will be found for their role and they will be kicked out of the game. A Phantom player may not be targeted by abilities, lynch votes, or night kills.

Day/Night cycles are roughly 24 hours long. Day comes at 3:00 PM EST while Night comes at 3:00 PM EST the following day.

Players
1. FallingSnow
2. TheTurnipLord
3. Nien krazykat
4. Jacob9300Shadow
5. TNTtimelord
6. Nickname
7. GMarinaX
8. zlakerboy357
9. Christian07
10. qig
11. Gohan
12. Maruiki Magna

Substitutes
1.
2.
3.

For benefit of doubt of any bias, this was used in the deciding or roles: http://www.miniwebtool.com/random-name-picker/
Last edited by Danny on Wed Nov 12, 2014 3:36 pm, edited 16 times in total.

Danny
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Re: M10B: "A Lonely Voyage"

Postby Danny » Thu Nov 06, 2014 1:18 am

Also forgot to say that it's night or something (how do you tell on a ship in space).

Day will come at 3:00 PM EST or so.

HeroOfRhyme
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Re: M10B: "A Lonely Voyage"

Postby HeroOfRhyme » Thu Nov 06, 2014 1:24 am

Whelp. This ought to be fun. I hope. Let's try not to kill people for stupid baseless reasons this time.

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Re: M10B: "A Lonely Voyage"

Postby underFlo » Thu Nov 06, 2014 1:27 am

8bitmushroom wrote:Also forgot to say that it's night or something (how do you tell on a ship in space).

Day will come at 3:00 PM EST or so.
Logic flaw 0/10

But yeah onto a good game

Danny
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Re: M10B: "A Lonely Voyage"

Postby Danny » Thu Nov 06, 2014 1:48 am

Also friendly reminder from your host I'd like all of you to know that although it's not prohibited, try to keep the useless bandwagons to a minimum unless there is a solid reason why you should hop onto one. Just make the game fun and exciting for everyone and we're good to go.

MistakesWereMade
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Re: M10B: "A Lonely Voyage"

Postby MistakesWereMade » Thu Nov 06, 2014 1:52 am

8bitmushroom wrote:Also friendly reminder from your host I'd like all of you to know that although it's not prohibited, try to keep the useless bandwagons to a minimum unless there is a solid reason why you should hop onto one. Just make the game fun and exciting for everyone and we're good to go.
my solid reason is that i am merely making this post so i can see this on "view your posts" later

do u have an issue ?

TheTurnipLord
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Re: M10B: "A Lonely Voyage"

Postby TheTurnipLord » Thu Nov 06, 2014 7:41 am

hi

Yeah sorry I came late.

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Re: M10B: "A Lonely Voyage"

Postby RudeGuy » Thu Nov 06, 2014 9:04 am

TheTurnipLord wrote:hi

Yeah sorry I came late.
There are 12 players and you're the 4th to arrive. Doesn't seem you're late.

Also, Hello.

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Re: M10B: "A Lonely Voyage"

Postby Sevennights » Thu Nov 06, 2014 11:11 am

Well technically i am the one who is late but back to the point of the game... we keep quite thjs round and find mafia, or we be loud and lose townie.... personally i don't know which one is more logically.

qig
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Re: M10B: "A Lonely Voyage"

Postby qig » Thu Nov 06, 2014 1:22 pm

heyo

Marina
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Re: M10B: "A Lonely Voyage"

Postby Marina » Thu Nov 06, 2014 1:22 pm

<The8bitmushroom> marina u must suck at mafia you haven't made a hello post like literally everyone else
<GLD4> no
<Marina> oh
<Marina> i forgot to make my traditional "why does everyone have to say hello and spam the thread its only the first night" post

I hope that counts as my "why does everyone have to say hello and spam the thread its only the first night" post.

Hello, my name is Marina and this is jackass Mafia10b, good luck everyone, and may the odds be ever in your favor.

HeroOfRhyme
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Re: M10B: "A Lonely Voyage"

Postby HeroOfRhyme » Thu Nov 06, 2014 3:13 pm

GMarinaX wrote:<The8bitmushroom> marina u must suck at mafia you haven't made a hello post like literally everyone else
<GLD4> no
<Marina> oh
<Marina> i forgot to make my traditional "why does everyone have to say hello and spam the thread its only the first night" post

I hope that counts as my "why does everyone have to say hello and spam the thread its only the first night" post.

Hello, my name is Marina and this is jackass Mafia10b, good luck everyone, and may the odds be ever in your favor.
lol

Danny
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Re: M10B: "A Lonely Voyage"

Postby Danny » Thu Nov 06, 2014 3:34 pm

Night 1 has ended.

qig has died.

It is now Day. The ship drifts aimlessly through space, all seems quiet.

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Re: M10B: "A Lonely Voyage"

Postby underFlo » Thu Nov 06, 2014 3:53 pm

8bitmushroom wrote:Night 1 has ended.

qig has died.

It is now Day. The ship drifts aimlessly through space, all seems quiet.
Welp, shit.

Any ideas anyone?

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Re: M10B: "A Lonely Voyage" Day 1

Postby HeroOfRhyme » Thu Nov 06, 2014 4:03 pm

No idea. Thing is we can't jump to conclusions and cost ourselves a much needed person.

Danny
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Re: M10B: "A Lonely Voyage" Day 1

Postby Danny » Thu Nov 06, 2014 6:39 pm

Should I extend the day/night cycles?

FallingSnow
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Re: M10B: "A Lonely Voyage" Day 1

Postby FallingSnow » Thu Nov 06, 2014 7:43 pm

24 hours might be better. Day ended before I even read my roll pm because sleep and school. P:

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Re: M10B: "A Lonely Voyage" Day 1

Postby HeroOfRhyme » Thu Nov 06, 2014 8:37 pm

I personally think it should be 12 hours. But I suppose there are timezones aren't there?

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Re: M10B: "A Lonely Voyage" Day 1

Postby Danny » Thu Nov 06, 2014 10:12 pm

Gohan wrote:I personally think it should be 12 hours. But I suppose there are timezones aren't there?
Yeah, timezones are a problem. I'll extend the phases to 24 hours. Day will end at 3 PM EST now.

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Re: M10B: "A Lonely Voyage" Day 1

Postby Danny » Fri Nov 07, 2014 3:10 pm

Day 1 has ended.

Nobody died.

It is now Night. Some merchants boarded the ship in hopes to sell you some things, although nothing was of interest, so they left.


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